I have one model, but I think it is too simple even for this thread.
I wanted to create a high-range melee unit, and I saw that Crypt Lord had a possibly unused animation Spell Throw, where he attacks with his horn and elongates it. So, I basically renamed his attack animations to something random, renamed his Spell Throw animation to Attack, increased the length of his model's horn and removed the hero glow. And, voilà, I created a
Nerubian Impaler.
I recommend setting "Combat - Attack 1 - Range" of the unit using this model to 250, or you can increase the unit size if you want longer attack range. This unit will be able to attack from behind the regular melee units with its high range (and will not take a melee attacking spot) and fill the gap between the ranged units and melee units, when they are attacking. As far as I know, the only other high-range melee unit present in the game is the Mountain Giant equipped with a War Club, with its moderate 250 range. Furthermore, Nerubian Impaler even has such an attack animation that it can melee-attack air units from the ground at close range. To do this, set "Combat - Attack 2 - Range" to 0.
The Nerubian Impaler model pack contains the Normal (purple), Dried and Regular (with in-game textures) versions of the model, and the icon for the Dried version. For the Mummified Crypt Lord skin, go
here.
Edit 1: Reduced the model size to 70% of its former size, removed the team-coloured shoulder and body pads and wings, recoloured the shell texture, and made some other minor tweaks to the model.
Edit 2 (Aug 5, 2016 CET):
- This is now a Nerubian Impaler Pack - it contains the Normal (purple), Dried and Regular (with in-game textures) versions of the model and the Spiked Carapace spike models which suit it
- The pack contains the Regular version which uses in-game textures for less file size
- The normal Spiked Carapace spikes didn't suit the model, so the pack contains the smaller versions which suit it
- Removed the unnecessary and redundant model parts, textures, materials and geosets, fixing the model's look and animation look, and reducing the file size
- Fixed the height of the model and its parts, fixing the model's look and animation look, and making it not float
- Optimized the model, linearized its animations and reduced its file size
- Fixed the position of the Spiked Carapace attachment points and of the weapon attachment point
- Reduced the breadth of the model's shoulders
- The portrait models now use the correct skin paths and will suit the unit models/skins
- Changed the internal name of the model to NerubianImpaler and changed the name of the old Attack, Attack - 2 and Attack Alternate animations to Spell Throw, Spell Throw - 2 and Spell Throw Alternate
Edit 3 (Aug 6, 2016 CET):
- Added the icon for the Dried skin version/Mummified Crypt Lord to the pack (also added it to the other post)
Edit 4 (Aug 7, 2016 CET):
- Fixed the animations completely
- Deleted more redundant bones, reducing the file size even more
- Reduced further the breadth of the shoulders
- Fixed the UV mapping of the texture (the screenshots aren't updated)
- Removed the Spiked Carapace ability spike models from the pack, because they are no longer needed
Nerubian Impaler Pack
Screenshots
Nerubian Impaler Pack
Description: | Long-range melee ground attacker, close-range melee air attacker unit. The pack contains Normal, Dried and Regular versions, and the icon for the Dried version. For Mummified Crypt Lord, go here.
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Resource Type: | Models, Skins, Icon
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Filesize: | 172/118/54/17 KB
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Credits: | Made by Blizzard Entertainment, edited by Alok
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