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Darthul campaign Demo

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
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「Darthul Campaign」

By Dragunov

Gameplay
[tr]
After the Forsaken takes control the capital city a new races born. The races called Darthul who ally with Human because they ressemble like humans but more powerful.


Features
[tr]
New races
New upgrades
AI changes strategy with difficult selected(NOTE: Hard is not for Newbie he must do normal or easy.If you have experience of game then do hard mode)



Characters
[tr]
Kashya Belmanor: Primal Character. Adris Tel'melu Ponckas: Secondary character

239201-albums7633-picture89429.bmp

Credits
[tr]
Skins
BlackStan
67Chrome
Model
NFWar
Tester and fixer
Pyraeus
Ability
Archimonde Supreme

Changelog
[tr]
v1.0
Release
v1.1
Text edited
More decoration
Orc will take a time to attack
v1.2
Text edited
Tooltip fix
Adris' abilities change: Fatal shoot has been changed by Quick Evasion and Ensnare has been replaced by Shadow Shuriken


Story
[tr]
Human refugees to the ruin of Darlan to Escape to the Undead. But unfortunatly they was discover but the Darthul save them and now they become friend with Darthul. After that, other humans find a God called Shala that gives them power and they choice to leave the humanity race and become Starkler races. Night Elves becomes friend with Darthul too because the Darthul come in peace with them. Dathul have some clash with orcs because Orc decided to enslave the people of Darthul.


Map Description Generator 「By Vengeancekael」

Keywords:
Darthul
Contents

Darthul campaign Demo (Campaign)

Reviews
23:35, 15th Nov 2014 StoPCampinGn00b: See my comment.

Like or Dislike

  • Like

    Votes: 7 77.8%
  • Dislike

    Votes: 2 22.2%

  • Total voters
    9
Level 21
Joined
Nov 4, 2013
Messages
2,017
Personally, I don't think this can be even called a "Demo" of a campaign. It has one playable map and one interlude so it's just like playing a single map with a final cinematic. A demo of a campaign should have at least 2 playable maps.
Anyway, talking about that first map, its terrain is terrible. You spammed one tile in large areas. The Dark Grass is really overused as well as the Rough Dirt at the Orc's base. The cliffs are used badly. The terrain also lacks of decorative doodads.
Then the dialogue was so full of mistakes that sometimes I couldn't understand what was said.
The abilities were nothing special, simply clear copies of old ones.
The filesize! About 28 MB for two maps, one playable and one interlude, of low-quality is a theft of space.

The "apparent" campaign needs too many improvements. I'm sorry but such low-quality campaigns are not allowed in the Maps' Section. I give this 1/5 and vote rejection.
 
Level 21
Joined
Jul 6, 2014
Messages
6,791
Okay I have played your demo:

When orc arrives:
Gameplay:the gameplay was fun but the race needs a lumber mill.5/5
Terrain: the terrain looks fine but is empty at some places. 4/5
Icons:the icons peform correctly and doesn't turn green.5/5


Here are some tips to improve the map:
Add more doodads and trees especialy at the area around the bridge
Fix some tooltips because they say the wrong stuFf. Like moon armor says "further increases archers huntresses and hippogryph riders
Improve your grammar
Create a lumbermill for the race and make the sand market sell items

Old friends who need help:
Terrain:the terrain loos good but why is the ship on shallow water?5/5
Time:the duration of this cinmatic is a bit short.4/5

Here are some tips to improve this map :
Make it longer. Maybe make the heroes be attacked along the road?
Put the ship in deep water

Ill give this demo 4/5 :ogre_haosis:
 

Deleted member 237964

D

Deleted member 237964

Alright let's start with it.

Good points:

-New models and skins seems pretty okey for me.I like that "Darthul" race even if that's only edit of human race.

-Terrain is fine but nothing really special to me.

-I want next chapters of this campaign.


Bad points:

- "Don't worry and live in glory" -Epic facepalm-.

-Dialogues.I understand that your English might not be perfect beacause mine is too,but seriously...like Shadow Fury posted...i couldn't sometimes understand what they say.Maybe ask someone with betetr English to help you with dialogues? I would like them to make a bit more sense and not to sound so silly.

-28mb? For one map and one cinematic? Not good.

-Maybe improve storyline a bit,write some more and give your heroes better personality? I like them but they seems a bit weird at times.


-Moon armor imrpoves Hipogryph armor? Fix it unless Hippogryph is supossed to be Darthul unit.



I wait for update.
 
Level 18
Joined
Jul 28, 2014
Messages
1,080
I will just say one bad thing... Improve the terrains ! Add a lot of doodads to make your maps as attractive as possible.
Anyway, I really like the race even if it doesn't have a lumbermill (especially the skins). The buildings are in harmony with the units.

For the Map : 2/5
For the Race : 5/5

Keep the good work, this project is very interesting. :thumbs_up:
 
Level 32
Joined
Apr 2, 2013
Messages
3,954
So I've played through the map. The terrain is lacking, low tile variation and not enough height variation. The rivers look forced and unnatural. Doodads? There is a low amount, please add more but do not spam. The gameplay is to be blunt, is average. It's very blizzard like. I have a few suggestions. Move the defiled fountain somewhere else, optional quests shouldn't be on the road to the main quest. The race as a whole isn't too special, I would like to see some custom abilities and upgrades instead of just skins.


Please don't just upload maps for people to see if they like it, there is a map development section for things like this. I will reject this map, you may upload a new one when it is not a demo.
 
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