I really need images for this. Big images so I can use them as skins.
Thanks. I am also glad making people happy.
Ok, But is so hard to find it
Ok, here: Pine and Their other stuff
I really need images for this. Big images so I can use them as skins.
Thanks. I am also glad making people happy.
the "war3imported" part should be deleted. Close WE then re-start it. The model will show up. It works in me, why not in you?
Hmm could you do that for me please <3?Pheonix-IV said:It's related to scaling up doodads, if you scale the doodad up with a model editing program then you won't get this problem.
It was really odd, it had something to do with the doodad I was basing it off :S
When I created a new doodad with the same model it did seem to work >.<!
I really have no idea why. Either ways, it seems really small :S
I put the Maximum scale to 100 and still it's not even covering 1/5th of my map...
Any idea why?
![]()
So far: I f****ng love this model it's awesome! Great work!
Also: do you know how much I need to spread in order to give another rep?
EDIT: one more thing, do you know how I can fix that bug where the doodad is not shown when your camera is too close?
Big doodads tend to dissapear when my camera changes position :S
I saw a solution for this, but I can't recall...
EDIT 2:
Hmm could you do that for me please <3?
If you need a bigger texture for this it's in the attachment (3600x2400 px):
eubz is very busted by you.
Just open it using Magos ME. Before you edit it, you must permission to eubz (Who make it) so. And convert to tga, then edit, Image > Change Size > Then what you want! Save it, then convert it again to blp, Done!
Of course I know this. How did I know how to create models if the very basic I couldn't do?Really, increasing the scale should be quite simple...
Take refference here, where they increase the size of the head of the footman:
Of course I know this. How did I know how to create models if the very basic I couldn't do?
I'm not sure if that's what he meant with this.Mr. Foxy said:eubz is very busted by you.
eubz said:@Hashjie
Now try this, I will increase the size if it does not fit yet.
I'm sorry, but I meant to point this statement to Mr. Foxy since he thought I'm burrying you with work:
I'm not sure if that's what he meant with this.
![]()
Thank you so much man!
Your a life saver![]()
@Hashjie
Are you going to upload this map in the map section? I'm gonna download it for sure. If not, can you give me one.
Mr. Foxy said:Hi, how you do that?
I have to talk to my clan leader about that, but I probably will
I still have to think of a path for the forest though...
The cliffs are going to have slopes so it needs to be a bit contraversial.
Alter miscdata.txt to get high cliffs, use The Mighty Alpha Tile to remove terrain.
Then put doodads on the terrain or underneath like I did with the sky model.
Use the search function in the forum on miscdata.txt and Mighty Alpha Tile, you'll find it
EDIT: 666th post!!!
I doesn't know.
Please link![]()
Done...As the last request was so successful, I'm going to request another one. This time I'm requesting something more simple than last time. I'm requesting basic fissure doodad with icy theme.
- Change the green effect to blue.
- The basic stone texture to icy one like in the background.
- "Stand" animation with little blue effect(about like now)
- "Stand alternate" animation with a lot of blue effect
Hmm. That's about it. I'm gonna use the model for chapter 8 in The Chosen Ones campaign. Rep and credits once again.
Read this first (read it thoroughly):
http://www.hiveworkshop.com/forums/...ials-278/advanced-terraining-tutorial-203428/
Then read this (not much to read here, just look and use your imagination):
http://www.hiveworkshop.com/forums/...rtistic-style-using-mighty-alpha-tile-176544/
You know what eubxz can you keep on the doodad, because I want to download it to my tower and I'm just on my laptop.
Do you mind at all, keeping it on?
no, they use magos model editor and MDLVis Model EditorWhat program you are using to do this??? Wings 3d? XD
Category: doodad
Type: walls
Image:![]()
Description: See http://www.hiveworkshop.com/forums/requests-341/multiple-wall-doodads-212530/
Project Link: No current project link - I'll make a development thread when I can create an entire dungeon. Should be in a few days at most.
Notes:
See the link for more info on what requirements should be met, as well as more images.
@xorkatoss
Your request is done.
Other request will be done so soon.
Not only possible but is convertible.Is it possible to convert SKetch Up models into .mdx?
eubz please fix my nameeubz, matija97, markos3520, rysnt11
http://www.hiveworkshop.com/forums/members/stonneash/ - skinner
Category: doodad
Type: walls
Image:![]()
Description: See http://www.hiveworkshop.com/forums/requests-341/multiple-wall-doodads-212530/
Project Link: No current project link - I'll make a development thread when I can create an entire dungeon. Should be in a few days at most.
Notes:
See the link for more info on what requirements should be met, as well as more images.
Converting is done. enjoy.