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Frontal Conflict BETAv0.25

Frontal Conflict BETA v0.25 (protected)
Gameplay:

The long lasting war between the Old Kingdom and the Rebels continues in a small, but full of valuable resources needed by both of them. Now, the opposing forces clash within the isle seeking to vanquish each other and claim it for themselves.

Rebels: Leaded by Admiral Arius Truthbearer. 10 years ago, he deflected his own brother due to his leadership, seeking to create a new, fair kingdom. Now, the Rebels are almost equal to Old Kingdom by the number of forces, and is a big threat to them.

Old Kingdom: Leaded by King Betherius Truthbearer. The Old Kingdom is an ancient and powerful force, feared by others. The King seeks peace to every enemy, either by destroying his enemies if they fail to comply or forcing them to give up and give up their lands.

Features:

screendude.jpg

In total - 24 heroes and more than 150 customized spells.
Special requirements to certain spells, bonus effects and casting system
----------------------------------------------------------------------------------------------------------------------------------------------------------
Hero Guide
screendeleteable.png


strength heroes building has Paladin, Shaman and Warrior
Agility heroes building has Archer and Rogue
Intelligence heroes building has Sorceress, Necromancer and Priest

Select classes and specialities which will benefit your team mates.
Use skills smartly and at a certain time to make that spell more effective.
v0.25

-a large number of fixes and tweaks
-removed old items and added new ones
-changed the names of some heroes
-completely changed the game type
-added and removed a large number of spells to heroes

v0.14

-changed tons of skills and spells, some are removed and some are added
-changed the whole skill leveling type to classic warcraft 3
-added casting system and implemented it to some spells
-added lot's of spell improved effects if the additional effect meets the conditions it requires (like rogue has spells which requires to be in stealth)
-many bug fixes

v0.13

-changed the hero selection and customization
-Pet Archer has been replaced with Hunting Archer complete with new abilities
-removed all skill books and replaced with Upgrade Center at which skill points can be spent
-skill point will no longer be given at the beginning and now only 3 will be added each level
-removed all skill upgraded
-skills will now level up with the level
-many skills will now have only 1 level instead of 3
-all damage and healing spells will now have 10 levels instead of 5

v0.12

-creeps will now increase in health and damage each 3 minutes
-added arcane blast spell to arcane mage
-redesigned life drain and mana drain
-fixed fear and blind bugs
-berserker rage and hand of freedom will now free from slow debuff
-slow skills duration is reduced to 6 seconds
-invisibility time reduced to 5/10/15 seconds

v0.11

-implemented anti-lag system (hopefully this will reduce lag of the map abit)
-reduced all item costs by 50%
-fixed a big balance issue, now all heroes' spells and abilities will increase consistant, now for example necromancer have about 120 health at start and deal 30 damage with shadow bolt and when he reaches level 30 he has about 650 health and deal 250 damage with shadow bolt, now he will deal 130 damage with shadow bolt level 10.
-thunder storm will stun for 2 seconds instead of 4
-lightning shield will deal 50% less damage and last 50% less due to it deals damage not each second but each 0.5 second
(the map is close to full completion)

v0.10

-reduced all stat and health bonuses from items by 50% and mana bonus by 70%
-reduced all stat increasement per level by 66%
-reduced all starting stats by 50%
-Cheap shot skill will no longer deal damage but stun for 5 seconds instead of 4
-fixed arena event occurring at pvp map
-increased mana restoration of Thunderstorm from 10% to 20%
-did some balancing
-fixed arena bug

v0.9

-two new skills added to each class
-warriors charge bug fixed
-mind corruption necromancers True Sight redesigned now it will reveal targeted area instead of revealing nearby invisible units
-protection paladins Defend replaced with Avenging Shield making it to deliver more damage
-defense warriors Detection replaced with Shield bash making it to deliver more damage
-stealth rogues Mirror image is replaced with Cheap Shot making it to deliver more damage
-added new Spell Book system

v0.8

-added now game type and minimap
-huge camera bound bug fixed
-removed grunt and footman removal bug when Orcs wins

