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[Strategy / Risk] Throne of Gods

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Level 4
Joined
Sep 10, 2013
Messages
39
throneofgodsj0pbx14iez.jpg


FEATURES


~ RANDOM MAP GENERATOR ~



~ CUSTOM UNIT CREATOR ~





~ RESOURCE SYSTEM ~





~ AND 16 ATTRIBUTES ~

Welcome to my unique game "Throne of Gods"

... this map is finished, i just need three people to test the multiplayer mode, before i can upload it! The 2-3 playermode was tested and everything works, i just wanna exclude, to have forgotten something


IMPORTANT: The game is divided into two parts. The "Battle-Time" and the "Configuration-Time"!
The "Battle-Time" is very simple and easy to understand, but the "Configuration-time" is very complex. Therefore, take a look in the "TUTORIAL-SECTION" to understand the system!!!



In this game you take on the role of a king/Leader of a race and you can decide everything, realy everything!

The goal is to conquer and defeat the enemy cities, resources and tower, and many features waiting for you.

Form your own army, you can arm your troops with a whole assortment of items, the possibilities and combinations are almost endless!

Helmets, armors, shields, bows, arrows, wands, magic hats and robes, swords, maces, mauls, axes, hatchets ... and everything is InGame visible!

Your army fights and casts independently, you only have to decide wich Town or resource or tower they have to attack,
but you have also a god by your side, you can cast spells with him to help your troops.






"Throne of Gods" is a round based "colonization domination game"!

At first you have to select your race, after this you have 30 seconds to configure your army.

BATTLETIME:

In each round the battlefield is random generated and you will start with one city, with 10 population
(a big number above your city shows you the population)

You can send waves of units to other cities, to conquer them, each time when you do that, the population in your city is halved, the other half will go to the target you have chosen.

There a three kinds of conquerable points:

- City
Generate troops, wich can used to conquer other conquer points or for earning gold or tech points.
If you can hold a city until the end of a round, you get 1 evolution point
You can unlock new classes with gold and research new technologies with tech points!

- Resource
If you can hold a resource until the end of a round, you get 3 resource (of the kind of the resource)
You can also invest 10 population while the "Battle-Time" in the resource to get 1 resource instantly.
With the resources you can purchase new items, to improve your army!

- Tower
A "conquer Point" which is easy to hold, to defend other conquered "Conquer Points"




The winner is, who can defeat all his enemies within one round.
Each round becomes longer, so it's only a matter of time, until the winner is established







Yes, it means what it means ... and I'm very proud!

Each round in "Throne of Gods" is completely randomly generated.
This included all the objects and roads.

Look:



Every building and road you can see on this image, is randomly generated.
By the way, its only possible to send units to targets, which are connected with a road! If no road exist, you can build one, for gold!

You never start with a enemy player as a neighbour!

And each round is a certain "level", this means, sometimes the battlefield is covered with snow and 50% of the conquerable points are cities, 25% are towers and 25% are resources.

Sometimes 50% are cities and 25% are low resources like lumber and iron ore and the other 25% are high resources like minotaur ivory and blood ore!

The amount of conquerable points is dependent on the number of players and the level.

Sometimes there are 5 conquerable points per player, sometimes 7 ...

So, you cant plan your next steps before battle and its always something new!







One of my favorite parts of the game!

Did you ever saw a orc with a shield and a sword in wc3?
Or an elf with a axe?
In "Throne of Gods" is everything possible ... and the features of the items are overwhelming!

I take it on with "The elder scrolls" (Skyrim) ...
I hate this stupid item system ... you find a sword, which does 15 damage,
after this you find a sword, which does 17 damage. And eventually you will find a sword which does 21 firedamage, wow ... just wow ... You never get into the situation to make a decision about which weapon is really better, because it mostly revolves around one fucking number.

In "Throne of Gods" the objects habe much more to offer.

For example, a sword has a "weigh", "damage", "handling" and a "special ability" ... i show you 2 examples of weapons:

"Iron Sword"

Damage: 25
Handling: Somewhat Cumbersome
Weight: 9

~ Special Ability ~
Bleeding:Has a chance to cause a bleeding wound.
Causes every second 3 damage, for 10 seconds and is stackable.
Each point in martial arts increases the chance by 0,5%

"Iron Axe"

Damage: 32
Handling: Cumbersome
Weight: 12

~ Special Ability ~
Cleave: Has a chance to destroy the shield of the opponent.
Causes every second 3 damage, for 10 seconds and is stackable.
Each point in martial arts increases the chance by 0,5%

You see, the axe causes more damage, but the handling is cumbersome (slower attackspeed) and the weapon weighs more.
But the special ability of the axe is better against units with shields, because there is a chance to destroy them. But this is only worthwhile, if the attribute of "Martial Arts" is high enough!

