Hello,
I was fascinated by the level of automatisation that varies from the stage of beginning to the stage of conquest, never seen anything similar, except maybe for FOTN that could be competitive, but in different way. However, I find some features which I would really like to see implemented and that are contrasting with the overall level of the game. Here's the list:
1. More units: perhaps, I do not see that ideal balance that passed to the version of 8.3, but maybe at least a couple of new types of units would be cool (pikemen, light chivalry etc).
2. Again, as a newbie I could not see this feature, but would be good if one had a possibility to change everyone's food.
3. Change descriptions, as it is quite boring to read them.
4. As a test feature, to change from weapons-armor upgrades to knights-archers upgrades so the game becomes more picturesque with a bunch of new types of units in it, as stated in point 1.
5. These computers do not make gladiators, though they should to. And don't choose the specialization that would be essential to bring fun to game.
6. Here comes the most important thing. City looks cool with the stupid people hanging around, whereas farm should be crowded with horses, sheep and chicken, so the number of animals changes a little the balance of game. This can be followed by dead cow = item of meat, dead chicken => item of dead chicken (nuggets) etc. (ofc dead parrot enclosed)
Also:
1. Make different types of terrain affecting your speed (grass = faster, snow = slower etc).
2. "Fall Back!" ability.
Hope this brief review helps to develop the map. Looking forward for any responses.