Rispetto Presents:
Slug Tag v1.04 Beta
Slugs:
Objective - Survive for three rounds, each round being a total of 10 minutes long.
Win- Survive for 10 minute long rounds, three times. Slugs are changed every round.
Lose- If you and all of your allies get killed by the Crushers.
Crushers:
Objective- Kill all of the slugs, every round. There are a total of three rounds.
Win- Kill every single slug. If you win, they are released but it counts as a victory.
Lose- Let all of the slugs survive for ten minutes.
Income:
Slugs- Gold is recieved by building and protecting Gold Farms. Numbers are given in the building extended tooltip. When the building is destroyed, you lose that income.
Crushers- Lumber is recieved by killing Slugs. For every one killl you make, you will recieve one lumber which can be used to purchase items and other helpful things.
Map Note:
This IS a beta map, and simply put, there WILL be bugs. I will be working on this map in time but for now I simply wanted to put it out into the public. It has been sitting in a folder on my desktop for months.
Credits:
Slug Tag - Rispetto@USEast
Bowser - Dan van Ohllus
Snail - Dan van Ohllus
Goo Man Set - Dan van Ohllus
Fungover Set - Callahan
Demon Tower Set - HappyTauren
Walls - Wolverabid, lieutang, Shadow_killer, & Alreadyused.
Button Icons - KelThuzad, Dan van Ohllus, & Ergius.
Miscellaneous - Illidan(Evil)x, Anath3ma, & Enjoy
Questions? Concerns? Bugs?
Email me at:
[email protected]
Changelog:
1.00 Private testing done on Battle.net
1.01 Bugs fixed, crash error resolved. Public testing done on Battle.net
1.02 Added more units and buildings (fungus pit, goo man, fake snail, upgraded basic farms)
1.03 Bugs fixed, exploit fixed, added more buildings (f*ck off tower, keep)
1.04 Bugs fixed, minor tweaks; edited credits list and other (f9) issues.
1.05 Finished working on map; first ever release to THW.
Keywords:
slug, tag, slug tag, survival, rounds, mini game