🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!
Hah, great one! The death animation is... disgusting. And that's good. :p The texture choice is very creative, but it isn't most appealing. Maybe it's all too blurry, and the base texture behind the cracks looks too plain. A loose interpretation of...
well.. unless this is just another quirk of the hive model viewer.. o-o but if your model ingame is changing in size constantly, then that should be lessened by editing the animation in mdlvis. it actually ain't hard, but still, backups are good to have.
Hah, great one! The death animation is... disgusting. And that's good. The texture choice is very creative, but it isn't most appealing. Maybe it's all too blurry, and the base texture behind the cracks looks too plain. A loose interpretation of the Zerg egg using the Forgotten one texture could have worked better in WC3 context. Good job either way, approved.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.