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Maximum Battle Ver 0.4a

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Ok, Here goes:
You own a castle and 8 defensive foundations. Every click, you get 2 lumber and a peasent. You can spend your lumber on upgrades at your castle, buying extra peasents, upgrading defensive foundations to utility buildings or onupgrading your peasents to new unit types. As you purchase various things with your lumber, you start developing a strategy to use against your opponents. The goal is to use strategy, clever spending and timing along with general skill to overcome your enemy and destroy their castle.
The game is a 4 player FFA game, it is quick to host, and to load even for "Wooden" computers so you can get a quick game in almost anywhere. I've done alot of testing from ver0.0a and I finaly thing it's ready to try and post on The Hive Workshop at ver0.4 so ehm... dowload it and try it out? =D
Thanks to: A friendly Garena User: Acacije for a lot of testing and helping me come up with ideas for the Map.
Planned for next Version:
2 New legendary units, Increase Castle Hp, Add another couple of Upgrades.

Keywords:
Peasents, Peasent, Maximum, Battle, 4, FFA
Contents

Maximum Battle Ver 0.4a (Map)

Reviews
12:34, 22nd Nov 2009 ap0calypse: Rejected
Level 2
Joined
Oct 28, 2009
Messages
25
I did a short test, and I think you should have more upgrades, because only having an hp upgrade makes damage to small. also you should have a super unit for every upgrade path for the peasents. also you should improve description a little bit. i think its an interesting concept though. and for the peasent upgrade you should have different icons. and "mellee" is spelt melee. oh also add a bounty to the units. also the hp upgrade should add more then 1 hp an upgrade because for higher units its nothing or make it so taht the higher the unit the more hp it gets
 
Level 4
Joined
Aug 8, 2008
Messages
48
I did a short test, and I think you should have more upgrades, because only having an hp upgrade makes damage to small. also you should have a super unit for every upgrade path for the peasents. also you should improve description a little bit. i think its an interesting concept though. and for the peasent upgrade you should have different icons. and "mellee" is spelt melee. oh also add a bounty to the units. also the hp upgrade should add more then 1 hp an upgrade because for higher units its nothing or make it so taht the higher the unit the more hp it gets
Ok, Lets take a look at these suggestions ^^... yes, in the description I've said that more upgrades is an idea for the next version but unfortunatley I can't work on it until a week on sunday because of family issues. Also, as I've said, I will be adding the last 2 super units, but good of you to spot that, I'll try and work ont he description, maybe you could give me an idea of what it is lacking? Yes, the militia should have different icons... I'm thinking of using militia just for the melee and picking something else for the other 2. I though long about bounty but decided against it as it only furthers the lead of someone who has gained one. Yeh, good idea with the Hp, I'll change it to a percentage rather than an intereger, Ok, thanks for testing it :grin:
 
Level 12
Joined
May 30, 2009
Messages
829

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