Ok, very creative idea, both in terms of gameplay and visual design. If you zoom out and rotate the map, is does not look like all distance are fully symmetric, but the differences between the starting positions are negligible.
In terms of gameplay:
-It seems to me that most creepspots that can be taken in the first minutes of game are located close to the main bases? There doesnt seem to be a contested/neutral creepspot int he more central parts of the map that can realisitically be taken with the an army of an archmage and 3 footies (for example) without putting yourself in a big risk.
-Near the 2-2 trolls right next to main bases, it is possible to build an AoW at the blue spawn location, but not at red. Just a small difference, but no reason to keep it that way.
-The map appears to be larger than it actually is to me. Still, it is larger than usual.
-In particular, i like the placement of the red camp and the locations of the shops.
So no real issues and some good fresh stuff. Map approved.
(And at some point, I should really learn how the "different water level" thing works.)