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Doodad Creators

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Level 14
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the "war3imported" part should be deleted. Close WE then re-start it. The model will show up. It works in me, why not in you?

It was really odd, it had something to do with the doodad I was basing it off :S
When I created a new doodad with the same model it did seem to work >.<!
I really have no idea why. Either ways, it seems really small :S

I put the Maximum scale to 100 and still it's not even covering 1/5th of my map...

Any idea why?

examplenk.jpg


So far: I f****ng love this model it's awesome :D! Great work!

Also: do you know how much I need to spread in order to give another rep?

EDIT: one more thing, do you know how I can fix that bug where the doodad is not shown when your camera is too close?
Big doodads tend to dissapear when my camera changes position :S
I saw a solution for this, but I can't recall...

EDIT 2:
Pheonix-IV said:
It's related to scaling up doodads, if you scale the doodad up with a model editing program then you won't get this problem.
Hmm could you do that for me please <3? :)
If you need a bigger texture for this it's in the attachment (3600x2400 px):
 

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  • sky-texture.rar
    617.2 KB · Views: 66
Last edited:
Level 37
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7,601
As the last request was so successful, I'm going to request another one. This time I'm requesting something more simple than last time. I'm requesting basic fissure doodad with icy theme.


  • Change the green effect to blue.
  • The basic stone texture to icy one like in the background.
  • "Stand" animation with little blue effect(about like now)
  • "Stand alternate" animation with a lot of blue effect

Hmm. That's about it. I'm gonna use the model for chapter 8 in The Chosen Ones campaign. Rep and credits once again.
 

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  • hipsteri.jpg
    hipsteri.jpg
    276.8 KB · Views: 98
Level 6
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Messages
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It was really odd, it had something to do with the doodad I was basing it off :S
When I created a new doodad with the same model it did seem to work >.<!
I really have no idea why. Either ways, it seems really small :S

I put the Maximum scale to 100 and still it's not even covering 1/5th of my map...

Any idea why?

examplenk.jpg


So far: I f****ng love this model it's awesome :D! Great work!

Also: do you know how much I need to spread in order to give another rep?

EDIT: one more thing, do you know how I can fix that bug where the doodad is not shown when your camera is too close?
Big doodads tend to dissapear when my camera changes position :S
I saw a solution for this, but I can't recall...

EDIT 2:
Hmm could you do that for me please <3? :)
If you need a bigger texture for this it's in the attachment (3600x2400 px):

eubz is very busted by you.
 
Level 14
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eubz is very busted by you.

I'm not sure what you mean with "busted", but either ways all I need is to increase the .mdx scale size and I don't have a model editor that can do that.
Magos won't work for some reason and 3DSmax doesn't give me the ability to import it, only export.

Really, increasing the scale should be quite simple...
Take refference here, where they increase the size of the head of the footman:
http://world-editor-tutorials.thehelper.net/cat_usersubmit.php?view=42938
 
Level 6
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Just open it using Magos ME. Before you edit it, you must permission to eubz (Who make it) so. And convert to tga, then edit, Image > Change Size > Then what you want! Save it, then convert it again to blp, Done :D!
 
Level 14
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Just open it using Magos ME. Before you edit it, you must permission to eubz (Who make it) so. And convert to tga, then edit, Image > Change Size > Then what you want! Save it, then convert it again to blp, Done :D!

First of all, that's the problem Magos is not working for me as explained in my previous post. Second of all you're talking about the blp scaling size (the texture) while I'm talking about the mdx scaling size (the model).

Increasing the texture size without increasing the model size won't do much...
 
Level 14
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Of course I know this. How did I know how to create models if the very basic I couldn't do?

I'm sorry, but I meant to point this statement to Mr. Foxy since he thought I'm burrying you with work:

Mr. Foxy said:
eubz is very busted by you.
I'm not sure if that's what he meant with this.

eubz said:
@Hashjie
Now try this, I will increase the size if it does not fit yet.

perfectpi.jpg




Yes I altered the WoW Main menu model to fit it inside my game (the one from the model section), I still have to ask for permission but I'll do that when my terrain is finnished.


newwipe.jpg


Notice the both underneath and on top walkable bridge on the right ^.^? Gotta <3 that stuff...


Thank you so much man :D!
Your a life saver :)
 
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Level 6
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237
I'm sorry, but I meant to point this statement to Mr. Foxy since he thought I'm burrying you with work:


I'm not sure if that's what he meant with this.



perfectpi.jpg


Thank you so much man :D!
Your a life saver :)

Hi, how you do that?
 
Level 14
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@Hashjie
Are you going to upload this map in the map section? I'm gonna download it for sure. If not, can you give me one.

I have to talk to my clan leader about that, but I probably will :)

I still have to think of a path for the forest though...
The cliffs are going to have slopes so it needs to be a bit contraversial.

Mr. Foxy said:
Hi, how you do that?

Alter miscdata.txt to get high cliffs, use The Mighty Alpha Tile to remove terrain.
Then put doodads on the terrain or underneath like I did with the sky model.

Use the search function in the forum on miscdata.txt and Mighty Alpha Tile, you'll find it ;)

EDIT: 666th post!!!
 
Level 21
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You know what eubz, I'm deciding to have a sky battle with the Gryphon Riders/Flying Machines against the Dragon Riders/Zeppelins.
 
Level 6
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I have to talk to my clan leader about that, but I probably will :)

I still have to think of a path for the forest though...
The cliffs are going to have slopes so it needs to be a bit contraversial.



Alter miscdata.txt to get high cliffs, use The Mighty Alpha Tile to remove terrain.
Then put doodads on the terrain or underneath like I did with the sky model.

Use the search function in the forum on miscdata.txt and Mighty Alpha Tile, you'll find it ;)

EDIT: 666th post!!!