v0.7

-one screen shot has been changed (nothing changed on the map)
-the gold will now be droped when arena begins
-moved gold mine a bit
-fixed discription
-balanced a bit
-fixed arena timer bug (i think)
-fixed unit respawning after battle ends
-fixed camera pan when summoning units
-fixed camera bounds and pan camera collision
-changed trap rogues "Dust Trap" effect, now it will reduce attack speed
-optimized Fire Mage's "Flame Explosion" spell (the effect will me as "Sleep"
-increased attack speed of all heroes, pets and summons by 30%
-fixed double creep spawn at beginning of battle
-now the human and orc flag captured/ resources will be shown within the multiboard instead of at title and it will be indicated as score
-fixed some tootips and skill effects
-balanced a bit
-added map ping when the flag is acquired
-judgement of fate will deal significant damage instead of additional damage to paladins attack
-added new game type

v0.6a

-changed damage gained per skill point to 1 damage each 4 primary attributes
-re-fixed arena mirror image bug
-added camera bounds

v0.6

-fixed mirror image skill usage at arena
-balanced a bit
-increased skill point gained per level, now at 1-9 level you gain 6 skill points, 10-19 9 skill points and 20-29 12 skill points
-now REALLY fixed arena (but still hopefully)
-now necromancers skeletons life time will be reduced to 20 sec. correctly
-fixed some tooltips
-reduced duration of necromancers skeletons to 20 sec.
-reduced attacks speed and health points of necromancers skeletons
-increased damage done of mages by 3
-reduced gold given from creeps
-assassination rogues damage of "Strike" ability has been drastically reduced, but now it does not have a cooldown
-creeps will spawn at beginning of the battle instead of 80 seconds elapsed time of the game
-reduced level requirement of all abilities
-reduced damage and healing of all abilities at higher levels
-changed maximum level to 30

v0.5b

-removed that unit owned by player 6 (oops)
-reduced healing done of most healing spells by more than 50%, cooldown by 25% and mana cost
-reduced time of all fear, blind and similar effects
-done some balancing
-reduced health of creeps by 50 and base damage by 1
-fixed arena unit count so now it should count them normaly
-removed camera effects cuz when enabled some abilities are useless and it becomes hard to control your pets and summons
-reduced health of creeps by 100 and base damage by 6
-removed the blank minimap so now you can see it normally, but now its ugly

v0.5

-fixed unit invulnerability bug
-added trigger which when human or orc barracks are destroyed the units will no longer spawn
-changed all heroes names and hero experience bar text (eg. from mage to fire mage)
-added new unit spawn feature
-balanced a bit

v0.4

-fixed minor arena timer bug (and all in one day)
-fixed battle start bug which is if you don't select map the gates does not destroys it self (now the battle timer will begin after selecting map)
-added map chose system
-added camera effects to chose from
-added 2 new arenas
-added new smaller map

v0.3:

-changed in-game minimap to blank
-added some camera types (free camera, locked on hero and 3rd person) but it cannot be changed once one camera type is selected (player 1 must select the camera type)
-fixes little tooltip bug
-fixed little but major arena bug which when orcs win the next arena event will begin in 60 sec. now its 600 sec. as it should be
-fixed bug which moves you to the starting point after death instead of graveyard (hopefuly)
-fixed arena bug when you die before arena begins and you are moved to the graveyard (now it wont) (hopefuly)
-added some balancing for Illusion Priests, Fire Mages and Trap Rogues
-the camera now will pan to player owned hero when arena event begins
-arena added (it will occur each 10 minutes of the game. It might be buggy though.)

v0.2:

-changed model file, icon and sound set of most of the units, so now they wont look like twins
-some fixes added
-improved terrain a bit
-now really fixed the bug which makes units to skip the "battle begins" timer and gates when next match begins
-when hero revives it will become invulnerable for 5 seconds now
-the gates at beginning of battle will now be invulnerable
-increased the duration of "Ignite" spell to 12 seconds from 4 seconds, but increased time between damage to 3 seconds from 1 second
-"Fire Nova" will no longer damage allies
-fixed "God Blessing" buff tool tip
-reduced stats and health which they add of all items by 50%
-"Flame Strike" spell will no longer damage allies
-reduced strength of fire sorceress to 4 from 5, increased intelligence to 24 from 20 and reduced strength per level to 6 from 8, increased intelligence per level to 13 from 14, reduced base damage to 2 from 8
-the score of flags captured will now be correctly reseted when battle ends
-fixed bug which if hero is dead and the battle ends he will no longer revive at grave yard making him... skip the "battle begins" timer and gates
-doubled regeneration speed of fountains
-increased movement speed of all characters by 25%
-changed mini map icon
-removed the skill selection system so all classes will have all skills. making map more balanced (hopefully)
-fixed major item bug which when picked up / dropped indicates as the flag has been picked up / dropped disallowing some abilities from being cast
-fixed item cost bug which showed and the item was free

v0.1:

