Hey, here is some feedback from a quick look into your map!
- Pathing seems to be nice, no gaps in tree lines is always nice to see.
- Gates are a nice feature, though NE will have to send wisps around if they choose to go 1st Tavern hero. (Not a big problem since as far as I know, NE doesn't open with Tavern hero often.)
- Terrain in base seems to be "hilly" or uneven, which can be confusing for some players and might ruin theirs base layout. (See picture bellow)
- Though I'm not a fan of the tileset, I dig the general feel of it. Seems fitting for its name.
- Not sure about the accolyte creeps, Raise Dead is usually a no no for a creeps. (While at it, Curse is also not a fun spell to deal with.)
- Creep spots seems ok, though you included creeps from nearly every tileset, which is unusual.
- I don't know how I feel about that Red Camp though, lvl 26 with Slow + Frost Armor, while the item carrier is only lvl 6 (750 hp) and drops lvl 5 perma.
- I like the random Merc idea
- I also enjoy your watter/off limits areas, nice of you to put that much time into them.
- Few more critters would be an nice addition imo, but it's more of an personal prefference.
All in all, the map seems fine while also bringing some "revolutionary" or unusual ideas, which is nice.