Now i will come to the description of the items:

DAMAGE: The amount of extra damage

HANDLING:
- Very easy = + 100% Attack Speed
- easy = + 80% Attack Speed
- Moderate = + 60% Attack Speed
- Somewhat Cumbersome = + 40% Attack Speed
- Cumbersome = + 20% Attack Speed
- Very Cumbersome = + 0% Attack Speed

WEIGHT: The amount of weight!
If all items weigh more than the strength of the unit, the unit suffers a malus on his agility, if you overdo it, the unit even loses streength.
For example:
A unit with 30 STR and 30 AGI carries a total weight of 30 = nothing will happend, because STR >= WEIGHT
A unit with 30 STR and 30 AGI carries a total weight of 45 = the unit loses 15 AGI, because the difference between WEIGHT and STR is 15
A unit with 30 STR and 30 AGI carries a total weight of 65 = the unit loses 30 AGI and 5 STR, because the difference between WEIGHT and STR is 35, and the diffrence between 35 and AGI is 5!

ACCURACY(only bows): Increases the attribute "Markmanship" of the carrier!

ARMOR(only armoury): Increases the armor of the carrier!

ARROW PROTECTION(only shields): Reduce the damage caused by arrows

CONJURING(only arcane items): Increases the conjuring of the carrier

And dont forget the "Special Ability", almost every item has one!
Take a look at a few of these abilities:

Backstab: Attacks from behind, cause extra damage in the amount of 150% of the attackers attribute "agility"
"Backstab" is stackable with the "Sneack Attack" of rogues

Dismember: Has a chance to remove all the agility of the enemy.
Each point in martial arts increases the chance by 0,2%

Manaburn: Burns with each hit, the mana of the enemy unit, in the amount of the attackers strenght.
if the enemy unit has no mana, the manaburn turns into pure damage

Orc Slayer: Does additonal damage against orcs, in the amount of 50% the carriers strength

Moon Blessed: +25% Damage at night

Lights Strike: Killing a unit by daylight, will release dangerous light rays from the body of the deceased in all directions, that cause 15 damage to all units, who are in the radius of 500.
Increases the "Sun Strike" damage of sun knights by 10

Blood Steel: Returns 35% damage to enemy melee attackers

Light Shield: Surrounds the carrier with a light shield level 3

Light Arrow: Each arrow, fired from the archer, heals a friendly unit, who is near located of the target point, by 5

Helmet: Immune against "Headshot". On successful "Headshot", the helmet is destroyed!

Seen enough?
Until now, there are over 60 items!!!







~ THEICONICS ~
9fsozrt7.jpg

RACE: Human

CLASSES:
Melee:
- Fighter
- Paladin
- Sun Knight

Ranged:
- Archer
- Light Archer

Arcane:
- Iliomancer
- Vivomancer

~ HYPERBOREANS ~
d886rki8.jpg

RACE: Human

CLASSES:
Melee:
- Fighter
- Warrior
- Blood Brother

Ranged:
- Archer
- Marksman

Arcane:
- Cryomancer
- Polemomancer

~ GRISHKAHNS ~
8bdi4rgt.jpg

RACE: Orc

CLASSES:
Melee:
- Barbarian
- Warrior
- Mauler

Ranged:
- Archer
- Hunter

Arcane:
- Keraphnomancer
- Polemomancer

~ WOOD ELVES~
4euth7xu.jpg

RACE: Elf

CLASSES:
Melee:
- Rogue
- Trapper
- Blade Dancer

Ranged:
- Archer
- Wood Archer

Arcane:
- Geomancer
- Vivomancer





You can unlock classes in the workshop!
Classes are a realy imortant part of the game, they give your units a percentage attribute bonus, a special ability and many more.
Every race has "7" classes and one prestige class, the prestige class is a unique class!

There are 3 kinds of classes: "Melee", "Ranged" and "Arcane"

MELEE - CLASSES

FIGHTER
icons_1967_btn.jpg

ATTRIBUTE BONUS
+ 25% Strength
+ 50 Health
+ 7 Martial arts

~ SPECIAL ABILITY ~
Counterstrike: If an fighter gets frontally attacked by an enemy unit, there is a chance for an extra attack, which cause damage in the amount of 50% of the current attributes of "strength" and "agility"

Each point in martial arts increases the chance by 1%


WARRIOR
icons_1964_btn.jpg

ATTRIBUTE BONUS
+ 20% Strength
+ 25 Damage
+ 3 Martial Arts
+ 75 Health

~ SPECIAL ABILITY ~
Throwing Hatched: If a warrior is attacked by a ranged unit that is staying away from the Warriors between 250-750, the warror will hurls a hatched on the attacker. He caused 50 damage and stuns for 3 seconds.

