🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!
Good stuff however the Model Viewer seems to not differentiate Stand from Stand 2. I guess it should have something to do with the iron gate.
Could add more hauntiness. 4.5/5.
This looks good in game. I like its warcraft style. Texture issues are negligible in my opinion.
It's suitable for a doodad or neutral building. I might have a use for it.
Courtyard isn't so noticeable at first glance, so I left it with maybe less detailed texture. But I needed to use something to make it more creepy. I didn't get that thing about the stairs though.
Good model. I am using it for my next map update 8.5 of my map Realm of Nosgoth. I am using it for the castle of William the Just (Blood Omen story).
A question. I used the Haunted Castle model with a elevator base destructible doodad. I noticed that in some angles when I bring a unit it seems invisible. I made the castle big like 6 times the normal size. Is there a function in the world editor I have to change relating to sight?
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