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Conqueror 9.0

Submitted by urbase
This bundle is marked as approved. It works and satisfies the submission rules.
Conqueror9.0
Created by Urbase

Map Info:

In this map, you may rule your kingdom by any way, you can become a good lord or a bad lord you want. Build and design your city by your lord, and lead your army to victory, to defeat hostile kingdom or strong AI kingdom.

This map is a translation of map from urbase.net, the map's language is based on traditional chinese. If you meet any problem, you may mail to this mail urbase@hotmail.com, we will try to fix that problem as soon as possible.

Features:

In this map, players can not control most the units, all player can do is give the order for your lord to design your kingdom, and give the order for your army to fight with hostile kingdoms.

  • SIM- Build your own kingdom, let the new people join your nation.
  • RTS- Command your army to destroy the enemies, and after you defeat the enemy, the enemy will become your ally and help you to attack other hostile kingdoms.
  • Support Computer AI- In every Mode, it will support some basic AI kingdom when you open a seat for compuer AI.
  • Collaboration/Against Mode- In Collaboration Mode, players should stand together to defeat the powerful hostile kingdom(Undead Earl or Knights Templar), and enemies will increase the strength every wave; In Against Mode, players should defeat every hostile kingdoms, and force them to join your kingdom.
  • Name of King- In this game, you may own a name for your lord, the reason is based on what you do.(For example: You lead your people hungry, you will get the name is called Tyrant.)

Some tips about map:

1. "Attack Command" of your hero can arm your citizens to the army.
2. Buildings will be on fire when no any nearby citizens there.
3. Children should be educated.
4. No really loser in this map.


Screenshots:

Gameplay Screenshots


Your own kingdom:

[​IMG]

Mobilization:

[​IMG]

Battle:

[​IMG]



Change Log:

Change Log



Version 9.0

fixed:
  • Fix the problem of renaming kingdom grammar
  • Fix the bug of ally can control units
  • Fix the problem that clicking units quickly causing the unit cap is not able to release
  • And so on
Added:
  • New natural camp: Ranger Camp
  • New setting for the wall, after finish the building will not give any special buff when the enemy appear near that wall
  • New setting for income limit, kingdom will not gain more than limits (gold:1000, food: 500) every turn (might be 7 sec)
  • And so on
tuning:
  • Increase game tempo, reduce most of buildings constructing speed.


Version 8.9.f

fixed:
  • Every kingdom can own only one military school
  • Remove some suspect trigger to reduce the computing requirement
  • Set the attack damage point of most of units to constant to reduce the computing
    requirement
  • Fix the bug of skills of Treasure House


Version 8.9

fixed:
  • Increase the time of children for growing up
  • Increase the difficult for Collaboration Mode (Nomral„ÄĀHard and Nirvana)
  • And so on
Added:
  • New education system, citizens are able to be get skill and level up the skill
  • New building Treasure House, it can be built by Vast Public Works Construction Point
  • And so on


Version 8.7.f

fixed:
  • Every kingdom can own only one military school
  • The mana cost and cd time of military school reduce
  • Citizens appear on house-style buildings nearby
  • The difficulty of Knights Templar increases
  • Children will grow up by time
  • The time cost of house-style's upgrade reduces
  • The time cost of college's upgrade reduces


Version 8.7.e

fixed:
  • resize the map to 244*244 due to that whole map (256*256) might cause the game crash


Version 8.7.d

fixed:
  • upload the correct version


Version 8.7.c

fixed:
  • fix a endless loop when the AI is actived.


Version 8.7.b

fixed:
  • fix the bug which will cause the game crashed.


Version 8.7.a

fixed:
  • fix the bug that when build the kingdom on corner of map, then the game will be crashed.
  • add Yearning skill to Steles (wise lord only)


Version 8.7

tuning:
  • higher hostile camps appear
  • the research of Barrack time speed up
  • the construction time of Barrack time speed up
  • the construction time of Castle time speed up
  • each Barrack only can summon one ranger
  • AI's defense strategy is more sensitive
  • the increasing's speed of resource of farmer and merchant is faster
  • increase range of Sale tax of market and Food tax of farm
  • increase the movement speed to the highest unitil the townhall is finished
add:
  • resize the map size in game from 170*170 to 256*256
  • player can let AI play player's kingdom by typing "-aion", and type "-aioff" to cancel AI.
  • In collaboration mode of knights templar, knights templar will release Dwarf Warriors join the battle to attack your kingdom.
  • archers will not crowded together
  • add Drunk skill to Tavern (madman lord only)
  • add Repair skill to Captain (wise lord only)
  • add Flag Presentation to Barrack
  • add new building Field Hospital in Vast Public Works Construction Point (warlord lord only)


Version 8.5.b

fixed:
  • add new mechanism "Induce to Capitulate" in Against Mode
  • AI will try to use Induce to Capitulate for other hostile kingdom
  • increase the limit of resources of farmer and merchant
  • fix some bugs


