• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Dungeon Well

Every dungeon has a healing well.

This is supposed to work like the Night Elf moonwell, and works with the ability "Replenish Health and Mana", but can also be used with coded abilities: Just attach the water effect (The one used by the moon well ingame, or the coming with this model) to the sprite attachment and use the "Alternate" animations (There is three of them for 3 different levels of "water".

If the water effect is too low, try using the attachment point "Sprite".

This model includes a dungeon well, and a custom red version of the moon well effect to works as a well that only heals health.

(The normal moon well heals 4 life or 2 mana for each 2 mana spend I think).

Red version of the particle effect the moon well uses:
View attachment 151508

Enjoy,
The_Silent

Keywords:
Well, fountain, healing, mana, moon, replenish, dungeon, crawler, hack, slash, rogue, like, light, shrine, dragons, blood
Contents

Dungeon Well (Model)

Reviews
08:22, 12th Mar 2016 MiniMage: Some tweaking will be required to use, however it is not anything difficult, just a little time consuming. When using it on a map, it adds some atmosphere and thus the time spent will be a small price to pay. Useful...

Moderator

M

Moderator

08:22, 12th Mar 2016
MiniMage: Some tweaking will be required to use, however it is not anything difficult, just a little time consuming. When using it on a map, it adds some atmosphere and thus the time spent will be a small price to pay. Useful, approved.
 
Judging from the screenshot, there's no water in the well. It should be fairly easy to do like the actual moonwell and use the spawn object for the water. I recommend trying this out.

Well, It works exactly like the moon well. Just add the "replenish health and mana" ability, as it says in the description. There is also an alternative method there.
 
Level 26
Joined
Jun 5, 2008
Messages
1,767
Well, It works exactly like the moon well. Just add the "replenish health and mana" ability, as it says in the description. There is also an alternative method there.

I understood that. I stated that if you used the event object, you could embedd the water into the model upon creation, make it auto reference the water without any pesky abilities.
I'm pretty sure that the moonwell model does this.

Edit:
Hm, nope. Remembered it wrong. Raise the reference for the water a bit, upon spawn the water spawns far too low. Alternate animations has no effect on the actual placement of the water.
Whenever I test the model ingame by simply replacing the moon well building, the water keep spawning so that a rock of some sort keeps sticking up in the middle. Was this intentional?

As for the alternate red water, I would suggest you recolor the particle effect with red. Currently it disapears in a puff of a blue smoke upon use, which looks weird.
 
Last edited:
Edit:
Hm, nope. Remembered it wrong. Raise the reference for the water a bit, upon spawn the water spawns far too low. Alternate animations has no effect on the actual placement of the water.
Whenever I test the model ingame by simply replacing the moon well building, the water keep spawning so that a rock of some sort keeps sticking up in the middle. Was this intentional?

As for the alternate red water, I would suggest you recolor the particle effect with red. Currently it disapears in a puff of a blue smoke upon use, which looks weird.

The alternate animations is only for if you don't want to use the Moon well ability. The moon well ability dosen't use attachment points, as silly as that may sound, but just locks to model center and has it's height hard coded. So lowered the well a bit to a archive the same effect. Changed the bottom, since it was on purpose, but not anything I particularly care enough about to keep.

The effect is a separate model, I've attached it to this post and the model: View attachment MoonWellCasterArt_Health.mdx
 
Top