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Meta Knight

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
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Meta Knight, the foe and ally of Kirbyy, protects Dream Land with his sword, Galaxia.

Please do not redistribute without proper permission. Thanks to Zerox for making the texture for this model.

Credit to Lord_T for attempting to merge both forms of Meta Knight.

Keywords:
awesome, kirby, dream, land, meta, knight, sowrd, spear, lance, cape, purple, galaxia, wing, yellow, mask, round, uber, varsaigen, zerox, Lord_T
Contents

Meta Knight (Model)

Reviews
07:13, 24th Oct 2008 General Frank: Anims are indeed unacceptable, and the whole model is below the origin (0/0/0). Very bad execution. Rejected.

Moderator

M

Moderator

07:13, 24th Oct 2008
General Frank:

Anims are indeed unacceptable, and the whole model is below the origin (0/0/0).

Very bad execution. Rejected.
 
Level 13
Joined
Apr 19, 2007
Messages
971
I really don't know why everyone's going "KICKASS 5/5!!!" as if they're no flaws when they're is.

Those animations are incredibly bugged and need to be fixed pronto. Not trying to flame, but jeez, someone has to say it. Those animations need a lot of work, it looks like you went for SSBB. You really need to make the animations more fluid and test it more.
 
I really don't know why everyone's going "KICKASS 5/5!!!" as if they're no flaws when they're is.

Those animations are incredibly bugged and need to be fixed pronto. Not trying to flame, but jeez, someone has to say it. Those animations need a lot of work, it looks like you went for SSBB. You really need to make the animations more fluid and test it more.

I said it alreaddy. anims are weird
 
This comments and critiques are directed to both versions of the Metaknight:

- The mesh isn't bad for a Metaknight. It's good enough.
- The texture and the needs proper shading and definition.
- The UV mapping needs some additional tweaking.
- The animations are awfully jaggy, which ruins the model. You'll need to work and practice more on that.
 
Level 20
Joined
Jun 6, 2008
Messages
997
I apologize to anyone who says the texture needs more shading. I couldn't really do much for texturing this model because the UV came out weird for most things and had only one vertex and it applied the color of where I put it to the color of the whole geoset. So as far as making it more shaded on the texture I can't really fix that. Sorry. Its better than nothing though. ^_^
 
Level 4
Joined
Oct 18, 2007
Messages
57
your attack-1 animation makes the sword bend... attack-2 is like a twisting stab... could u make these animations faster, or look more like a sword swing?

the model itself looks good, but i dont think too manmy ppl will want to use it in their map if animations are buggy.
 
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