-Features
1)Races and Units
Blood Elves(Human) - The Sin'Dorei Specialize in offensive and healing spells and are immune to certain spells. They aren't meant for frontal assaults.
*Worker - Basic Worker
*Archer -Light Ranged Unit, can be upgraded to have more range and a fiery attack.
*Spell Breaker -Medium Melee Unit, immune to all magic.
*Enchanter - Secondary Spell Caster, can cast purge, dispel magic and firebolt.
*Priestess - Primary Spell Caster, can cast heal, inner fire and polymorph.
*Dragonhawk Rider - Air superiority Unit, extremely effective agains single enemy fliers.
*Glaive Thrower - Siege Unit, can be upgraded to attack destructibles.
*Cleaver{NEW} - Heavy Melee Unit
Naga(Night Elf) - The Naga are extremely powerful and very hard to take down but even they have their weaknesses. For example, some units lack magical knowledge.
*Slave - Basic Worker
*Impaler -Medium Melee Unit, can ensnare air units.
*Snap Dragon -Medium Ranged Unit, can be upgraded to have a corrosive attack.
*Siren - Primary Spell Caster, can cast parasite, cyclone and frost armor.
*Mur'gul Marauder - Secondary Spell Caster, can cast sentry ward, silence and frost nova.
*Couatl - Magical air unit, can use mana flare.
*Dragon Turtle - Siege Unit
*Sea Giant{NEW} - Heavy Melee Unit
Troll(Orc) - Trolls are very sly and evil in a certain way but they can always surprise you. They are the perfect race for hit and run attacks.
*Peon - Basic Worker
*Axeman -Light Ranged Unit, can gain the pillage and watcher upgrades.
*Headhunter/Berserker - Medium Ranged Unit
*Shaman - Primary Spell Caster, can cast healing ward, voodoo curse and lightning shield.
*Fanatic - Secondary Spell Caster, can cast ray of disruption, crippling fear and slow.
*Batrider - extremely mobile air unit, can take out clusters of air units and buildings.
*Demolisher - Siege Unit, can be upgraded with liquid oil.
*Ogre{NEW} - Heavy Melee Unit
Undead(Undead) - The Undead, although, quite weak at first can become a vast, unstoppable force. However, their units are on the pricy side.
*Acolyte/Ghoul - Basic Workers
*Fallen Warrior -Medium Ranged Unit, can be upgraded to have a freezing attack.
*Zombie{NEW} -Medium Melee Unit, can gain the plague ability.
*Banshee - Secondary Spell Caster, can cast curse, possession and invisibility.
*Necromancer - Primary Spell Caster, can cast raise dead, unholy frenzy and animate dead.
*Azure Drake - Air Unit, can gain the frost breath ability.
*Meat Wagon - Siege Unit, can store multiple corpses.
*Butcher - Heavy Melee Unit capable of throwing giant hooks at air units
2)Neutral Buildings:
*Two Goblin Merchants
*Two Way Gates
*Two Mercenary Camps
*One Tavern
*Two Expansions per player(Eight in total)
3)A custom supply system