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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

3 Second Time Bomb

Submitted by Champara Bros
This bundle is marked as approved. It works and satisfies the submission rules.
This is my goblin time bomb which counts three seconds. It sadly has the custom texture because I was unable to find texture with number 1 with black background. If you like it credit me in you work.

HOW TO USE:

You should base the bomb ability of Pocket Factory. Create unit in Editor and give it AOE damage upon death. You should set Data Factory Unit to your Bomb and set its duration to 3.5 !!!

IMPORTANT:
Set Art Special of your custom unit to Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl

Set the scaling as you want.

Enjoy !

Keywords:
bomb, second, boom.goblin, gnome, time, timebomb, countdown
Contents

3 Second Time Bomb (Model)

Reviews
Moderator
21:33, 14th Mar 2011 anarchianbedlam: Small, simple, works ingame and might be useful. approved
  1. 21:33, 14th Mar 2011
    anarchianbedlam: Small, simple, works ingame and might be useful.
    approved
     
  2. Windu

    Windu

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    Looks really good but can u please make a version without any numbers on it ?
    I really need a goblinish bomb-model but sadly with no numbers on it.


    If u do it I will be most grateful! +REp and credits
     
  3. Mr.Goblin

    Mr.Goblin

    Art and Graphic Design Moderator

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    if I were you, I would make a barrel instead, with piles of TNT next to it, and keep that ''meter'' it's an awesome idea :D
     

    Attached Files:

    • bomb.png
      bomb.png
      File size:
      16.9 KB
      Views:
      312
  4. Champara Bros

    Champara Bros

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    wow cool idea I will try that later.
     
  5. Thrikodius

    Thrikodius

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    Can't you just make the model use it as an event object? It would play automatically then and make it easier for the mapper.
     
  6. rcshaggy

    rcshaggy

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    Looks ok for a good Goblin trap or prank, but I agree with Mr. Goblin's idea to make it a barrel bomb, but yeah useful as well.
     
  7. Champara Bros

    Champara Bros

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    Yeah I tried that, but when unit dies it will use the model stated in Art-Special.
    And it has event object(SPN and UBR). You just need to look. :)
     
  8. Champara Bros

    Champara Bros

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    Yeah I will do it after school and maybe add a fuse instead of the clock. :)
     
  9. rcshaggy

    rcshaggy

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    No man, keep the timer so people will know its barrel bomb with a timer so the Goblin pranksters can get away from it and blow it sky high.
     
  10. Alagremm

    Alagremm

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    Awesome, the numbers are a great idea =D

    Though when I looked at it I expected it to have the clock thingy on the model itself to become red from white one part by one until it blows up. But this is more convinietn
     
  11. Licheus

    Licheus

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    This is great! Looks like something out of Rayman - Hoodlum Havoc (If anyone has played it. Anyone? *sad face*).

    I'm really looking forward to the barrel bomb as well. =)
     
  12. Thrikodius

    Thrikodius

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    Well in that case you wont need to set the Art Special since it already has the objects. Art special only only applies if a unit is killed by an artillery missile.
     
  13. Champara Bros

    Champara Bros

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    I know but when unit times out in Pocket Factory ability it uses art special. Just do as I say. I know what I am talkig about and I am not noob. :)
     
  14. Thrikodius

    Thrikodius

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    Oh... well that part I didn't know.
    Sorry if I insulted you.
     
  15. Naz

    Naz

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    Nice model... Very good idea
     
  16. Orcnet

    Orcnet

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    the bomb just looks like,, a pizza delivery! :at:
     
  17. Champara Bros

    Champara Bros

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    you didn't I appericiate you trying to help. :)
     
  18. MasterDragons

    MasterDragons

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    I have to agree with previous made comments, the numbers seem to be a little too high tech, however The dial seems to be ok. If you take out the numbers not only will it seem more realistic, but people can use:
    [trigger=Slow Timer]Slow Timer
    Actions
    Animation - Change Bomb's animation speed to 50.00% of its original speed
    [/trigger]
    To slow down the timer
    (Ex. This trigger would slow it down to 6 seconds)

    If this trigger is done then the numbers would pop up every 2 seconds instead of every 1 second, making it look odd, so you should get rid of the numbers.

    I feel that this model should also have a death animation and custom explosion instead of just dissappearing. I do admit however, that doing this limits the usage of this model for some people.

    An Easier way of doing the explosion however is this:
    [trigger=Explosion]Explosion
    Events
    Unit - A unit Dies
    Conditions
    (Unit-type of (Dying unit)) Equal to Bomb
    Actions
    Special Effect - Create a special effect attached to the origin of (Dying unit) using (Explosion Model)[/trigger]


    Overall Opinion:
    -Get rid of Numbers
    -1/5 (For now, because of the numbers making it useless(in my opinion))
    -5/5 if numbers are deleted/killed (whatever).
    - Keep it as a dial, a fuse would be predictable and boring.
    - Barrel might look pretty good
     
    Last edited: Mar 19, 2011
  19. Master_Elite

    Master_Elite

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    3/5 +rep

    Agreed....
    Though i would like to see a more intense explosion! but 3/5 is what i feel it deserves. Never would have thought of the idea though! so tactually i'm gonna give it 3/5 with +REP, 4/5 if more intense BOOM.....Good for goblin spells. :)