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Hive's Simple Edit Resources Thread

Discussion in 'Requests' started by Chen, Jun 21, 2015.

  1. Edge45

    Edge45

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    I wouldn't use War3 Model Editor's scaling, translation and rotation if I were you. It uses numbers and pivot points, which is rather confusing and you have to use gueses if you don't know how it works.
    If you want to edit its shape or rather called vertices, you can try Mdlvis (for me), there are also other tools too.
     
  2. Alok

    Alok

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    Ah, yes, it is much easier.
     
  3. Kyrbi0

    Kyrbi0

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    Dude, you're using Magos for this? No way man; MDLvis all the way. It's even got an undo function & loads more functionality on the side (viewing exactly which geosets you want, from whichever angle, textured or untextured). Might have some issues but it's overall da bomb.

    The kind of changes I'm thinking of would, of course/unfortunately be involved; reshaping the big 'beetle shells', removing/replacing/reworking the big Team Color 'wings', changing the legs, probably the big claw arms too... But yeah, I understand if it's too much. Honestly it's probably too much for me. : )
     
  4. Alok

    Alok

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    I'll see what I can do.
     
  5. Alok

    Alok

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    I've updated the model. I may make some further updates in the future, though.

    By the way, can we post custom pathing maps for buildings and doodads in this thread, or should another thread be made for them? When I say pathing maps I mean this: Custom Pathing Maps
    They can be very useful to utilize some special aspects of certain buildings and doodads, like allowing units to climb or teleport on top of them, like this:

    Screenshot_3.png

    Here's the custom pathing map I made for that Tree Bridge (Horizontal) in the attachment, in case someone needs it:
     

    Attached Files:

  6. Alok

    Alok

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    • Dried Nerubian

      Description: An alternative skin for my Nerubian Impaler model.
      Resource Type: Skin
      Filesize: 118 KB
      Credits: Made by Blizzard Entertainment, edited by Alok
      Path: HeroCryptLord.blp

      [​IMG]
    • Screenshot_1.png


    • Mummified Crypt Lord

      Description: A skin for the Crypt Lord/Anub'arak hero model.
      Resource Type: Skin
      Filesize: 127 KB
      Credits: Made by Blizzard Entertainment, edited by Alok
      Path: Textures\HeroCryptLord.blp

      [​IMG]
    • Screenshot_7.png


    • BTNDriedNerubian

      Description: The icon for my Dried Nerubian and Mummified Crypt Lord skins.
      Resource Type: Icon
      Filesize: 17 KB
      Credits: Made by Blizzard Entertainment, edited by Alok

      [​IMG]
    • DriedNerubian.jpg
     

    Attached Files:

    Last edited: Aug 10, 2016
  7. Kyrbi0

    Kyrbi0

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    That's real interesting.
     
  8. Alok

    Alok

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    Uruk-hai Pikeman Edit

    An edited version of Fingolfin's Uruk-hai Pikeman model, with the pike extended (recommend unit attack range is 250), the "Weapon" attachment point position changed, and the "Stand Defend" animation added (to use this animation give your unit the Defend ability), so it can act like phalanxes do.
    Here's the icon for the model: BTNUruk-haiPikeman


    • Uruk-hai Pikeman

      Description: Uruk-hai Pikeman with extended pike and Stand Defend animation.
      Resource Type: Model
      Filesize: 58 KB
      Credits: Made by Fingolfin, edited by Alok

      [​IMG]
    • Screenshot_4.png


    Red Uruk-hai Pike Upgrade Glow

    The red Uruk-hai pike glow model made from the troll berserk weapon glow which can be attached to the "Weapon" attachment point after the weapon upgrade has been researched, just like in BFME.