Cooldown: 10 seconds

ROGUE
icons_1970_btn.jpg

ATTRIBUTE BONUS
+ 50% Agility

~ SPECIAL ABILITY ~
Sneak Attack: If an rogue attacks an enemy unit from behind, he cause extra damage in the amount of 200% of his current attribute of "agility"


BARBARIAN
icons_1969_btn.jpg

ATTRIBUTE BONUS
+ 20% Strenght
+ 20% Agility
+ 25 Movement Speed
+ 50 Health

~ SPECIAL ABILITY ~
Rage: Get +1 agility for every hit


BLOOD BROTHER
icons_11571_btn.jpg

ATTRIBUTE BONUS
+ 20% Strength
+ 10 Damage
+ 10 Martial Arts
+ 30 Health



~ SPECIAL ABILITY ~
For my brother: If an bloodbrother dies, every unit in a range of 300 gets a stackable agility bonus of 10% of his current agility

Bloodbrothers never flee


MAULER
whirlwind.gif

ATTRIBUTE BONUS
+ 100 Health
+ 20 Armor



~ SPECIAL ABILITY ~
Counter Helix: When attacked, its a chance that the mauler performs a helix counter attack, dealing damage to all nearby enemies, in the amount of 50% of the current attribute of "strength"

Each point in martial arts increases the chance by 1%


PALADIN
icons_16775_btn.jpg

ATTRIBUTE BONUS
+ 10% Strength
+ 10 Armor
+ 50 Health


~ SPECIAL ABILITY ~
Holy Bless: Increases the damage of friendly units by 25% and their armor by 10

Mana cost: 10


SUN KNIGHT
icons_11543_btn.jpg

ATTRIBUTE BONUS
+ 10% Strength
+ 10% Agility
+ 10 Damage
+ 30 Health


~ SPECIAL ABILITY ~
Sun Strike: When a sunknight kills an enemy unit by daylight, so dangerous light rays will release from the body of the deceased in all directions, that cause 15 damage to all units, who are in the radius of 500


TRAPPER
ensnare.gif

ATTRIBUTE BONUS
+ 25% Agility
+ 15 Damage


~ SPECIAL ABILITY ~
Trap: When a hunter sees an enemy, there is a chance, to plant in invisible trap.
The trap is triggered When an enemy steps near. The trap will deal 50 damage to all nearby enemy units in a radius of 500.

Each point in agility increases the chance by 1%


BLADE DANCER
images

ATTRIBUTE BONUS
+ 25% Agility
+ 5 Finess



~ SPECIAL ABILITY ~
Dancing Strike: Teleports behind of a enemy unit, and deals damage.




Other classes are in progress...







~ The Configuration Layout ~



Red -> Unit-Type: Here you can see your Unit-Types, just cast the "Classes" or "Items" on it, to equip them. You can also click on the units, and increase or decrease the share/wave of this Unit-Type, with the +/- Buttons

Orange -> Workshop: You can do 3 things with that building.
1. Unlock classes
2. Build barracks (increases the amount of customable "Unit-Types", up to 5)
3. Enlarge your treasury or mana well
Yellow -> Casern: Here you can see all the classes, the unlocked and the locked. Just click on an unlocked class and cast it on a "Unit-Type" to give that "Unit-Type" the desired class

Green -> Melee/Ranged/Armory/Arcane-Arsenal: Here you can see all the researched items. Just click on an item and cast it on a "Unit-Type" to give that "Unit-Type" the desired item

Blue -> Melee/Ranged/Armory/Arcane-Laboratory: Here you can research all the researchable items of your race. Click on the "Blue Bottle"-Icon to invest "Tech-Points" to unlock the items.
When you have the required resources, you can purchase the items by clicking on it, after this, they will be disappear from the laboratory, and appear by the arsenal of the kind of item.

Dark Blue -> Resources: Here you can see all your conquered resources

Dark Red -> Treasury/Mana Well: Here you can see how many gold or mana you have!

Purple -> Race-Attributes: Here you can improve your race attributes, but you need "Evolution-Points"!

