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- Jul 9, 2008
- Messages
- 1,223
Cool idea, but really think the sway in the rock animation needs to be a bit greater. Can barely tell that it's moving even when I'm directly looking at it.
(5 ratings)
Okay, I'll consider that for the stand upgrade animations.Cool idea, but really think the sway in the rock animation needs to be a bit greater. Can barely tell that it's moving even when I'm directly looking at it.
That would be a cool idea, like each time the character enters and leaves the room the chair rocks a little more.Okay, I'll consider that for the stand upgrade animations.
In real life, though, the invisible presence interacts with something like the rocking chair in this manner.
That would be a cool idea, like each time the character enters and leaves the room the chair rocks a little more.
Yeah, isn't there an efficient way to dial down the number of polygons?@StonemaulMidget Hey, that's a nice chair for your first model from scratch. However, the polygons of this model is too much for a small doodad. You should try to reduce it (around 500 polygons would be enough) by modifying the mesh ^^
Cheers.
From what I know, you can use MDLVis or Retera's Model Studio to remove unwanted vertices, rearrange and then connect them again, or just simply use the "Weld" tool. Might require some UV rewrapping though.Yeah, isn't there an efficient way to dial down the number of polygons?
All right, I'll try that.From what I know, you can use MDLVis or Retera's Model Studio to remove unwanted vertices, rearrange and then connect them again, or just simply use the "Weld" tool. Might require some UV rewrapping though.
Will it be alright if I simply rebuild the entire model using far less polies?Still way too many polygons.
You can try to reduce them to less than 600 please.
Yes. That is a good idea.Will it be alright if I simply rebuild the entire model using far less polies?
BTW, what program do you use to count polies?
How long do I have to rebuild it, before the model gets rejected?Yes. That is a good idea.
You can see how many polygons a model uses with war3modelEditor and even with the website itself.
You can take as much time as you can, as long as you don't 'fake' update the model without actually making proper edits to it.How long do I have to rebuild it, before the model gets rejected?
Got it.You can take as much time as you can, as long as you don't 'fake' update the model without actually making proper edits to it.
If you take multiple years to fix it then we might consider mothballing your model.
The High-Poly chair was my first try at making a model, so separate geosets are expected.Why does the high-polygon model has so many separate geosets and geoset animations?
I would be wiser and more space-efficient to make all geoset that use the same material be in one geoset.
Please fix this issue.
Removing something is the last thing you could do when everything esle does not work.The High-Poly chair was my first try at making a model, so separate geosets are expected.
Anyway, if you want me to work on it, I could remove it so you are left with the low-poly chair. At least it is made of one geoset.
Fair reply! I have ideas for the low-poly version too.Removing something is the last thing you could do when everything esle does not work.
You should always try to improve your things no matter the circumstances or abilities. Also you have plenty of time. No one is rushing you.
Done.The death animation is faulty on the regular model.
It does not disappear and is still visible.
Please fix that.
I appreciate you rating this. My skills will improve over time.A useful, but quite simple spooky chair.
Does not really fit into the wc3 style, but is probably useful for people never the less.