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chanan12
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  • Mh, yeah - that's possible. Already heard about this issue. Just take a look into your spam-folder.
    Sorry for asking, but have you tried out Rentau's Voyage yet?

    I'm just a bit psyched about my map, well since I released it, I feel like I want everyone to play it.
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    Is the i in "Custom script: local integer i = LoadInteger(udg_Hash, id, 0)" supposed to be id?
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    No..
    Please try the script before asking things like that.
    Give me the lines you want, I'll make a recording and you can make a decision from there. I have not done a night elf before however I'll do some quick research if you're still interesting and do the recording in the next few weeks.
    hey do you play WoW? your name is familiar

    btw looking forward to working with you on the map
    Thanks, and you're welcome ^^
    By the way: do you want to be the 'Creative Director' of the project? (Which basically means you're the idea generator).
    I think Coffeeholic will become Project Leader...
    Sure, I'm still very interested in the project. I'm just extremely swamped with work during the week, so I'm more available during Fridays, Saturdays and Sundays.
    Hmm... I'll have to think about that when I've got vacation :p
    I'd love to create some systems, but I don't know if I can be a real part of the team.

    I can, however, create a nice thread in map development where you can hire more people and combine ideas.

    And back to the triggering part: if you need a system, ask me and I'll see what I can do.
    Real gameplay triggering can be a bit too easy from time to time and that bores me a little xD
    I don't know how, but I think you do this. Upon completion of the quest, don't mark the quest requirement completed and don't mark the quest completed as well.

    If you want to make the quest undiscovered again:

    Quest1Repeat
    Events
    Time - Every 0.01 seconds of game time
    Conditions
    ((GatherSkulls_QST) is completed) Equal to True
    Actions
    Quest - Destroy GatherSkulls_QST
    Quest - Create a Req/Opt Undiscovered Quest with the title (Title) and the description (Description) and the icon (Icon)
    Set GatherSkulls_QST = (Last Created Quest)
    Quest - Create a quest requirement for (Last Created Quest) with the description (Description)
    Set Gather5Skulls_QSTREQ = (Last Created Quest Requirement)
    Just do: copy and paste the triggers for the Gather Skulls quest from the Initilization trigger. Make sure you copy the right ones.
    Before i start creating the surface world, i must ask few things just so i know what im exactly doing ^^
    1. So im actually creating the map and terrain of the Underworld?
    2. How meny main races there are in this world? i mean, there are dwarves, goblins, orcs, humans and elves, but is there more great civilications in the world, addition to these 5?
    3. How big should map be? Are we talking about multi-or singleplayer map?
    4. Should there be somekind of "dungeons" like caves or hard-to-reach areas?
    5. this "Mist-phase" is gonna be end-game stuff so is it gonna be like WC3 normal game (harvest resources, build army, kill enemy) or still roleplaying with 1 (maybe more dont know ^^) flying machine?
    So if you mind to answer these questions i can begin creating the world :)
    Thanks for your comment chanan12. also thanks for adding link to my project to your signature :)
    Your map idea was pretty awesome and it really woke up my imagination
    I can put my AV map as side project as now when i have been doing it like 4 hours a day past week its kinda getting me bored ;<
    So yea, it would be fun to make map with big terrain altitudes. Count me in :)
    I'm working on:
    Arthas' Journey (On Hold)
    Rentau's Voyage (Doodad Limit)
    The Last Fortress (Hero and skill tooltips)
    Warrior of the Horde (With Khaled and TheFairfield)
    TFK

    I'm working on 5. :grin:
    It's simple!

    Camera - Apply CameraA for Player over 0.00 seconds
    Camera - Apply CameraB for Player over 30.00 seconds
    To keep the camera moving.

    And:

    Unit - (Issue Order Targeting a X)
    Remember those stuff and you'll get a great cinematic!
    Cinematic 1
    Events
    Map Initialization
    Conditions
    Actions
    Cinematic - Fade out over 0 seconds using texture White Mask and color 0.00 0.00 0.00 and 0.00% transparency
    Cinematic - Cinematic Mode On for All Players
    Cinematic - Letterbox Mode On for All Players
    Player Group - Pick every player in (All Players) and do Camera - Apply Camera X for Picked Player
    Cinematic - Fade in over 2 seconds using texture White Mask and color 0.00 0.00 0.00 and 0.00% transparency
    Cinematic - Send transmission from (Unit) with the name (Name) saying (Message); Modify Duration, Set to 100000.00 seconds and Wait
    The end. The rest of cinematic goes on and such.
    Oh, cinematics? They're really easy. I can't show you right now since I'm not on my computer, though. I'll show you later...
    Also remember to set the quest requirements.
    To refer back to the quest is easy. For example, you set your quest variable's name to Quest1. Then you want to mark it completed once a specific event happens. You do this Quest - Mark Quest1 as discovered to refer to the quest. Also with quest requirements, but that variable's type is Quest Requirement.
    Ok, but it will be a bit hard. IM HW-ING ON MAH PHONE! W00T!
    Quest Creation
    Events
    Map Initialization
    Conditions
    Actions
    Quest - Create a Required quest entitled WTFLOLBBQ with the description I like cheese! And the icon BTN/ASS
    Set TempQuest (QUEST TYPE VARIABLE) = Last created quest
    Quest - Create a quest for (Last created quest) with the description EATSHEET
    Set TempQSTREQ (QUEST REQUIREMENT TYPE VARIABLE) = Last created quest requirement
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    If the one unit casts it on the hero he will recieve the bonus. But if another unit has the spell, and casts it on a different hero, the unit will recieve a PERMANENT stat bonus.
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    I just changed what he said a bit.
    Custom items? I can say that I am, a bit. Custom items with custom abilities, and stuff like that. About the item appearance, yeah, I guess I am too.
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