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Triggers
Tier-Up The Game!.w3x
Variables
Initialization
Start Beep
Control Point Income
Control Point
Night Elf Spawners
Orc Spawners
Money
Human Spawners
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Start Beep
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Cinematic - Ping minimap for (All players) at (Position of Control Point 0008 <gen>) for 15.00 seconds
Game - Display to (All players) the text: Try to capture the control point! It will give you a slight income if you can hold it for long enough.
Control Point Income
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type Control Point) and do (Add 50 to (Owner of (Picked unit)).Current gold)
Control Point
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Control Point
Actions
Game - Display to (All players) the text: The Control Point has been captured!
Unit - Create 1 . Control Point for (Owner of (Killing unit)) at (Position of (Dying unit)) facing Default building facing degrees
Night Elf Spawners
Events
Time - Every 3.15 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type Night Elf Tier 15) and do (Create 1.Night Elf Tier 15 for (Owner of (Picked unit)) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units of type Night Elf Tier 14) and do (Create 1.Night Elf Tier 14 for (Owner of (Picked unit)) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units of type Night Elf Tier 13) and do (Create 1.Night Elf Tier 13 for (Owner of (Picked unit)) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units of type Night Elf Tier 12) and do (Create 1.Night Elf Tier 12 for (Owner of (Picked unit)) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units of type Night Elf Tier 11) and do (Create 1.Night Elf Tier 11 for (Owner of (Picked unit)) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units of type Night Elf Tier 10) and do (Create 1.Night Elf Tier 10 for (Owner of (Picked unit)) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units of type Night Elf Tier 9) and do (Create 1.Night Elf Tier 9 for (Owner of (Picked unit)) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units of type Night Elf Tier 8) and do (Create 1.Night Elf Tier 8 for (Owner of (Picked unit)) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units of type Night Elf Tier 7) and do (Create 1.Night Elf Tier 7 for (Owner of (Picked unit)) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units of type Night Elf Tier 6) and do (Create 1.Night Elf Tier 6 for (Owner of (Picked unit)) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units of type Night Elf Tier 5) and do (Create 1.Night Elf Tier 5 for (Owner of (Picked unit)) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units of type Night Elf Tier 4) and do (Create 1.Night Elf Tier 4 for (Owner of (Picked unit)) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units of type Night Elf Tier 3) and do (Create 1.Night Elf Tier 3 for (Owner of (Picked unit)) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units of type Night Elf Tier 2) and do (Create 1.Night Elf Tier 2 for (Owner of (Picked unit)) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units of type Night Elf Tier 1) and do (Create 1.Night Elf Tier 1 for (Owner of (Picked unit)) at (Position of (Picked unit)) facing Default building facing degrees)
Orc Spawners
Events
Time - Every 1.55 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type Orc Tier 15) and do (Create 1.Orc Tier 15 for (Owner of (Picked unit)) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units of type Orc Tier 14) and do (Create 1.Orc Tier 14 for (Owner of (Picked unit)) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units of type Orc Tier 13) and do (Create 1.Orc Tier 13 for (Owner of (Picked unit)) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units of type Orc Tier 12) and do (Create 1.Orc Tier 12 for (Owner of (Picked unit)) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units of type Orc Tier 11) and do (Create 1.Orc Tier 11 for (Owner of (Picked unit)) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units of type Orc Tier 10) and do (Create 1.Orc Tier 10 for (Owner of (Picked unit)) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units of type Orc Tier 9) and do (Create 1.Orc Tier 9 for (Owner of (Picked unit)) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units of type Orc Tier 8) and do (Create 1.Orc Tier 8 for (Owner of (Picked unit)) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units of type Orc Tier 7) and do (Create 1.Orc Tier 7 for (Owner of (Picked unit)) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units of type Orc Tier 6) and do (Create 1.Orc Tier 6 for (Owner of (Picked unit)) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units of type Orc Tier 5) and do (Create 1.Orc Tier 5 for (Owner of (Picked unit)) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units of type Orc Tier 4) and do (Create 1.Orc Tier 4 for (Owner of (Picked unit)) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units of type Orc Tier 3) and do (Create 1.Orc Tier 3 for (Owner of (Picked unit)) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units of type Orc Tier 2) and do (Create 1.Orc Tier 2 for (Owner of (Picked unit)) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units of type Orc Tier 1) and do (Create 1.Orc Tier 1 for (Owner of (Picked unit)) at (Position of (Picked unit)) facing Default building facing degrees)
Money
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Dying unit)) Not equal to Control Point
Actions
Player - Add 2 to (Owner of (Attacking unit)) . Current gold
Human Spawners
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type Human Tier 15) and do (Create 1.Human Tier 15 for (Owner of (Picked unit)) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units of type Human Tier 14) and do (Create 1.Human Tier 14 for (Owner of (Picked unit)) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units of type Human Tier 13) and do (Create 1.Human Tier 13 for (Owner of (Picked unit)) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units of type Human Tier 12) and do (Create 1.Human Tier 12 for (Owner of (Picked unit)) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units of type Human Tier 11) and do (Create 1.Human Tier 11 for (Owner of (Picked unit)) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units of type Human Tier 10) and do (Create 1.Human Tier 10 for (Owner of (Picked unit)) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units of type Human Tier 9) and do (Create 1.Human Tier 9 for (Owner of (Picked unit)) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units of type Human Tier 8) and do (Create 1.Human Tier 8 for (Owner of (Picked unit)) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units of type Human Tier 7) and do (Create 1.Human Tier 7 for (Owner of (Picked unit)) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units of type Human Tier 6) and do (Create 1.Human Tier 6 for (Owner of (Picked unit)) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units of type Human Tier 5) and do (Create 1.Human Tier 5 for (Owner of (Picked unit)) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units of type Human Tier 4) and do (Create 1.Human Tier 4 for (Owner of (Picked unit)) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units of type Human Tier 3) and do (Create 1.Human Tier 3 for (Owner of (Picked unit)) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units of type Human Tier 2) and do (Create 1.Human Tier 2 for (Owner of (Picked unit)) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units of type Human Tier 1) and do (Create 1.Human Tier 1 for (Owner of (Picked unit)) at (Position of (Picked unit)) facing Default building facing degrees)
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