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It has 3 attachment points: Origin (for auras) Chest (for orb effects) and Overhead (if you want to add a floaty thingie on top). This way, a single model can be used for several elements. The easiest approach to get an orb is to add a copy of the item ability melee (fire) damage bonus and set the target attachment point to chest.
I've just made the three icons that I deemed more relevant. If anyone wants to use another orb effect and want an icon that fits, just say so and I'll try to upload it.
cool although its tauren totems more than orcish. there was a time that all horde had the same totems in clasic up to wotlk that looked like these. they look awesome and ill enjoy using them.... cheers!
cool although its tauren totems more than orcish. there was a time that all horde had the same totems in clasic up to wotlk that looked like these. they look awesome and ill enjoy using them.... cheers!
I was based on hearthstone totems (well, they have faces and mine do not). The totems are plain enough to be good for any race, really, it's just that he was going to use them for his orc melee.
One remark though: I think you should modify the color of the icons, one should be red, the other green and the other blue (for example).
It will help differentiate them far more easier.
Like Flame is red, Lightning is blue and Earth would be green.
Also the "coloured background" should be red on the icons (to match the Horde overall theme).
IMHO
One remark though: I think you should modify the teamcolor of the icons, one should be red, the other green and the other blue (for example).
It will help differentiate them far more easier.
Like Flame is red, Lightning is blue and Earth would be green.
Also the "coloured background" should be red on the icons (to match the Horde overall theme).
IMHO
Can you provide specific operating methods and steps? I am a beginner and have little understanding of WE. If there are specific methods, I will quickly master it. Thank you.
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