The Orcs spawn faster then all the other races. Meaning the Orcish units are weak but they have higher numbers.
Humans still win with ease.
These were my test-settings:
Humans vs Orcs:
- 31 humans and 40 orcs (which is the case after 62 seconds).
- Rush towards eachother.
Tier 1: 23/31 humans left (74%)
Tier 6: 22/31 humans left (71%)
Tier 10: 23/31 humans left (74%)
Tier 13: 20/31 humans left (65%)
The results speak for iteself.
Additionally, microing is easier with the humans (I could've easily saved a few human lives if I were actually playing, while the orcs are harder to control due to their larger number).
With microing, I think that the humans win with at least 80%.
Night Elves vs Orcs:
- 31 night elves against 63 orcs (which is the case after 97.65 seconds).
- Rush towards eachother.
Tier 1: 27/31 night elves left (87%)
Tier 6: 27/31 night elves left (87%)
Tier 10: 18/31 night elves left (58%)
Tier 13: 5/31 night elves left (16%)
Towards the end, the two races are pretty well-balanced.
I have to note that the pathing is kinda crappy (the units were a bit stuck while walking towards the NE).
Night Elves vs Humans:
- 40 night elves against 63 orcs (which is the case after 126 seconds).
- Rush towards eachother.
Tier 1: 16/40 night elves left (40%)
Tier 6: 6/40 night elves left (15%)
Tier 10: 10/63 humans left (16%)
Tier 13: 5/63 humans left (8%)
As said before, these two races are kind-of balanced (only tier 1 seems to be edging towards the night elves).
Nonetheless, I made my point: orcs are heavily underpowered in this game.