Moderator
M
Moderator
11:11, 18th Oct 2015
Misha: let's see.. take the very front of the gun and that side-tank of the gun and weld those separately, then wrap those two into some other bit of texture so you get a nice gun-muzzle (and that gun-tank-front) look without having actual holes in the mesh. on the outer parts of both legs (and tiny bit on the inner side) are some bits that you could wrap better so they are in a seamless texture all around the knee caps really don't need the backside mesh, only the front and the sides. next, do something with that metal 'codpiece' so it doesn't look ridiculous like it does on the normal marine xD or replace it with something better. also wrap the barrel of the gun better, as well as that 'hose' that comes from the gun-tank. try adding some TC to that texture of yours. and lastly, delete that face behind the helmet on the main model.
now anims.. make sure that the back end of the gun doesn't clip so much through the arm that's carrying it.. this could be fixed somewhat if you extend that cylinder in the back, and take the green bit with it.. OR you can compress that more like it was with the normal rifle.. the acid-showering particles could use being a lill less in number, and the model could use having lill optimization.
PS; delete the 'foot right ref 01' node
on Portrait.. make the face inside the helmet visible in all portrait anims, or make that glass see-through
Misha: let's see.. take the very front of the gun and that side-tank of the gun and weld those separately, then wrap those two into some other bit of texture so you get a nice gun-muzzle (and that gun-tank-front) look without having actual holes in the mesh. on the outer parts of both legs (and tiny bit on the inner side) are some bits that you could wrap better so they are in a seamless texture all around the knee caps really don't need the backside mesh, only the front and the sides. next, do something with that metal 'codpiece' so it doesn't look ridiculous like it does on the normal marine xD or replace it with something better. also wrap the barrel of the gun better, as well as that 'hose' that comes from the gun-tank. try adding some TC to that texture of yours. and lastly, delete that face behind the helmet on the main model.
now anims.. make sure that the back end of the gun doesn't clip so much through the arm that's carrying it.. this could be fixed somewhat if you extend that cylinder in the back, and take the green bit with it.. OR you can compress that more like it was with the normal rifle.. the acid-showering particles could use being a lill less in number, and the model could use having lill optimization.
PS; delete the 'foot right ref 01' node
on Portrait.. make the face inside the helmet visible in all portrait anims, or make that glass see-through