-changed "divine transaction" skill (now it will deal 10% of total health damage and restore 10% of total mana)
-improved terrain a bit
-fixed a bug which required an incorrect level to upgrade a skill
-fixed a little tool tip bug which discription was way off
-added mini map icon and some stuff fixed
-improved discription of the map
-improved terrain


Future Plans:
-Quests
-Use of lumber for players
-Item recipies
-Some interesting events like arena, my old game modes or something else

Side information
The map was changed alot so, it might need to re-approve
Also, there might be some casting bugs, imbalances and some bugs with abilities effects and requirements... i'm working on them.
Suggestions are welcome!
Credits:
Map creator: Tefelis
Map testers: Tefelis, FrontAndCentr



Keywords:
CTF, PVP, arena, frontal, conflict
Contents

Frontal Conflict BETAv0.25 (Map)

Reviews
20:52, 13th Aug 2010 ap0calypse: Approved
Level 4
Joined
Jul 25, 2008
Messages
70
I think you need a better description, a good description should have:
Details about the Game
Pretty Colors [see? makes it more appealing =D ]
What you do in that game [ "And try to capture the Enemies flag" means nothing to me]
Credits to important testers, modelers, etcetera.
Maybe some screenshots? Show off your mad terraining skillz

I haven't played the game yet [I can't host =(] But a good description will motivate people to play it.
 
Level 18
Joined
Feb 28, 2009
Messages
1,970
I think you need a better description, a good description should have:
Details about the Game
Pretty Colors [see? makes it more appealing =D ]
What you do in that game [ "And try to capture the Enemies flag" means nothing to me]
Credits to important testers, modelers, etcetera.
Maybe some screenshots? Show off your mad terraining skillz

I haven't played the game yet [I can't host =(] But a good description will motivate people to play it.

So far it`s not main point of improving the description for him. He MUST improve it to make map be acceptable and not violate Hive rules.
 
Level 18
Joined
Feb 28, 2009
Messages
1,970
Rules said:
Presentation
All maps must be made in English, must not contain overwhelmingly bad spelling or grammar, must contain a valid author and map name, and must contain a well-written description to give the reader a good idea of what the map is about. Imports, terrain, camera, and other visuals should complement the game.

(Map Rules)
I can`t call it a well made description. These are just most-basic informations.

I think you should read THIS.
 
Level 4
Joined
Jul 25, 2008
Messages
70
kalmis said:
What do you mean? Have I violated rules?

That would be a yes, as with most people [including me when I first put my map on hive] we didn't read Hive's map rules. A proper description is required in hive [although it is important to have one in-game].
 
Level 10
Joined
Jan 17, 2009
Messages
619
Add a goddamn minimap icon, Neutral point
Change log is missing, Neutral Point
Each class has a different buildup (e.g. you can make paladin a healer or a tank)
Add an ',' in front of 'paladin', Neutral Point
Description Epic.
Model selection for heroes, Sweet.
File size is 7-Zip like.
The terrain seems fine, but a lil' bit plain.
Protection notice: Thanks for telling us.

All in all, mostly positive comments, with no negative (negative points are marked in the colour I'm now using) points. I vote for approval.
Flying colours, 5/5
 
Level 4
Joined
Nov 17, 2008
Messages
27
Add a goddamn minimap icon, Neutral point
Change log is missing, Neutral Point
Each class has a different buildup (e.g. you can make paladin a healer or a tank)
Add an ',' in front of 'paladin', Neutral Point
Description Epic.
Model selection for heroes, Sweet.
File size is 7-Zip like.
The terrain seems fine, but a lil' bit plain.
Protection notice: Thanks for telling us.

All in all, mostly positive comments, with no negative (negative points are marked in the colour I'm now using) points. I vote for approval.
Flying colours, 5/5

Sweet :). ill add minimap icon later :).
And how do i add this "change log"?
 
