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Kamehameha - ZorroThieuGia [Upload] Vip

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
My new Spell
It's very cool
Screenshot :
kame1.png

kame2.png
Contents

Kamehameha v1.0 (Map)

Reviews
12th Dec 2015 IcemanBo: Too long time as NeedsFix. Rejected. 10:54, 16th Nov 2010 TriggerHappy: Your spell must be MUI and leakless, yours is neither. Please read the rules before submitting.

Moderator

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Moderator

12th Dec 2015
IcemanBo: Too long time as NeedsFix. Rejected.

10:54, 16th Nov 2010
TriggerHappy:

Your spell must be MUI and leakless, yours is neither.
Please read the rules before submitting.
 
Level 8
Joined
Jun 30, 2010
Messages
259
Tried it, it leaks as hell, here is the leaks and things you can do better:
-Don't use waits, make the kamehameha casters use a spell based on "Shockwave" or something instead with casting time, and add expiration timers to them.
-Don't make the dummys face downwards all the time, use angle between points, and remember to set the points and destroy them.
-More effects, it looks horrible.
-The model is useless.
-The spell seems to be instant-kill when you use it. Don't make it damage so much and make it AoE (Shockwave as mentioned above is an example).

That's my review.
Hope this helps!
 
Level 16
Joined
May 1, 2008
Messages
1,605
Moin moin =)

=== My personal vote: REJECTION + DELETE (if no changes) [0/5] ===

Forum Rules:
1) In the name of the spell only the name of the spell and the version should be in it. ( This is a common mistake btw here )
2) The map should have the name of the spell. Optional the version of the spell should be in the name
3) No keywords? This fail too
4) If you upload screens here, use
tags.
5) Anyway if I see HOW you upload the screens ... come on please -_-
6) Where is the map description.

So you broke at least 5 rules of Hive and that's for the delete!

I only looked into the trigger editor and I don't need to test it.

1) You spell isn't MPI nor MUI. This means, if more caster will cast the spell at the same time, this spell will bug.

2) Don't use wait times like you used them ( not mpi not mui )

3) If you use a special effect it's a leak you have directly add the action:
  • Special Effect: Destroy (Last created Special Effect)

4)
When you store a location in a variable then clear it:
  • Custom script: call RemoveLocation(udg_Loc)
5) Also you don't need mass dummy variable. If you are a fan of mass dummies refer to (Last created unit) and if you the should die after a period then use:
  • Unit - Add a 3.00 second Generic expiration timer to (Last created unit)
6) As it look like, that spell damage friendly targets too. You should think about a filter.

7) No imported models in these spells here! ( Only if they needed, like dummy.mdx )

8) "Dich chuyen toi cho doi thu roi tao ra 4 con songoku roi chuong kamehameha" can someone translate this ...

=== So what we got now ===
I stopped at 7 points, but don't worry there are more points what can improved. Also that you ignore the hive rules here, is a good point to delete this map anyway and give -rep ( I should think about this)

But ONLY the spell now: Not mpi, not mui, leaks, no filter, waits and so on so I vote for rejection!

NOTE: My review is NOTHING against the creator of the spell nor against the spell, but this just cannot be!

Greetings and Peace
Dr. Boom
 
Level 8
Joined
Jun 30, 2010
Messages
259
rejection

Tip: Try to state why you want it to be rejected, rather than just saying "rejection", since that is not a constructive post.
If you tell the maker WHY you want it rejected, he can fix it and then it does not need to be rejected. Isn't it better with an approved spell than a rejected one?
EDIT: To include some more constructive things in this post, I want to add that one way to improve this spell even more is using Hashtables to store some data in.
For example:
If you decide that you don't want expiration timers, you can save a unit handle to a unit using:
  • Hashtable - Save handle of (key (Last created unit)) as (key (Dummy1)) of (key (triggering unit) in KamehamehaTable
And for the loading:
  • Unit - Remove (Load (key (Dummy1)) of (key (triggering unit) in KamehamehaTable)
Hope this helps!
 
Last edited:
Level 1
Joined
Jun 26, 2011
Messages
1
Umm i dont know about the spell but hey mind giving me that cool Gogeta model? and any other models you have ill give you credits and everything.
 
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