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This is my goblin time bomb which counts three seconds. It sadly has the custom texture because I was unable to find texture with number 1 with black background. If you like it credit me in you work.
HOW TO USE:
You should base the bomb ability of Pocket Factory. Create unit in Editor and give it AOE damage upon death. You should set Data Factory Unit to your Bomb and set its duration to 3.5 !!!
IMPORTANT:
Set Art Special of your custom unit to Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Set the scaling as you want.
Enjoy !
Keywords:
bomb, second, boom.goblin, gnome, time, timebomb, countdown
Though when I looked at it I expected it to have the clock thingy on the model itself to become red from white one part by one until it blows up. But this is more convinietn
Well in that case you wont need to set the Art Special since it already has the objects. Art special only only applies if a unit is killed by an artillery missile.
Well in that case you wont need to set the Art Special since it already has the objects. Art special only only applies if a unit is killed by an artillery missile.
I have to agree with previous made comments, the numbers seem to be a little too high tech, however The dial seems to be ok. If you take out the numbers not only will it seem more realistic, but people can use:
[trigger=Slow Timer]Slow Timer
Actions
Animation - Change Bomb's animation speed to 50.00% of its original speed
[/trigger]
To slow down the timer
(Ex. This trigger would slow it down to 6 seconds)
If this trigger is done then the numbers would pop up every 2 seconds instead of every 1 second, making it look odd, so you should get rid of the numbers.
I feel that this model should also have a death animation and custom explosion instead of just dissappearing. I do admit however, that doing this limits the usage of this model for some people.
An Easier way of doing the explosion however is this:
[trigger=Explosion]Explosion
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Bomb
Actions
Special Effect - Create a special effect attached to the origin of (Dying unit) using (Explosion Model)[/trigger]
Overall Opinion:
-Get rid of Numbers
-1/5 (For now, because of the numbers making it useless(in my opinion))
-5/5 if numbers are deleted/killed (whatever).
- Keep it as a dial, a fuse would be predictable and boring.
- Barrel might look pretty good
Agreed....
Though i would like to see a more intense explosion! but 3/5 is what i feel it deserves. Never would have thought of the idea though! so tactually i'm gonna give it 3/5 with +REP, 4/5 if more intense BOOM.....Good for goblin spells.
I have to agree with previous made comments, the numbers seem to be a little too high tech, however The dial seems to be ok. If you take out the numbers not only will it seem more realistic, but people can use...
huh I made numberless model for Windu. The very idea of numbers is for you to know how much time there is left. I will put numberless model in a paste bin so you can download it at will. Also I will make a bigger boom.
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