An good, more or less all the basics are completely fine. I just feel that it is missing some kind of "unique selling point" in terms of gameplay. I'd say atm it is a CH-TS-SG-Hybrid.
In terms of visuals, the map feels strangely both dark and colorful at the same time. My initial thought was that this is a comics-book-turned-wc3-map. It's a nice tileset which does a goob job of being unique and creative, while at the same time being still familiar enough to not alienate people.
Regarding gameplay, there really isnt something outright wrong. But there are a few things that are debatable whether they can be considered features or encourage undesirable ways of playing the game:
1. A large potion of creeps is concentrated in the southwest/northeast parts of the map. It could mean that players play passively and creep there for a long time, which could be rather unexciting.
2. Nightelf players would surely like to build an AoW closer to the camp with the makrura than what is possible right now.
3. Units can heal at the fountains even during the day without aggroing the creeps.
4. Most of the itemdrops appear to be on the strong end of the scale. This could make creeping even more attractive. Maybe some (or all) of the lvl 2 powerups could be reduced to lvl 1. Or some camps could be strengthened.
Beyond that, not sure if or what further changes would improve the map.
Map approved.