Brown -> Exclamation Mark: Just click on it, to see your current race attributes

White -> God: Here is your god, he is like a hero. Use his spells during the battle!

Black -> Stolen Technlogies: Whenever you steal a technology from your enemy, you can purchase it here!



~ Basics ~




















I used many models and icons, for that I would like to thank the following people:

Weaponless Fel Orc
by
Amigurumi

Weaponless Orcs
by
Skrab

Skill Icons
by
PeeKay
-Berz-
Riley
UgoUgo
Pyramidhe@d
AbstractCreativity

Rusty Sword
by
Archangel_Tidusx

Shiny steel Sword
by
DerReaper2

Crusader Sword
by
ikillforeyou

Guard_Armor_Lordaeron
by
paladinjst

Destructable Tree
by
Callahan

Lumbermill
by
Shadow_killer

Orange Crystals
by
Uncle Fester

Tiberium Crystals
by
Illidan(Evil)X

StoneBig, GoldOre, SilverOre, WoodBig and IronOre
by
Ergius

Medal of Honor
by
Zombie

TreasurePile
by
Hellish Hybrid

Orc Banner
by
darkdoom

BTNDragonClanWorker
by
HanBu

Pick-Icon
by
inhuman89

Artist's Easel
by
Deolrin

Smith
by
GiFun

Scroll Item
by
EviL_BuddhA

Icon: HoldPosition/Human/Orc/Nightelve/
by
Blizzard Entertainment

Icon STOP (shield)
by
bAsToIsE


Icon: Hyperborean Armor
by
PeeKay

Icon: Chainmail
by
Blizzard Entertainment

Icon: Arcanmail
by
CRAZYRUSSIAN

Icon: Iron Armor
by
Zanekok

Basic Bow
by
KayS

Holy + Unholy Icon
by
CreatorD3292

Effect "Holy SPiral"
by
Daelin

Icon Phoenix
by
-Berz-

Icon Holy Arrow
by
Static

Icon Flaming Arrow
by
Hemske

Blessing Arrow
by
DCrimson

BreathOfFireMissle
by
JetFangInferno

LotusWorker/Dragonworker
by
HanBu

Icon: HolyHeart
by
CRAZYRUSSIAN


Angel Wings
by
Judash137

Icon: HeavenlyBlessing
by
asdfADRiAN

Icon: AuraIdiocracy (polemomant)
by
Elfsilver Lord

Icon:LancelotPlate
by
JollyD

Quilboar Beastiary
by
Edge45

Tower (furian)
by
unknownczar

Leather Armor
by
Kitabatake

Iron Armor
by
Kitabatake

Gold Armor
by
Kitabatake

Theiconic Armor
by
paladinjst

Heavy Leather Armor
by
Sunchips

ICON Ironplate Mail
by
CRAZYRUSSIAN

ICON+MODEL of Iron Helmet
by
ikillforeyou

Bucket Helm
by
JollyD

Winged Helmet
by
Hellish Hybrid

ICON Bucket Helm
by
PeeKay

ICON Winged Helmet
by
Hellx-Magnus

Chain Coif
by
Sunchips

ICON+MODEL Crusader Helm
ikillforyou

Hyperborean Helmet
by
DTuGuR

ICON Hyperborean Helmet
by
Blizzard Entertainment

Big thanks to "Anvil", for fixing the OrcArcher-Model

Fur Armor
by
Sin'dorei300

ICON Fur Armor
by
NFWar

Hyperborean Armor
by
Sin'dorei300

ICON Winter Armor
by
Mc !

