Hey, @soviet_00, I played this campaign 4 times (1 on hard, 3 on nightmare), patch 1.27b. My findings which could be fixed and make the game straight:
Chapter 1: if you don't skip the introduction cutscene the game won't finish itself without "allyourbasearebelongtous". This issue is common with Chapter 4 of Your Human campaign where non-skipping of the cutscene leads to non-activation of an optional quest (restoring the trees and getting an extra item).
Chapter 2: - Archimond might use Rain of Chaos and stop patrolling. First I thought it was supposed to happen cause one Golem destroyed the trees and allowed path to the south but it can happen any moment thus making Tyrande's safe proceeding nearly impossible;
- Item Invenomed Spear doesn't display the item Toxic Dagger is required to merge into a better item (Vicious Desire). Toxic Dagger in it's turn displays Invenomed Spear as it should be.
Chapter 3: Rogues deal 900 (675) damage with their active ability. They use it EXCEPTIONALLY against Tyrande. 2 shots — she's dead. Is it not too much?!
Chapter 4: Hard mode breaks something and all factions just stay at their bases. However in Nightmare mode all factions attack us one after another using every opportunity heroes leave the gold mine (and they almost don't engage each other; btw Humans & Orcs consider themselves enemies which is actually ridiculous ). They use all of their abilities pretty efficiently putting an enormous pressure upon us and making us spend a lot of time on just building defenses which is pretty frustrating and time consuming (at least 1,5 hours to be spent no matter the skills);
General issue: after some point I wasn't able to choose stats-up option for Tyrande's Devotion Points in mission 3 and mission 4: it simply disappeared or stopped working.
Besides abovementioned issues campaign is pretty fun and dynamic. I wondered which way the enhanced units would be introduced and the idea of Life of Nexus is really creative! I hope You return here, heed the players' suggestions and make Your campaigns great again!


Chapter 1: if you don't skip the introduction cutscene the game won't finish itself without "allyourbasearebelongtous". This issue is common with Chapter 4 of Your Human campaign where non-skipping of the cutscene leads to non-activation of an optional quest (restoring the trees and getting an extra item).
Chapter 2: - Archimond might use Rain of Chaos and stop patrolling. First I thought it was supposed to happen cause one Golem destroyed the trees and allowed path to the south but it can happen any moment thus making Tyrande's safe proceeding nearly impossible;
- Item Invenomed Spear doesn't display the item Toxic Dagger is required to merge into a better item (Vicious Desire). Toxic Dagger in it's turn displays Invenomed Spear as it should be.
Chapter 3: Rogues deal 900 (675) damage with their active ability. They use it EXCEPTIONALLY against Tyrande. 2 shots — she's dead. Is it not too much?!
Chapter 4: Hard mode breaks something and all factions just stay at their bases. However in Nightmare mode all factions attack us one after another using every opportunity heroes leave the gold mine (and they almost don't engage each other; btw Humans & Orcs consider themselves enemies which is actually ridiculous ). They use all of their abilities pretty efficiently putting an enormous pressure upon us and making us spend a lot of time on just building defenses which is pretty frustrating and time consuming (at least 1,5 hours to be spent no matter the skills);
- Having a second gold mine replaced with an occupied sanctuary doesn't make things easier for us (even after reclaiming it which cannot be done fast due to the described above...);
- If we approach too close to the Dreadlord and enter the trigger with furbolgs (without a decent army) Malfurion attacks Dreadlord's creatures. When a cutscene is over our heroes might be dead or heavily injured, without a possibility to escape (Dreadlord's Sleep lasts ridiculously long).
- Eight-Legged Terror Spider should probably spawn 2 Level 6 Deadly Spiders, not just Level 1 Spiders (or, maybe, 2 Spider Queens, Level 6)?;
- No matter how many units lost — all of them "resurrected" after heroes split;
- during the cutscene when encountering the druids of the claw a Granite Golem attacks druids of the talon. Malfurion attacks the Golem — cutscene is a complete mess.
General issue: after some point I wasn't able to choose stats-up option for Tyrande's Devotion Points in mission 3 and mission 4: it simply disappeared or stopped working.
Besides abovementioned issues campaign is pretty fun and dynamic. I wondered which way the enhanced units would be introduced and the idea of Life of Nexus is really creative! I hope You return here, heed the players' suggestions and make Your campaigns great again!