Last edited:
Level 4
Joined
Nov 17, 2008
Messages
27
So how is the game play, anyone tried it?
Oh c'mon I'm waiting for answer for few days now... write something!
Am I invisible or something??
I can't believe how many major bugs i left before :/
 
Last edited:
Level 4
Joined
Nov 17, 2008
Messages
27
you should make the minimap image more personalized
AND
as i doubt you drew it (no offence) you need to credit the artist UNLESS were it is from said it was open source

Well i found this screen by googling, so i definitely didn't drew it. In this case, ill make my own icon then :)

--DONE--

Is it always with you guys like that... spotting only bad things? :D
 
Last edited:
Level 4
Joined
Nov 17, 2008
Messages
27
If it's still too easy to win increase the movement speed penalty when walking with the flag... But the map just needs to be smaller, takes forever to get somewhere...

Hmm.. ill consider your suggestion. I think ill add a mode later which will make the map smaller and the players could chose between those two maps this way it will be better... I think. Oh and if ill do this ill make even more different maps of the game to chose from :)
 
Level 11
Joined
Jan 25, 2009
Messages
572
I think you need a better description, a good description should have:
Details about the Game
Pretty Colors [see? makes it more appealing =D ]
What you do in that game [ "And try to capture the Enemies flag" means nothing to me]
Credits to important testers, modelers, etcetera.
Maybe some screenshots? Show off your mad terraining skillz

I haven't played the game yet [I can't host =(] But a good description will motivate people to play it.

If you want to host there are 2 alternative ways i know.
1st. (If you have an router that u'r cable is inplugger or an adapter) Type in you'r computer IP in the internet browser and then you are into you'r router, there you can portforward.

2nd. (If you have an modem that you have an cable inplugged) You can try to disable you'r firewall. That works for me and my buddies.
 
Level 4
Joined
Nov 17, 2008
Messages
27
That's a good idea, as long as it's implemented properly. Please do not use text commands, they suck. Maybe make it so that you have this tavern-like thing where you have descriptions of the different maps, their sizes, etc.

Yeah, but i have this little problem of the map looking ugly, so i tried to put custom in-game minimap and putting some triggers with camera bounds, but when i put my minimap and launching the map w3 crashes, when i removed my minimap its no longer crashes. So i don't know how to salve this, but i will keep trying though.

I've found the solution but the minimap is absolutely black so u cant see you allies heroes and the minimap marks and stuff so i don't know if its good or leave the old and ugly map. So i need your opinion.

And i have another idea, if ill leave this black minimap i could do so that camera follow your hero and it will be like... "through the eyes of the hero". Its a big decision (i think) and i need more opinions for this.
 
Last edited:
Level 4
Joined
Jan 19, 2010
Messages
73
Pretty good idea for a map. Played it in single though.
+ Lots of different specialisations for classes
+ You can set some custom settings.
+ 2 different maps
+ Great Terraining, looks great.

-Creeps are stronger than your basic hero, at least rouge
-Minimap is disabled, which means that it will be harder to cooperate with teams. There will probably be confusion where the enemy is and so on.

My Rating: 7/10 - May be fun online, gonna try and play it with my friends :D
 
Level 4
Joined
Nov 17, 2008
Messages
27
Pretty good idea for a map. Played it in single though.
+ Lots of different specialisations for classes
+ You can set some custom settings.
+ 2 different maps
+ Great Terraining, looks great.

-Creeps are stronger than your basic hero, at least rouge
-Minimap is disabled, which means that it will be harder to cooperate with teams. There will probably be confusion where the enemy is and so on.

My Rating: 7/10 - May be fun online, gonna try and play it with my friends :D

Tnx for post :) 7/10 is quite good :). Ok ill weaken the creeps, turn on minimap and remove camera effects cuz farsight and reveal becomes useless, and controling pets and summons becomes very hard.
 
Last edited:
Ok lets see:

Things that I don't like:

1 - Terrain, grrr blizzard cliffs
2 - Some Items are bad (Like sword that gives 20 ms 10% as and 3 dmg)
3 - Units are 2 slow (Change max ms to 522) and make normal ms 300
4 - Maybe because i played in single mode but units spawn 1 in min (or so) They are slow and useless against hero -.-
5 - Hero level system (Maybe is better way to replace that book with dialog buttons)
6 - Hero skill points have attribute bonus icon, but when you want to upgrade hero ability you can see lumber icon (Game interface - Fix that)
7 - You don't have credits, map description etc ingame!

