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(4)Village End

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
(Yes I'm terrible at descriptions. Most likely maps too.) I decided to give map making a try and came up with this. Well that and I have a model pack on request I plan on using so it was gonna need a map to use on. So here it is: Village End.

A remote farming community has come under the crossfire of the four waring nations. Beware when assaulting the mainland. Though it may give the immediate advantage of the high ground, the locals have been trained well. Murlocs, wolves, spiders, kobolds, and even a few golems have taken refuge in this land, some even guarding valuable gold resources.

The map uses a lot of the basic doodads. Cattails, flies, fish schools, sparingly placed rocks, etc.

Now if you're a fan of choke points, the center isle is perfect for you. Each entrance is has just a narrow opening, two of which are bridges. Build up your preferred chock point defense and laugh as your enemies try to overthrow you. Maybe you'll go as far as mocking them with towers guarding the ridge lines.

Maybe you're like me and prefer to scatter all over the map with pockets of factories and random town halls to throw off your enemy. Then stick to the ground and use the islands to your advantage. In fact, try to mine out pockets of lumber instead of a whole forest, just to add more confusion to your foe.
Please by all means give me any constructive criticism.

Update Log:
-Increased buildable area for all starting locations. (Yes the space behind blue was intentional. It's meant for hiding. Or flanking if you're fast/creative enough. Just gotta clear out a few trees to get to it.)
-Added small(ish) islands around the map. These contain green creep camps and once cleared can be used. For towers or small expansions without gold mines.

Edit: Screenshots were to go here but they don't want to work.

Keywords:
Swamp, Farm, Piggy, Autumn, Brown
Contents

(4)Village End (Map)

Reviews
19:51, 7th Sep 2011 Vengeancekael: Status: Rejected Review
Level 3
Joined
Aug 9, 2011
Messages
22
So increase the build space for red? Anything else other than the description? I want some other suggestions before updating it with a different version.

Edit: My apologies to the moderators for the constant upload changes. Unless I get more feedback on the map that last update should be the last. I kept forgetting things in the description and some things, like the screenshots, weren't showing up.
 
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Level 30
Joined
Jul 31, 2010
Messages
5,246
Map Review
Village End (No Version/s Stated)

Rating System:


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5/591-100A

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4/581-90%B

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3/575-80%C

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2/570-74%D

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1/550-69%F

Overview:

Gameplay

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Game difficulty is quite monotone in some matter, maybe because of the arrangements of creep camps [especially their formation]. a 4v4 doesn't satisfy this map because its too big. its more recommended for a 3v3 or 2v2v2.

Terrain

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Terrain went really wrong :(

Its too monotone, doodad spamming, and space ignorance that the map's imagery looks so bad, in examples of my views: how come main gold mines have those grassy doodads? or why some of the trees are in a shallow waters, anyways I can understand that your beginning your experiences in terrain making, you just need more practice on it.

Managing

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To my conclusion, the map is just not right for acceptance for a while, needs more work, and balance it to get a better quality, you can somehow call help in the development section forums for more answer or you can just vm me.

Total Score:


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6/1570%D

Status: Rejected
vm me after reading this review
 
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