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Syllogistic Paradox v1.0

This bundle is marked as pending. It has not been reviewed by a staff member yet.
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Syllogistic Paradox
"Esse est Percipi" - Dr. Ratio

IMPORT GUIDE :
1. Preferences --> Enable 'Automatically create unknown variables ...' (tick)
2. Import GUI Spell System and Line Segment Enumeration*
4. Copy the Syllogistic Paradox ability in object editor
5. Copy the TowerFallSP trigger folder in trigger editor
6. Configure the TFSP Config trigger
*for 1.31 users, use the one from test map
SPELL DESCRIPTION :
Drops a tower slightly to the left of target point, dealing 100/200/300 impact damage to enemies within 200/400/600 radius on landing. The tower is then tilted to the right, causing it to fall down and deals 110/220/330 damage to everything between both points. If the spell is interrupted, the tower may not fall.
SPELL INFORMATION :

Inspired by Dr Ratio's ultimate in Honkai Star Rail. I was thinking of adding stuns, but that will make the requirement get on the heavier side. I am trying to tone down requirements for future works if possible. It can be added rather easily if you have Stun Engine or Stun Snippet already installed in your map.
MEDIA SHOWCASE :
CHANGELOG :
Version 1.0: Released to Hive


CREDIT :
Hoyoverse/miHoYo: Original Spell and Character
Uncle: Assistance regarding the tower tilting to fall
Contents

Syllogistic Paradox v1.0 (Map)

Level 10
Joined
May 25, 2021
Messages
344
I made the same spell without any triggers, based solely on Rain of Chaos spell. The problem is these towers' initial animations right after appearing on the map are all under construction. They only change their appearance to normal (full building without constructions) if they have something to do (attacking, casting spell). And when the spell's duration is over the towers explode like they were destroyed which is not logical (perfect sequence should be they disappear out of the map with an animation of teleportation - but I don't know how to do it.)
 
I made the same spell without any triggers, based solely on Rain of Chaos spell. The problem is these towers' initial animations right after appearing on the map are all under construction. They only change their appearance to normal (full building without constructions) if they have something to do (attacking, casting spell). And when the spell's duration is over the towers explode like they were destroyed which is not logical (perfect sequence should be they disappear out of the map with an animation of teleportation - but I don't know how to do it.)
The construction is because that is the birth animation of the model. If you base it on Rain of Chaos, you can add a small trigger that replace the animation on entering the map.

The latter part is just detect on death, remove the unit and play an animation.
 
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