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14:46, 24th Jun 2011
-Kobas-e: Approved
Recommended from now on
19:41, 3rd Aug 2010
ap0calypse: Approved
-Kobas-e: Approved
Recommended from now on
19:41, 3rd Aug 2010
ap0calypse: Approved
[20 MONTHS HIATUS EDITION AHHH] WHAT IS TRAP BRAWLER? Key points:
BASIC MECHANICS There are two essential mechanics to Trap Brawler: Detection and Disarming. Players use the Detect Traps ability to spot any traps in their vicinity. Traps may be disarmed, but a short numerical code must be typed in order for it to be disabled. That's pretty much it, though. ABILITY SELECTION Players select a combination of 3 abilities as seen below. Additionally, certain combinations of skills may give you a Set Bonus. Point at an icon for a brief description.
GAME MODES TDM - Team Deathmatch Each team begins 25 lives, decreasing by one with each death. The team with more lives is the winner. TLM - Team Elimination A single-life mode. Victory is achieved either through eliminating all opponents, or by having more teammates alive than the other team. BASE - Base Mission Three bases are set up across the map, which must be captured. The team which has conquered all bases, or with the most of at the end of the round, is the victor. CAP - Capture Mission Players must bring and hold the target to their respective goals for 30 seconds. The team which has depleted the timer first, or has held the target for the most total time, wins. BOMB - Bomb Mission A single-life mode. The attacking team's goal is to plant the bomb at one of the three target points and defend it until it detonates. Defending players protect these points and disarm the bomb by using the Disable Trap ability. VIP - VIP Mission A random player is set as the VIP and must be escorted to two points on the map. The attacking team must eliminate the VIP, or prevent the VIP from completing each checkpoint. DM - Deathmatch A free-for-all deathmatch where the players compete for the highest score. SCAP - Solo Capture A free-for-all mode where the players fight to hold the target for the longest period of time. A player wins for keeping the target for 60 seconds BOSS - Boss Survival A one-versus-all game mode. The Boss is significantly stronger than normal, and must eliminate all members of the Defending team. CHANGELOG
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