• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Eternity's End Enhanced

PLAY ON 1.27b TO AVOID CHAPTERS THAT WON'T LOAD!

Here it is, the last chapter! Here what you will find:
- Heroes (and creatures) Level Cap raised to 20
- Lots of custom units(Humans, Creeps, Undeads, Night elfs, with new models)
- Lots of new custom Items
- Item combine system, Explore the map to find all the items and combine them to achieve true power!
- Lots of custom ability, majority of them is created via triggers!
- Tyrande's Devotion: Tyrande will be able to accumulate Devotion by killing units and using spells, after reaching 100 Devotion she unlocks new powerful abilities!
- Lots of custom upgrades!
- LIFE NEXUS: Build this Structure to mix your units and create more powerful ones! To see the recipes just type /Recipes in chat during the game!

- Shandris will accompany you throughout the Campaign!
- 4 Different difficulties: Easy, Normal, Hard and Nightmare


Nightmare
difficulty:
If you fell like a champion and want to push over your limits, you can play Nightmare difficulty! Nightmare is not just Hard difficulty but harder, Nightmare changes the gameplay of all levels, adding new features like new upgrades, units, mechanisms and other stuff that you will only see in this difficulty, however, i suggest to first play the campaign in Hard difficulty before passing to Nightmare, also, finishing a chapter in Nightmare will reward you with a special item in the next one.
REMEMBER: IN NIGHTMARE THERE ARE NEW RECIPES FOR THE LIFE NEXUS!

PREFIXES:
Each time a unit is trained, there's a chance it will gain a prefix, but what does it mean? For example, you can train an Archer and it will gain +2 Attack damage or +2 Armor, depends on the prefix. There are 5 types of Prefixes: Common, Rare, Epic, Legendary and SUPER. The Super prefixes are the most powerful and are obtainable only from Chapter 3, of course Legendary And Super Prefixes are the best ones. Sometimes its not obvious the Bonus gained, that's because a unit can gain 40% Chance to Critical Strike but the ability will not be visible.

Last thing: There are some secret recipes for the Life Nexus.

Thanks to teozamait for the idea.

'Secret Recipes'
Chapter 1:
2 Furbolgs = 1 Champion Furbolg
1 Champion Furbolg 1 Wisp = 1 Furbolg Ursa Warrior
Chapter 4:
4 Troll Warlords = 1 Troll Annihilator
Chapter 6 & 7:
4 Watchers = 1 Killer
1 Moon Warrior 1 Druid of The Talon 1 Wisp = 1 Thunder Shaman
Chapter 7:
4 Treant Fighter = 1 Treant Expert Fighter

UPDATE 1:
General Hotfix
UPDATE 2:
Fixed the Life Nexus bug, now you can save and load and it will works.
Added 300 Hit points to Royal Guards and removed their Mana.
Shandris don't cost 5 Food.
Moon Warriors costs now 2 Food


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Scias
KNOWN ISSUES:
Sometimes Loading a game will make the game crash.
Previews
Contents

Act V: Eternity's End (Campaign)

Reviews
deepstrasz
Shandris could use glow. Either find a custom model or use this: How to add Hero Glow without Modeling Superior Archer doesn't seem like anything special but a buffed up Archer and it doesn't even have the ability to ride the Hippogryph. You can...
Level 4
Joined
Oct 16, 2024
Messages
20
Hey, @soviet_00, I played this campaign 4 times (1 on hard, 3 on nightmare), patch 1.27b. My findings which could be fixed and make the game straight:

Chapter 1: if you don't skip the introduction cutscene the game won't finish itself without "allyourbasearebelongtous". This issue is common with Chapter 4 of Your Human campaign where non-skipping of the cutscene leads to non-activation of an optional quest (restoring the trees and getting an extra item).

Chapter 2: - Archimond might use Rain of Chaos and stop patrolling. First I thought it was supposed to happen cause one Golem destroyed the trees and allowed path to the south but it can happen any moment thus making Tyrande's safe proceeding nearly impossible;
- Item Invenomed Spear doesn't display the item Toxic Dagger is required to merge into a better item (Vicious Desire). Toxic Dagger in it's turn displays Invenomed Spear as it should be.

Chapter 3: Rogues deal 900 (675) damage with their active ability. They use it EXCEPTIONALLY against Tyrande. 2 shots — she's dead. Is it not too much?!

Chapter 4: Hard mode breaks something and all factions just stay at their bases. However in Nightmare mode all factions attack us one after another using every opportunity heroes leave the gold mine (and they almost don't engage each other; btw Humans & Orcs consider themselves enemies which is actually ridiculous ). They use all of their abilities pretty efficiently putting an enormous pressure upon us and making us spend a lot of time on just building defenses which is pretty frustrating and time consuming (at least 1,5 hours to be spent no matter the skills);
  • Having a second gold mine replaced with an occupied sanctuary doesn't make things easier for us (even after reclaiming it which cannot be done fast due to the described above...);
  • If we approach too close to the Dreadlord and enter the trigger with furbolgs (without a decent army) Malfurion attacks Dreadlord's creatures. When a cutscene is over our heroes might be dead or heavily injured, without a possibility to escape (Dreadlord's Sleep lasts ridiculously long).
Chapter 5: - Item Karakan (Ultimate version of the Cursed Blade) when cast on Sludge Nightmare (Level 10) just goes on cooldown without any effect. There is a similar issue with other custom items which should NOT make effect on creatures ABOVE level 10 but which actually can be cast on them — could that be fixed?;
  • Eight-Legged Terror Spider should probably spawn 2 Level 6 Deadly Spiders, not just Level 1 Spiders (or, maybe, 2 Spider Queens, Level 6)?;
  • No matter how many units lost — all of them "resurrected" after heroes split;
  • during the cutscene when encountering the druids of the claw a Granite Golem attacks druids of the talon. Malfurion attacks the Golem — cutscene is a complete mess.
Chapter 7: when Illidan comes back to assist us against Archimond he loses all items we collected in a previous mission except his custom one that doesn't work (mana is not restored when Mana Burn cast).

General issue: after some point I wasn't able to choose stats-up option for Tyrande's Devotion Points in mission 3 and mission 4: it simply disappeared or stopped working.

Besides abovementioned issues campaign is pretty fun and dynamic. I wondered which way the enhanced units would be introduced and the idea of Life of Nexus is really creative! I hope You return here, heed the players' suggestions and make Your campaigns great again!😃😄👍
 
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