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i opened an .mdx model in mdlvis,
tried to rotate its arm,
and i notice the vertices connecting the arm to the body moves just slighty,
and as you rotate the arm 360 degrees, those vertices seems to be closing (i mean those vertices moves closely to each other until they hit each other)..
hi redscores, do you know how to make the wave number just like you did in your sunken TD map ? do you know how to make a trigger, when the unit waves starts there's a text pop up .
Ex: Wave 1 - fulborg (Fast)
Hi. I was wondering if you can edit your missile system to add 2 extra features. My first idea is to allow the missile to use a dummy ability when it lands. And another is like when the missile makes contact it will explode. This features would be nice for my map. Link: https://www.hiveworkshop.com/forums/spells-569/gui-mui-missile-system-v1-03-a-112543/
generate unknown variables? I didn't do that, I followed your explanation files instructions though.
EDIT: just clicked it, still doesn't do anything, do I have to re-import the system?
EDIT: Re-imported, bullet is gone now, and not just when it hits(if it did). It doesn't appear period!
I like your missile system except 1 problem:when unit runs out of mana flamethrower is still active.So...how to make unit "stop throwing flames" when it runs out of mana.(activation mana is still 0 but drains 1 mana per second, unit has 10 starting mana)
man that was a pretty derpy thing you did there i think you crossed some manner of line remember this is just the internet peace on earth and goodwill to all men and all that so just keep that in mind and happy bunnies
The best thing about the internet is that you have to care when people openly insult you.
I wouldn't be pissed off, I'd be laughing my ass off. Though, I'm glad you're not planning on taking things too serious again. Also, try to get on good terms with MSBB again.
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