    • Red Uruk-hai Pike Upgrade Glow

      Description: Red Uruk-hai pike upgrade glow.
      Resource Type: Model
      Filesize: 2 KB
      Credits: Made by Blizzard Entertainment, edited by Alok

      [​IMG]
    • Screenshot_4.png


    Sentinel Statue Base/Living Sentinel Statue

    If you want to make a statue come to life, this is the base of the Sentinel Statue (Statue Guardian of Aszune) which is left when the statue comes to life and the living sentinel statue skin for the Huntress unit.
    How to use:
    - Import the texture "Sentinel.blp" to Textures\Sentinel.blp (it will change the skin of all Huntresses, though there are ways to circumvent this)
    - Change the model of a destructible to the normal Sentinel Statue model (you can't use the doodad, because it can't be replaced via a trigger)
    - Copy that destructible, set the model of the copy to this custom "SentinelStatueBase" model and set its pathing map to NONE
    - Place the Sentinel Statue destructible that uses the normal model on your map
    - Make a trigger that replaces that Sentinel Statue with the Statue Base and a Huntress at once when the conditions you want are met, and edit it however you want (you can play the "Stand Alternate" animation of the destructible for some time before the transformation for glowing effect)

    I will update this post if I make any other statue bases from other statue models with this mechanic.


    • Sentinel Statue Base/Living Sentinel Statue

      Description: The base of the Sentinel Statue which is left when the statue comes to life and the skin of the living statue.
      Resource Type: Model
      Filesize: 21 KB
      Credits: Made by Blizzard Entertainment, edited by Alok

      [​IMG]
    • Screenshot_5.png
     

    Attached Files:

    Last edited: Aug 10, 2016
  9. Emm-A-

    Emm-A-

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    hey alok, I think this huntress is a very nice job of yours!
     
  10. Alok

    Alok

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    Thanks.
     
  11. Fro

    Fro

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    Attached Files:

    Last edited: Aug 30, 2016
  12. Naze

    Naze

    Arena Moderator

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    Very cool man! Good work.
     
  13. Fro

    Fro

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    Thanks
     
  14. Himperion

    Himperion

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    Updated Hawkstrider Cavalry, added the dust particle for Walk animations, and corrected a bad asignation of bones in the Elenai footmans, so the dress is not visible under the Hawkstrider chest.

    Hawkstrider Cavalry
     
  15. ILH

    ILH

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    • Backpack Portrait

      Description: Stuff from my canceled RPG Project.
      Resource Type: Model
      Filesize: 36 kb
      Credits: Would be appreciated.
      Path: Use a blank file as your unit model. (Use the portrait path with "_Portrait" deleted)


      [​IMG]
    • [​IMG]
     

    Attached Files:

  16. Alok

    Alok

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    • Heated Nerubian Ziggurat

      Description: Heated nerubian ziggurat.
      Resource Type: Model, Skin
      Filesize: 19 KB
      Credits: Blizzard Entertainment, Ujimasa Hojo, Alok
      Path: OrangeCrystal.blp

      [​IMG]
    • Screenshot_6.png


    • Clean Water Pipe

      Description: Clean/icy water pipe.
      Resource Type: Model, Skin
      Filesize: 8 KB
      Credits: Blizzard Entertainment, Alok
      Path: Cleanwater.blp

      [​IMG]
    • Screenshot_7.png


    • Wall Flame Grates

      Description: Wall flame grates.
      Resource Type: Models
      Filesize: 3/3 KB
      Credits: Blizzard Entertainment, Alok

      [​IMG]
    • Screenshot_6.png
     

    Attached Files:

  17. Windrunner29

    Windrunner29

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    Nice models !!!
     
  18. Alok

    Alok

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    Thank you.
     
  19. Kyrbi0

    Kyrbi0

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    "Heated Ziggurat"? I don't get it... And what's with the fire-grate doodad spewing fire all over it, obscuring it?
     
  20. Alok

    Alok

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    The Wall Flame Grate spews Fire Trap Side on the Nerubian Ziggurat, heating it, and making its crystal turn from being frozen (light blue), like it usually is, to being incandescent (orange), making the ziggurat spew balls of fire instead of the usual frost attacks. Thus the name Heated Nerubian Ziggurat.