I doesn't know.
Please link :D
 
As the last request was so successful, I'm going to request another one. This time I'm requesting something more simple than last time. I'm requesting basic fissure doodad with icy theme.


  • Change the green effect to blue.
  • The basic stone texture to icy one like in the background.
  • "Stand" animation with little blue effect(about like now)
  • "Stand alternate" animation with a lot of blue effect

Hmm. That's about it. I'm gonna use the model for chapter 8 in The Chosen Ones campaign. Rep and credits once again.
Done...
 

Attachments

  • NorthrendFissure(blue-ish).mdx
    9.5 KB · Views: 77
Level 21
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Messages
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You know what eubxz can you keep on the doodad, because I want to download it to my tower and I'm just on my laptop.
Do you mind at all, keeping it on?
 
Level 6
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Messages
237
Ok ok.
Keep it on,
But
eubz, your trees is on tops of 20 packs!
--------------------------------------
Request:
Just short grass with animation (winded animation).
With high quality :D!
 
Level 6
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Messages
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Category: Undestructible
Type: Decoration
Image: Water Fragment.jpg
Description: Just sprinkling/fragment/waves particles i used on cliff.
Project Link: Hunt
 
category: Destructible/none-destructible
type:trees/rocks/plants/structures/decorations
image:click me
description: i need some savanna doodads that make my map look nice
what i need is:
yellow long grass animated(wind) 3 different variations
tree with 7 or 9 leaves 2 different variations
tree with leaves 2 different variations
rock
any more doodads are welcome:)



Project Link:I'll upload the beta VER. as soon as i finish it.
 
Level 14
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Messages
1,543
Is it possible to blur the edges of the texture so that it doesn't look like it's repeating? It's the only visual anomoly that I'm experiencing at this moment.

EDIT: nevermind, I'll re-skin it myself ;)
 
Level 20
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Messages
1,717
hey eubz, i saw most on your models on hive and they are pure win, gj for all of them;)

so my request:
i have no idea how they call these but i hope you can make them just from seeing the pic...
Doodad Request.png
and yes it's from runescape :p

edit:
i forgot to mention that the colors don't really need to be like the ones in the pic, just add any colors you want :D

if you have the time please make many variations with different colors(optional)
 
Last edited:
Level 14
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Category: none-destructible

Type: decorations

Glass-Wall02.jpg

&
glass_floor_lr(1).jpg

&
84804507_9c2b02e417_z.jpg


Description: Doodad (with animations if possible on the glass wall)
- A glass wall with water falling down from the sides.
[ And 1 without water falling down ]
&
- A glass floor, none-transparent (Like shown in the picture)
&
- A floor light (With a icy lightblue color &/or white)

Project Link: I haven't made any thread with my project yet, since it's still under work.


~ Thanks for anyone who will take the task.
Credits will be givin in my map.

[ Also, please send the request in a PM, i want it to be a private Request ]
 
Category: doodad
Type: walls
Image:
111466d1330448390-multiple-wall-doodads-sketchup.jpg

Description: See http://www.hiveworkshop.com/forums/requests-341/multiple-wall-doodads-212530/
Project Link: No current project link - I'll make a development thread when I can create an entire dungeon. Should be in a few days at most.

Notes:
See the link for more info on what requirements should be met, as well as more images.

Just send me the Sketch Up Model of these objects. I will just convert them into .mdx file.
 
Level 21
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Messages
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Hey eubz do you mind making a statue of the Blood Mage like in World of Warcraft for Warcraft III?
Here is what I'm talking about:
389px-Kael%27thas_statue.jpg
 

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  • SKP-MDL_MDX.zip
    70.5 KB · Views: 106
Level 2
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Messages
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Converting is done. enjoy.

I'd like to reopen the request because there are some errors with the models.


attachment.php

All models (there are 3 in this screenshot) are at scale: 1.00 in the editor.
At this scale, the models should be precisely as large as a white grid square in the editor.

Model 2 in the screenshot is slightly too big to fit in the white square.
Model 3 is too small to fit in a single white square
Model 1 is way too big to fit in a single white square

In sketchup, all models have been scaled to exactly 100m by 100m (at the base of the model). After your conversion, the models seem to have been randomly scaled anywhere between half a white square and 4 white squares. The scale of the models should have been exactly 1 white square.

Yes, I could manually rescale all the models in the editor, so this is the least urgent problem, although it'll be hard to scale them to their correct scale when they're all different.



attachment.php

All models don't align properly. This problem is severe because the models will have a pathing map and will move in steps rather than continuously.

The walls in this screenshot - for example - have their central point "somewhere" near the center of the wall. In sketchup, this central point lies outside the wall.

So again, all models have been aligned correctly in sketchup but have been randomly moved in the X/Y directions when converted to mdx.

I have added a comparison screenshot between sketchup and how the model should be in warcraft 3:
attachment.php



Could you also shed some light on how you converted the models?
I first convert the SKP to OBJ, and then use an OBJ to MDX converter on this website, but the results aren't satisfying... (wrong textures, unwalkable model)
 

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  • Error 1 - Scaling.jpg
    Error 1 - Scaling.jpg
    237.5 KB · Views: 225
  • Error 2 - Translation.jpg
    Error 2 - Translation.jpg
    175.9 KB · Views: 261
  • Side by side.jpg
    Side by side.jpg
    155.1 KB · Views: 224
Level 28
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Messages
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Have a request

Category: Non-destructible
Type: Tree
Image:
211785-albums5437-picture56457.jpg

Description: I'll use it as one of the decorations in a city on my project. I want it animated just like what your other animated trees and flowers. Could you use the texture on the image? I don't care how big the filesize will be.
Project Name: Project Ghost
 
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