Winter Armor
by
Sin'dorei300

SKIN Grishkahn Orc (green orcs)
by
Gar'nogal

SKIN Bovakuhl Orc (brown orcs)
by
FrIkY

SKIN (black orcs)
by
chr2

Mithril Sword
by
Revilo

Maul
by
Thrikodius

Mace
by
Sunchips

Sun Sword
by
Kitabatake

ICON Sun Sword
by
Blizzard Entertainment

Wooden Buckler
by
perfjert

Holy Shield
by
Sunchips

Wooden Shield
by
eubz

Runestone Shield (Icon+Model)
by
Blood Raven

Soul Devourer
by
Sunchips

Iron Axe
by
ikillforeyou

Great Sword
by
Paultaker

ICON Great Sword
by
Blizzard Entertainment

ICON Wooden Bow, Ebony Bow and Fairy Bow
by
NFWar

Wooden Bow
by
Forgotten_Warlord

Ebony Bow and Fairy Bow
by
Kitabatake

ICON Bodkin Arrow
by
Blizzard Entertainment

Icewand (Icon+Model)
by
Sunchips

Wand of Wisdom
by
SirNathan

Wand of Destruction
by
Usedwell

ICON Wand of Destruction
by
Apheraz Lucent

Holy Wand
by
chilla_killa

Hat of Mana
by
-SkatinG_CoW-

ICON Wizard Hat
by
BTNSorceryUpgrade1

Hat of Wisdom
by
Sunchips

Wizards Hat
by
imforfun

ICON Hat of Wisdom
by
NFWar

Robe of the Mage
by
Sin'dorei300

ICON Robe of the Mage
by
NFWar

EFFECT Counter Helix
by
Judash137

ICON War Archer
by
PeeKay

ICON Keraphnomancer
by
Blizzard Entertainment

Spear (missle)
by
Uncle Fester

ICON Orcish Armor
by
NFWar

Orcish Leather Armor
by
Kitabatake

Orcish Armor
by
Forgotten_Warlord

Blood Armor
by
Sunchips

Pauldrons of the Heavy Blood Armor
by
Forgotten_Warlord

ICON Blood Armor
by
Blizzard Entertainment

ICON Heavy Blood Armor
by
KelThuzad

Orcish Helmet
by
Forgotten_Warlord

ICON Orcish Helmet
by
NFWar

Teether
by
ZIR

ICON Teether
by
-Berz-

Orcish Shield
by
Sunchips

Hatchet
by
Leeroy

ICON Geomancer
by
Palaslayer

ICON Hatchet
by
FrIkY

Great Axe
by
Scythy Dervish

ICON Great Axe
by
Blizzard Entertainment

Crystal
by
perfjert

ICON Sell
by
Frankster

BUFF Cracked Unit
by
NightSkyAurora

Elvish Wooden Shield
by
Sunchips

Elvish Shueld
by
TheSlaveOfGod

Elvish Sword
by
Tonberry

Moon Sword
by
Blood Raven

Fengarish Blade
by
Blood Raven

Fengarish Dagger
by
PROXY

Sickle
by
Apocalypsen

Urug Dagnir
by
Kitabatake

MinotaurIvoryBow
by
Kitabatake

Mithril Dagger
by
Sunchips

Elvish Armor
by
Kitabatake

Heavy Elvish Armor
by
Sunchips

Elvish Helmet
by
Direfury

Light Elvish Armor
by
Kitabatake

ICON Elvish Sword
by
kola

ICON Moon Sword
by
Hemske

Iron Dagger
by
Uncle Fester

ICON Iron Dagger
by
KelThuzad

ICON Urug Dagnir
by
PeeKay

ICON Minotaur Ivory Bow
by
Mc !

Quiver
by
Kitabatake

Poison Arrow (Missle)
by
00110000

ICON Light Elvish Armor
by
NFWar

ICON Elvish Armor
by
PeeKay

ICON Heavy Elvish Armor
by
PeeKay

ICON Elvish Helmet
by
StyxaneZ






DOWNLOAD LINK
 
Last edited:

Yrk

Yrk

Level 6
Joined
Apr 1, 2014
Messages
239
Looks interesting. Looking forward to this project of yours. :)

Oh, and by the way, Good Luck. :)
 
Level 4
Joined
Sep 10, 2013
Messages
39
Thank you :)
But i dont need luck, the map is finished, i just need someone to test it ;)
 
Level 4
Joined
Sep 10, 2013
Messages
39
Cool, features AI?

If you mean Artificial Intelligence, like i said:

Your army fights and casts independently, you only have to decide wich Town or resource or tower they have to attack. The game is pure PVP-Game!

Every item and class adds a ability to your unit, this means that a unit with an armor, a helmet, a shield and a sword, has 5 skills that come depending on their attributes and the actions of the opponent in use.

Except the mage classes, every mage has "3" spells and cast one of them every 7.5 seconds (provided he has enough mana). Some mages can be improved with an magic wand, so they can have 4 spells.

Maybe I just misunderstood the question :)
 
Level 4
Joined
Sep 10, 2013
Messages
39
Ah okay ... i can give you the map, if you want ... but its not tested with 4 Players and only with 2-4 player playable!

And no, its a PvP map ... 1v1, 1v1v1 or 1v1v1v1 ...
 
Level 8
Joined
Jul 8, 2014
Messages
433
Is Warcraft fucking with me again? Every time when I download a good map (at least a map that looks like its good) with this being no exception, it either doesn't shows up like it did right now, or it shows up but I can't play it for some fucking reason.
 
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