I started doing this a while ago and just recently finished it. Hope someone can find a use for it.
Description:
It is a thatched cottage with a small yard where another cottage is placed and expanded in the buildings upgrade animations. In the Medival Age these kind of buildings where used as house by families of the lower classes, mostly farmers, fishers, etc. Several big families lived crowded together in these primitive huts on small space.
I used this picture as reference (for the not upgraded version):
The model only uses ingame textures (for low filesize) and has a portrait camera, team colour, the standard animations (Stand/Birth/Death/Decay) and three upgrade levels.
Updates:
-Fixed small issue in the death animation that didn't work as intended
-Made objects disappear in the end of the decay animation
-Made a separate death animation for each upgrade level
-Replaced zero scaling animations with geoset animations
-Added animated, team-coloured clothlines
-Merged objects together to reduce file size (10-20%)
Pls give credits, if you use it in your map.
Keywords:
thatched, cottages, house, hut, building, structure, village, medival, age, farm,