a nice ship fin, I particularly like how you made the mesh. I think it flows real nice, a dinosaur of the star wars CIS lore for sure, but I fondly remember these owning wookies, dropping tank droids on top of peoples heads, billions of missiles, dropping droid troops down like commandos in the clone wars -- and who could forget the space battles!
not a fan of that texture, feel like those black lines could be nicer, also feel it could use an HD skin with higher resolution/better color grey.
not much complaints, 8.5/10
could be a 9+ if you did some more stuff to it, one thing I really wish you had done was to animate/detail the guns/missiles more, you have red glow lights on the eyes, why not use this same tactic to make a triangular cone shaped glow for the main middle laser cannon? perhaps you could replace those particles of ''barrel flash'' with it. for reference check out blizzards in game terran marine model, and how it has barrel flash made not of particles but of vertexes.
why didn't you make the missile attack animation have some (1 or 2, 5 or 6) missiles actually leave the craft? similar to how I rigged Minimage's ''Hammerhead Sub'' to shoot torpedoes during attack, that vanish some short distance in front of the vehicle, instead of ''just 'some' smoke'', things like this may seem little but add so much ''life'' to a model. if its ok with you I will be making some of these changes my self for my mur'loc map.
a great addition none the less, I had been waiting for this one. glad to see it and I thank you for it.
Suggestions:
if you are devoted to using emitters during ''attacks'' and ''spells'' I think you should look into making fiery flame emitters for the missiles launch on the crafts model its self, if the missiles lack this emitter them selves you could add it to them later, I think bland smoke is boring, and fire in my opinion would be cooler. it also makes it easier to understand whats happening from a distance, something I always thought Olofmoleman's Hellfire droid was missing (it has super smokey attack animations, but no fire)
add some more vertexes to finish the semi sphere for the side guns, so they can have bones to rotate them, this could allow them to move which could add a lot of ''life'' to the model, by giving the dual side cannons some even basic left to right movement during attack the side guns could be swiveled forwards to shoot forwards along side the main middle gun. which could also involve the side guns having red flashes as well.
I think the biggest problem with this model to me is how it moves, I feel like its too wobbly, the HMP always seemed to be pretty stable when not moving, hovercraft-esk,mars attacks UFO reminiscent, yet pretty stable when it was moving, you have it bobbing and weaving zigging and zagging all over the place like a drunken Indian.
beyond my fan girl feelings for starwars this model could be one of my favorite of yours so far. ever. so kudos to you.