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Spa Delta

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
A simple Melee map in Beta stage(if there is somethin like this for Melee maps) i still want to improve.


Spa Delta vers.1.0

Once the king went here to spa, now everyone can come to relax at the big variety of nightlife. But care! Bandits were seen wandering on the streets.


2 Markets
4 Goldmines
1 Healing Well
2 Mercenarys

Screens come soon!
Give productive coments so i can Improve it.

Have fun,
Urwaldbewohner

Keywords:
Meele, City, Spa, River, Low Wood
Contents

Spa Delta (Map)

Reviews
20:12, 7th Sep 2010 ap0calypse: Rejected
Level 28
Joined
Jan 26, 2007
Messages
4,789
We use a program called the "Print Screen"-button (usually abbreviated to "Prt Scrn" or "Pr Sc", or any combination of those).
If you press that magical button in-game or in the editor, then:

1) go to your warcraft folder -> Screenshots, open the latest screenshot, convert it to .jpg
2) Open any photo editing program (I recommend paint.net for easy stuff like this), create a new file, press CTRL + V and expand canvas, save it as a .jpg file.


THEN:

1) Go Here and upload your file in the "Upload:" box.
2) Once uploaded, press "View full size" and copy the URL.
3) On the hive: type: [img] [/img] and paste the URL in between those tags.

Done!
Looks like a lot of work, but it really isn't.

I'll check out the map now.


Edit:

The terrain isn't good: the trees are squared, there are a lot of useless places (such as the part above each player's base), you should avoid places like that: every path in a melee map must have a reason, don't just create a huge empty area like that (well, not empty: there are some unfitting doodads as well, but it'd be better without them).
Try to add more tile variation and blend different tiles with eachother. You're doing it very wrong by creating a straight path of 1 tileset with a grassy area of another tileset right next to it.
All tilesets must blend into eachother, grass must feel more natural (even if it's trimmed grass), you should place more environmental doodads, don't place random doodads etc.

The creep drops are bad: a lvl 3 creep drops a random level 6 item + 25% chance to get a lvl 3 charged while a level 5 creep drops a level 1 power-up? Nono, really.
Don't use tables for melee maps, or at least a lot more tables: try to look at Blizzard maps as well - they don't do it the way you did.
Creeps should also be placed in gaps in the terrain, not just in the open (you can do that, but then make sure there is enough to do around that open square).

The map is way too big for what's on it.
There are only a few creep camps, mines and neutral buildings considering the size of the map.
Gold mines are pretty far away, so there's no real early expansion point.


All in all, this needs some major work - in fact: I recommend you redo this from scratch or start another project.
 
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