Village End (No Version/s Stated)
Rating System:
Rating | Number | Percent | Letter
|
| 5/5 | 91-100 | A
|
Rating | Number | Percent | Letter
|
| 4/5 | 81-90% | B
|
Rating | Number | Percent | Letter
|
| 3/5 | 75-80% | C
|
Rating | Number | Percent | Letter
|
| 2/5 | 70-74% | D
|
Rating | Number | Percent | Letter
|
| 1/5 | 50-69% | F
|
Overview:
Gameplay
Game difficulty is quite monotone in some matter, maybe because of the arrangements of creep camps [especially their formation]. a 4v4 doesn't satisfy this map because its too big. its more recommended for a 3v3 or 2v2v2.
Terrain
Terrain went really wrong
Its too monotone, doodad spamming, and space ignorance that the map's imagery looks so bad, in examples of my views: how come main gold mines have those grassy doodads? or why some of the trees are in a shallow waters, anyways I can understand that your beginning your experiences in terrain making, you just need more practice on it.
Managing
To my conclusion, the map is just not right for acceptance for a while, needs more work, and balance it to get a better quality, you can somehow call help in the development section forums for more answer or you can just vm me.
Total Score:
Rating | Number | Percent | Letter
|
| 6/15 | 70% | D
|
Status:
Rejected