Version 8.5.a

fixed:
  • add new mechanism for citizen's increasing (when your satisfaction of people more than 50%, than +1 citizen as the bonus, more than 95% +2 citizens)
  • fix some bugs


Version 8.5

fixed:
  • fix the display problem of Satisfaction
  • fix the display problem of victory
  • fix the problem of Barrack, it can be used to break the limit of population
  • relax the penalty of threshold when people are too close
  • adjust the condition of common king (get it difficulty )
  • add some new hostile camp in game (such as: camp of bandit, strange mine, huge spider nest, manor)


Version 8.4.a

fixed:
  • fix bug on trigger (in addition player1, all players will not increase resource)


Version 8.4

fixed:
  • add new controllable unit Captain
  • add information box for balance of gold and food
  • fix the problem of translation on Warlord (Dash)
  • and so on


Version 8.3.e

fixed:
  • fix the problem of translation on trigger (Surrender of townhall)
  • fix the problem of translation on trigger (Common King)
  • fix the problem of translation on unit (Training Field of Beasts)


Version 8.3.d

Added:
  • Translate from Traditional Chinese to English



Credits:

Resources:
Author's notes:

First time to upload and translate the map here, if I did something wrong or some mistakes, please let me know.
Thanks for your download or reading. ;)

Offical Web site of this map
If you want to leave some comments there, you may sign up or using template ID traveler(PW: traveler) there.

Keywords:
sim,rts,kingdom
Contents

Conqueror 9.0 (Map)

Reviews
Moderator
[IMG][c]Moderator: StoPCampinGn00b[IMG][IMG] Conqueror by General / Urbase [IMG] RATINGS Scores[/COLOR]] Gameplay: 27/30 Terrain & Aesthetics: 13/20 Total Score: 40/50 Explanation[/COLOR]]5 Stars: 47+ 4 Stars: 40-47 3 Stars: 25-39 2...
  1. cleavinghammer

    cleavinghammer

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    Yes, but sometimes they get stuck in the one or two tiles that can't be built on near cliff faces.

    You should give the "Attack here" button to the altar as well, it's very annoying, if not dangerous, to interrupt construction to move your army.

    Also, some way of giving move orders and selecting the type of soldier they're given to is important, several battles were lost because the melee units were trapped behind the archers.
     
  2. ultrapro

    ultrapro

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    Hello,

    I was fascinated by the level of automatisation that varies from the stage of beginning to the stage of conquest, never seen anything similar, except maybe for FOTN that could be competitive, but in different way. However, I find some features which I would really like to see implemented and that are contrasting with the overall level of the game. Here's the list:
    1. More units: perhaps, I do not see that ideal balance that passed to the version of 8.3, but maybe at least a couple of new types of units would be cool (pikemen, light chivalry etc).
    2. Again, as a newbie I could not see this feature, but would be good if one had a possibility to change everyone's food.
    3. Change descriptions, as it is quite boring to read them.
    4. As a test feature, to change from weapons-armor upgrades to knights-archers upgrades so the game becomes more picturesque with a bunch of new types of units in it, as stated in point 1.
    5. These computers do not make gladiators, though they should to. And don't choose the specialization that would be essential to bring fun to game.
    6. Here comes the most important thing. City looks cool with the stupid people hanging around, whereas farm should be crowded with horses, sheep and chicken, so the number of animals changes a little the balance of game. This can be followed by dead cow = item of meat, dead chicken => item of dead chicken (nuggets) etc. (ofc dead parrot enclosed)

    Also:
    1. Make different types of terrain affecting your speed (grass = faster, snow = slower etc).
    2. "Fall Back!" ability.

    Hope this brief review helps to develop the map. Looking forward for any responses.
     
    Last edited: Jan 20, 2015
  3. urbase

    urbase

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    Thanks for you comments, I am sorry that reply you late.

    The descriptions are actually translation from chinese, my english level are not quite good I think, if you have any suggestion for descriptions please let me know.

    In this game, I want to keep it clear to understand and easy to play, however you give me a lot of ideas, many thanks about that.
     
  4. Directive255

    Directive255

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    Hmm... Nice map.

    P.S. some suggestions and questions:
    1) Expand the pop limit from 60 to something higher.
    2) When an vessel kingdom of a master kingdom conquers Kingdom X, will the Kingdom X automatically becomes another vessel kingdom of X?
     
  5. urbase

    urbase

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    Thanks for you comments,

    About your suggestion, 60 units for each player is enough I suppose, because of a lot of trigger and its condition should run in this map, i think 60 will be the maximum number.:)

    And the question, if a vassal kingdom A of a master kingdom B conquers Kingdom X, the kingdom will be a vassal kingdom X of B as well, they are all the same color and ally.
     
    Last edited: Mar 2, 2015
  6. Directive255

    Directive255

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    @urbase: however, I think that increasing the pop cap to something like at least 70 or 80 won't hurt... however, if you wish to keep the pop limit, then i respect your opinion.

