Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
New Spell.w3x
Variables
Spells
Kamehameha
Map
Untitled Trigger 001
Untitled Trigger 002
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
DeathBallCaster
unit
No
DeathBallPoint
location
No
DeathBallPoint1
location
No
DeathBallTagert
unit
No
dummy
unit
Yes
Kamehameha
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Kamehameha
Actions
Set Variable Set DeathBallCaster = (Triggering unit)
Set Variable Set DeathBallTagert = (Target unit of ability being cast)
Set Variable Set DeathBallPoint = (Position of DeathBallCaster)
Unit - Make DeathBallCaster Invulnerable
Unit - Pause DeathBallCaster
Unit - Pause DeathBallTagert
Floating Text - Create floating text that reads |c00FF0000Death Ball & Kamehameha|r at DeathBallPoint with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Destroy (Last created floating text)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of DeathBallCaster using Abilities\Weapons\LordofFlameMissile\LordofFlameMissile.mdl
Wait 3.00 seconds
Set Variable Set DeathBallPoint1 = (Position of DeathBallTagert)
Unit - Move DeathBallCaster instantly to DeathBallPoint1
Special Effect - Create a special effect at DeathBallPoint1 using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Unit - Create 1 . Goku dummy for (Owner of DeathBallCaster) at (DeathBallPoint1 offset by (200.00, 0)) facing Default building facing degrees
Set Variable Set dummy[4] = (Last created unit)
Unit - Create 1 . Goku dummy for (Owner of DeathBallCaster) at (DeathBallPoint1 offset by (-200.00, 0)) facing Default building facing degrees
Set Variable Set dummy[5] = (Last created unit)
Unit - Create 1 . Goku dummy for (Owner of DeathBallCaster) at (DeathBallPoint1 offset by (-100.00, 75.00)) facing Default building facing degrees
Set Variable Set dummy[6] = (Last created unit)
Unit - Create 1 . Goku dummy for (Owner of DeathBallCaster) at (DeathBallPoint1 offset by (100.00, 75.00)) facing Default building facing degrees
Set Variable Set dummy[7] = (Last created unit)
Wait 5.00 seconds
Unit - Create 1 . KameDummy for (Owner of DeathBallCaster) at (DeathBallPoint1 offset by (200.00, 0)) facing Default building facing degrees
Unit - Cause DeathBallCaster to damage DeathBallTagert , dealing 500.00 damage of attack type Spells and damage type Normal
Set Variable Set dummy[1] = (Last created unit)
Unit - Create 1 . KameDummy for (Owner of DeathBallCaster) at (DeathBallPoint1 offset by (-200.00, 0)) facing Default building facing degrees
Unit - Cause DeathBallCaster to damage DeathBallTagert , dealing 500.00 damage of attack type Spells and damage type Normal
Set Variable Set dummy[2] = (Last created unit)
Unit - Create 1 . KameDummy for (Owner of DeathBallCaster) at (DeathBallPoint1 offset by (-100.00, 75.00)) facing Default building facing degrees
Unit - Cause DeathBallCaster to damage DeathBallTagert , dealing 500.00 damage of attack type Spells and damage type Normal
Set Variable Set dummy[3] = (Last created unit)
Unit - Create 1 . KameDummy for (Owner of DeathBallCaster) at (DeathBallPoint1 offset by (100.00, 75.00)) facing Default building facing degrees
Unit - Cause DeathBallCaster to damage DeathBallTagert , dealing 500.00 damage of attack type Spells and damage type Normal
Set Variable Set dummy[8] = (Last created unit)
Unit - Unpause all units
Unit - Make DeathBallCaster Vulnerable
Wait 3.00 seconds
Unit - Remove dummy[1] from the game
Unit - Remove dummy[2] from the game
Unit - Remove dummy[3] from the game
Unit - Remove dummy[4] from the game
Unit - Remove dummy[5] from the game
Unit - Remove dummy[6] from the game
Unit - Remove dummy[7] from the game
Unit - Remove dummy[8] from the game
Unit - Remove dummy[9] from the game
Untitled Trigger 001
Events
Map initialization
Conditions
Actions
Visibility - Disable black mask
Visibility - Disable fog of war
Game - Display to (All players) the text: ESC resest life and mana + 1 level Spell By ZorroThieuGia
Untitled Trigger 002
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Hero - Set DeathBallCaster Hero-level to 10 , Show level-up graphics
Unit - Set life of DeathBallCaster to 100 %
Unit - Set mana of DeathBallCaster to 100 %
Game - Display to (All players) the text: ESC resest life and mana + 1 level Spell By ZorroThieuGia
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.