🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!
The glass looks flat and kinda 2D-ish, but the liquid inside is in move and has a 3D-ish appearance. I don't know, maybe you should change the shape of the glass...
The glass looks flat and kinda 2D-ish, but the liquid inside is in move and has a 3D-ish appearance. I don't know, maybe you should change the shape of the glass...
I second that. Just a suggestion, but you could try making the liquid less translucent, will look less like colored water and more of a potion... and round out the base of the glass and at the rim, reduce the sharpness of the lines inside the glass by a bit, may help.
Oh and er... forgot to mention that because the lines inside the glass are too clearly defined it ends up looking like a glass inside a glass, which makes the liquid look like just another layer slapped over the whole thing and ends up having it feel like the liquid is displaced outside the glass... okay maybe not THAT bad but you know what i mean.
And uhh,
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.