    P.S.
    about the question again: if More Vessel Kingdom X, which is both vessel kingdoms of Vessel Kingdom A and Master Kingdom B, and suddenly either Master Kingdom B or Vessel Kingdom A falls (but other is still there), will X become independent?
     
  7. urbase

    urbase

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    Thanks for your understanding.

    About your new question, if any master kingdom falls, all the vassal kingdoms can independent by a skill which is in that townhall. Actually, when a vassal kingdom is strong than its master kingdom, that skill will appear as well ;)
     
  8. WhiteFang

    WhiteFang

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    This was a very fun and interesting map for me to play.Good job and thanks
     
  9. cleavinghammer

    cleavinghammer

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    * Please keep vassal kingdoms a different color that your own, it gets confusing when what looks like your troops are running somewhere else.
    * There should be a command to get AI vassals to attack.
    * Give the town hall or other building the Move and Dismiss commands, interrupting a building sequence to give orders is very annoying.
    * Not seeing the point of the neutral buildings/items summoning neutral hostiles, why not make them belong to you? Especially since the Manor building does just that.
    * I would suggest making two public works bases, one big so you don't accidentally destroy your own buildings (and switch the icons for public works and walls).
     
  10. Unkn0wN_Merchant

    Unkn0wN_Merchant

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    A second review.
    The map got a lot more complex and fun than the last time I've checked.
    Everything's random and the Undead Earl is still OP in single player even with full collaboration AI.
     
  11. cleavinghammer

    cleavinghammer

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    Not helped by the fact that the damage upgrade apparently doesn't apply to your units.
     
  12. Sgt.Pierce

    Sgt.Pierce

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    The system of units seems new to me, I liked it. ahahahaha keep up on improving this! 4/5! :D
     
  13. urbase

    urbase

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    Thanks for you comments again,

    About the color of vassal kingdoms, it is showing they are belong to you, such as you force your vassal kingdoms wear your uniform(color). That is my explain, I hope you may accept it. In this map, each kingdom only has one command order to attack, it will not hard to remember i suppose:p

    The vassal kingdom of AI will follow other ally's attack order with some probability, if it is a vassal kingdom of player, I am sorry, we are not able to force player to do that. On the other hand, you should treat your vassal kingdom of player well:)

    The natural camps which has some skills to summon something, if player get that, it might break the game balance totally, since the unit which we summoned are controllable, they are too danger for our game features. And also, if we want it turn to uncontrollable, it have to increase the loading of game system.

    At last, thanks for your suggestion of Public Works Construction Point, I will implement it in 8.5.b
     
  14. cleavinghammer

    cleavinghammer

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    By troop color I meant that when a vassal decides to run his troops back, it looks as though your own troops are running all over the place.
     
  15. urbase

    urbase

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    yes, it's ok, because as far as i know, the troop of the vassal kingdom, they are all belong to the same master kingdom, you may consider they are all belong to you, but they have different commanders. Do I misunderstand your meaning?
     
  16. Arad MNK

    Arad MNK

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    Ok, i'll give this a short review:

    At First, You had a Voting System. It lagged, But worked.
    You had Tons of Grammar Mistakes.
    First Good Point: The AI was Smart and hard. This is a Good point for anyone who plays WC 3 In Singleplayer.
    The Terrain, Wasn't great.
    Fantastic Gameplay. The Units Had Locust, so You had To Control them Strategically. Controling the Kingdom was hard and I liked it. You had many fitting Systems, That's Great. Food, Gold, Population, King Systems and etc.
    Overall a Good Map, Worth the Size (500kb...), I encourage People to play this on Battle.net. So, I Give this a 4/5.
     
  17. Unkn0wN_Merchant

    Unkn0wN_Merchant

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    Your map keeps getting better and better. :)
     
  18. urbase

    urbase

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    Thanks for your comments, I am sorry about my tons of grammar mistakes, I will try to check it all in the next version, because the language of this map was chinese (but I am Taiwanese ;)), and I might not take too much time to check the translation.
     
  19. urbase

    urbase

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    The reason why the map is getting better and better is this map got your support and comment.
     
  20. MR.Tricky

    MR.Tricky

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    This map is awesome, I enjoy playing this map.
    A few things to say..
    I have no idea why soldiers won't attack the walls, the walls were placed on this inclined path towards an elevated cliff like place and they won't attack it no matter what. had to build trebuchets to attack the walls.
    Fatal error occurs frequently (2 times in my 2 games, one on me and one on my friend)
    Also, satisfaction is way hard to increase (or i just don't know how because the game doesn't explain it very well) I don't know if the effect should be on the buildings/houses or the villagers themselves.
    Town office regenerates mana way too slow, specially when i want to call back all the villagers when they wander too far.
    The item crafting feature can still be improved (via a craft button, proper recipes)
    A way to kill/suicide your villagers to free up food.

    Still a very awesome map but the crash ruins all the effort in making a sim like city. xD.