Screenshots[td]Concept[/td]
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Turns the bandits into scarlet crusaders. Always wanted to have a few on a few of the maps I was working on, and I finally got around to making a skin for them. Based off of the Scarlet Crusaders from WoW.
Only thing that is not freehand is about half of the face, I primarily added things on to the old one, I don't think the forehead changed at all, and I just moved the nose over.
Based off of the Scarlet crusaders from the death knight starting area (screenshot included).
- Update
Changed screenshot preview/moved screenshot to skin description
Added by67chrome suffix to skin name
Added 67chrome signature to skin
Changed boot to wrap more coherently
Added alpha channels to shield spike/spearhead
minor fixes
The shield spike is now affected by alpha channels, but will not become invisible unless the unit's vertex coloring has been set to 1% through triggers. This can be accomplished under the triggers frame by going to Animation->Change unit Vertex Coloring. This is a good thing, because the same texture that is used for the shield spike is also used as the spearhead for the brigand model. Setting a unit's vertex coloring only effects the units the trigger specifies, and not the skin itself - so the bandit crusaders can have no shield spikes in the same map that the brigand crusaders have spearheads.
Keywords:
Scarlet, Crusader, Bandit, Brigand, Assassin, Enforcer, Rogue, Human, Chainmail, Tabard, Fooder, Toast, 67chrome