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(Keeps Hive Alive)

Welcome to the Hive Workshop!
The Hive is a Warcraft III modding community. If you are totally new to the game or very skilled, you may either learn and get help or teach others: there is a place reserved here for you! The site also contains a vast resource section including most of the resources that anyone will ever need for a Warcraft project. You will find campaigns, icons, maps, models, skins, spells and tools. Extensive tutorials contain realms of information on how to create, improve and perfect your resources and maps. The Hive's forum allows everyone to talk about the game, modding, making resources and many other subjects.
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News
New Hosted Project: Gaias Retaliation
Mar 13, 2010 - 11:32 AM - by Ralle
It has taken some time to set up but finally we are there. Everyone give a warm welcome to...


Years have passed since the poison of Gaia sprung forth from the lands. Corrupted forests, inhospitable to all, have spread across the face of Kurodan, and borders have faded as all fled before the encroachment of the toxic spores. Ankhmaron, the last haven protected by the Grand River, has sent out messengers to gather volunteers for the task of finding a cure to the plague.
In a tavern close to the village Riversdale, a small group of adventurers have gathered, unknowing, that their search will turn out not to be just a race against time ...


Gaias Retaliation is a team-orientated multiplayer save/load Rpg, designed for 3 to 8 Players.

Features:
  • Multi-Tier heroes
  • Threat system and unique mob AI
  • building interiors and dungeons with entertaining bossfights
  • attachment system
  • local quests stored to the save code
  • unique equipment system with material bag and backpack
  • custom music tracks
  • stunning realtexture terrain

Screenshots:
Fjords of Ankhmaron( starting area)






Riversdale




Interiors




Trade route area






Download:
http://www.hiveworkshop.com/forums/m...2-10-a-144066/

Please visit our official forums at http://www.hiveworkshop.com/forums/g...tion-orpg-649/
Also, we are still looking for members that want to join the project at: http://www.hiveworkshop.com/forums/g...itment-159565/
19 Replies
Temp Offline March 12th
Mar 10, 2010 - 11:44 AM - by Ralle
Hey guys
Just wanna tell you that the server will be turned off on the 12th of march at 10 AM to 12 PM GMT+1 (you do the calculation).

And if anyone wonders about my absence it's because I have the flu and have to do a very important assignment for friday.

UPDATE: The site is up for a while while I partition a new hard drive for the server but it will be put down again in 5 minutes or so when I install the UPS.

UPDATE: Everything was installed successful and it works great!
22 Replies
Against the Darkness v2.94c
Mar 02, 2010 - 1:40 AM - by 1)ark_NiTe



Well, it's March and that means it's been a full month without a release. I'm happy to break the silence with good news! I've created version 2.94c to address several different areas of the game including ability updates, item changes/fixes, overall balancing, and changes to some aspects of gameplay (primarily quests). These are all among many other updates to enhance the quality of patch 2.94 which includes the recent addition of a new Death Knight.

You should find 2.94c to be very stable, but most importantly fun and enjoyable. If you have yet to check out Against the Darkness you are definitely missing out on a lot of fun, including team-based and free for all gameplay modes, 10 unique heroes with 33 completely custom abilities between them, and over 60 custom items loaded with powerful buffs and spells.

Also, don't miss out on the current AtD Points contest. Naro has just taken first place but 2nd and 3rd are still up for grabs.

Version 2.94c (current) - Download Here
14 Replies
Server Downtime
Feb 26, 2010 - 1:30 PM - by Ralle
Hey guys
We had a power outage yesterday and my dad forgot to turn on the server.

I know this sounds silly and unprofessional. I am currently shopping for a UPS to keep the server running at those times.
16 Replies
SC2 beta lives!
Feb 18, 2010 - 3:25 PM - by Dr Super Good
Recently the Starcraft II beta has finally gone live after years of delay and lack of information. Unlike last year scheduled beta which was killed due to some development problem, this is the real deal.

The initial beta feedback listed on battlenet forums seems mostly positive so hopefully we can look forward to a perfect game in the future.

Starcraft II has the potential to be a total upgrade over Warcraft III as far as custom map content goes due to its very powerful editor and more flexible engine.

Note - The editor is currently not included in the beta, current sources say it will only be included nearer the end of the beta.
78 Replies
Server Busy
Jan 24, 2010 - 5:19 PM - by Ralle
Hello guys
I am sorry that the server has been so busy the last two days.

I don't understand what makes it so busy but I have done what I can to fix it but it is not enough. I am waiting for a friend to take a look to see if there are any performance fixes that will help us.
33 Replies
PATCH - Blizzard strikes back at WC3 hackers.
Jan 21, 2010 - 11:39 PM - by Dr Super Good
Blizzard has released a new patch to combat the crash hack that has rendered ranked melee unplayable.

Patch 1.24d
--------------------------------------------------------------------------
Patch 1.24d
--------------------------------------------------------------------------

FIXES

- Fixed a client crash related to queuing too many invalid build commands ("crash hack").

As people should be aware, earlier this month hackers released a tool which could be used to crash people from melee games and so earn free and unfair wins in ranked games. The crash used a long running fault, which many map makers may have encountered when triggering, to crash the game while their hack prevented them from crashing and so win by last man playing rules.

How this glitch worked...
The crash worked by abusing the finite stack size that the WC3 main thread had. Many people who map WC3 probably have noticed how triggers can only execute so much code in one batch before the execution stops whether or not the end of the code was reached. Getting too many operations to run at once will result in WC3 hitting its stack size limit and so prevent any further execution of actions.

The glitch that the hackers used to crash players was simply getting a unit to execute an order with a non positional exit and then que up approximately 10000 invalid build orders which will collapse instantly and so hit the main thread stack limit. When this stack limit is reached, the game crashes. The accompanying hack for this crash however made the cheater immune to the crash (by for example increasing the stack size) and then could be used to issue 1000s of invalid build orders to collapse instantly when ready. To get the orders to collapse, a building must be qued inside an existing building 1000s of times so they all the qued orders can collapse at the same time. This que is started by getting a unit to patrol or smart another unit in an order which only can finish when the unit dies and then, after queuing enough build orders, killing the followed unit so the builder tries to complete them. The hack helped here again by ordering buildings inside already built buildings which is impossible is normal WC3.

This patch prevents (or is said to) stack crash from occurring so melee ranked games should be playable again. However by fixing this bug they may have changed the mechanics behind certain systems of the game in a currently unknown way.


Currently I am unaware of how this fix was implemented so it may affect other parts of WC3 not directly related to the hack.
50 Replies
Hosted Project of the Year 2009 (and 2008)
Jan 16, 2010 - 10:37 PM - by Ralle
I know it's a bit late, but I have had other stuff to do so I did not get around to do this earlier.

The hosted project of the year 2009 award goes to... Diablo III Warcraft! For being an unique, active project not to mention excellent piece of art of 2009. So congratulations to them :)

The hosted project of the year 2008 award was never handed out (I don't know why). But after looking back at that year, I have decided that the award should go to Warcraft III World of Warcraft for being an unique, beautiful project and also a great game.
132 Replies
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