Things that I like:

1 - Whole game looks fun and cool
2 - Loot of custom abilities and skills
3 - Large number of Heroes
4 - Large number of items
5 - Loading Screen isn't custom but you describe game very well
6 - Map size selection
7 - Map description

Some words to Author:


1 - Fix that above and I will give 4/5 for now only 3/5
2 - If you need loading screen I can create one for you :thumbs_up:
3 - Maybe you can change that waves selection on start with dialog buttons as well as hero level up!
4 - If I was on your place I will create next: After hero gains level he become invisible/invulnerable or whatever on map until player that controls him don't pick witch ability will upgrade (my opinion)!
5 - Also make all items original, sword gain damage, boots movement speed etc
6 - Create some kind of control point that will add extra ms or as to units/hero that still or pass nearby!
7 - Maybe you can create fountain of life or something like it
8 - Add destructibles to terrain you can pick faster way and try to destroy tree/barrel or some box or go around (need 2/3 sec to destroy)
9 - Create hidden stuff that will at map start or at start of each round create some unique item at random hidden region (so player can't wait add pick right away)! It can add larger invisibility, remove slow while hero carry flag etc etc

I hope you will improve/upgrade map, it already looks great, make it awesome!

3/5 Vote for Approval
 
Last edited:
Level 4
Joined
Nov 17, 2008
Messages
27
Ok lets see:

Things that I don't like:
1 - Terrain, grrr blizzard cliffs
2 - Some Items are bad (Like sword that gives 20 ms 10% as and 3 dmg)
3 - Units are 2 slow (Change max ms to 522) and make normal ms 300
4 - Maybe because i played in single mode but units spawn 1 in min (or so) They are slow and useless against hero -.-
5 - Hero level system (Maybe is better way to replace that book with dialog buttons)
6 - Hero skill points have attribute bonus icon, but when you want to upgrade hero ability you can see lumber icon (Game interface - Fix that)
7 - You don't have credits, map description etc ingame!
Things that I like:
1 - Whole game looks fun and cool
2 - Loot of custom abilities and skills
3 - Large number of Heroes
4 - Large number of items
5 - Loading Screen isn't custom but you describe game very well
6 - Map size selection
7 - Map description

Some words to Author:

1 - Fix that above and I will give 4/5 for now only 3/5
2 - If you need loading screen I can create one for you :thumbs_up:
3 - Maybe you can change that waves selection on start with dialog buttons as well as hero level up!
4 - If I was on your place I will create next: After hero gains level he become invisible/invulnerable or whatever on map until player that controls him don't pick witch ability will upgrade (my opinion)!
5 - Also make all items original, sword gain damage, boots movement speed etc
6 - Create some kind of control point that will add extra ms or as to units/hero that still or pass nearby!
7 - Maybe you can create fountain of life or something like it
8 - Add destructibles to terrain you can pick faster way and try to destroy tree/barrel or some box or go around (need 2/3 sec to destroy)
9 - Create hidden stuff that will at map start or at start of each round create some unique item at random hidden region (so player can't wait add pick right away)! It can add larger invisibility, remove slow while hero carry flag etc etc

I hope you will improve/upgrade map, it already looks great, make it awesome!

3/5 Vote for Approval

Well... you gave me allot of work :D
Thanks for reviewing. :grin:
Btw there is a fountain.
Try it multi-player this changes the game significantly.
 
Level 4
Joined
Nov 17, 2008
Messages
27
:xxd: Damn I don't see fountain -.-
(But if you mean at that in base no, I was thinking about fountain or something like it on random places on map)

Oh, at random place. That make sense now.
And whats wrong with those blizzard cliffs? You mean i cant use them or is it at the borders? Those mountain thingies. And how should i replace those?
And well you could make one leading screen for me :D feel free to write "Made by -insert name here-"
 
Last edited:
Level 1
Joined
May 8, 2010
Messages
1
Well making the random place fountain would unbalance the game: 1 team would conquer it and keep it thus resulting to total ownage...

(im one of the test crew of the mao)
 
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