So, in line with the theme of sand trolls, I've made an urn ward with a snake. The model is multipurpose, it has standard (open) and alternate (closed) animations, as well as morph animations and both birth and birth alternate animations.
Basically, I imagined it as it having either a burrow kind of ability, where the snake is invisible until someone comes near, and emerges; or as a stone gargoyle ability, where the snake retreats to the urn to recover.
And it can always be used as a doodad.
Since I was going with it, I made a different snake totem, more in line of a Farraki totem.
Models are incredibly lightweight, even after having replaced orm, diffuse and normal. This could prove useful to others, so I'll post an image of my approach. Since .dds works with image sizes, I used the smallest power of 2 (in this case, 512x256) and put the main textures there. Then, I did the same thing with orms and normals, setting the images in a corner and lowering the opacity of the layer to make sure they are in the same position. Once they are, I reset the opacity and save the ORM/normal.
If I wanted to modify just a single image, It'd have weighed 5mb (it was a 2048x2048). Instead, the 3 of them only weigh 512kb. STONKS.
This is particularly relevant when recolouring a small geoset.
Update: Optimised the icons