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  2. Welcome to the new Hive! Be advised that we're still working on the site. There are still many rough edges, so please bear with us.
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  3. We're currently working on the new message layouts, we expect to update it tomorrow evening!
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  4. The forum icons for our hosted projects will soon be updated. If the respective project leader wishes to use another icon, please send your request to Archian
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  5. Need some help with the transition? Read this.
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  6. The member Kam is making HIVE coasters. Take a look. For every coaster you buy, Hive gets $1.
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  7. Element TD is coming to your phone! Available on Android systems now, and iOS shortly.
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  8. Icon Contest #14 - Seven Deadly Sins is open for entries until the 10th of July. Share your art and claim the spoils.
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  9. The results for Techtree Contest #10 are out! Check the entries out and congratulate the winners.
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  1. fladdermasken
    Created by fladdermasken
    Jun 18, 2016


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    Element TD on your phone

    Element TD, a community hit that first drew breath arounud 2006, has by now seen a full decade of development. From early Warcraft III release in September 2006, to a Starcraft II release in June 2009, and most recently a Dota 2 release in February this year. On the 15th of June, Element Studios LLC returned to the spotlight with their first release for mobile phones. Right now it's supported on Android systems (4.1 or later), but an iOS release is in the pipeline and will be released soon.

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    Gameplay Preview





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    The App

    The app is available on Google Play at the modest price of $2.99 for the full game. There will be no micro-transcations or pay-to-win elements.

    Download Here.

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    The Team

    Meet Element Studios LLC, the team behind Element TD.
    You can follow the development progress and get news and updates either on their dedicated website, http://www.eletd.com/, or right here on THW in Karawasa's development thread.

    Past...
  2. Ralle
    Created by Ralle
    Jun 10, 2016
    Welcome to HIVE 2


    The time has come, the upgrade is finally ready to be used. There is still a lot for us to do, but from here on out we are able to begin using the new system, and continue upgrading things as we go. The site is based on XenForo, a more modern and up to date forum platform. So far, we have rewritten our resource systems, the pastebin, chat and Night Elf theme. While we're very happy with it, if you ask Archian he will cringe and say NO IT IS NOT READY because the theme is not as refined as he would like.


    However, I have worked on this upgrade since 2012. The old site is only growing older, and with this becoming more prone to hacks. This has been worrying for all of us, but in the long run it has proven to be useful: development of Hive 2 really sped up as a result of this, and now... Here we are. Today is the day! I, and the rest of the staff, hope you enjoy it.


    If you didn't have the chance to look at the beta site, a few things will be new to you. Please read the rest of this post carefully to make the transition as easy as possible.


    Resources are something that have changed a lot. You will come across the notion of a bundle. Everything submitted is a bundle. When a resource is uploaded, a bundle is created. Updating bundles allows the resource to be updated, and for more resources to be added. The reasoning for this is simple: now you can submit a model and upload alternative versions, alternative textures, suggested icons and even test maps. Everything will come nicely bundled in a simple, single package. Naturally, though, only things that must go together should be bundled. It is not a method to create huge compilations of things - for this, we still have the packs section.


    Additionally, bundles may now have multiple authors (currently, this can only be added by a moderator). This fixes a longstanding issue previously experienced when working with other people or taking over projects. Bundles may have multiple...
  3. Ralle
    Created by Ralle
    Jun 7, 2016
    After almost a year of development, we proudly present a brand new chapter for Gaias Retaliation.








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    Travel to Dun Haldran, a dwarven town high up in the Whitepine Mountains and prepare the pathway towards the epic conclusion of Gaias Retaliation.
    A dozen new quests, several new bosses and hundreds of new items await our adventurers.


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    A complete revamp of the ability system now presents abilities as grouped choices, adding further depth to customize your character. Talents can further shape your playstyle by improving abilities or adding passive bonuses to your hero.


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    As your equipment improves, so does your character. Every piece of armor and weapon adds a new flavour to how your character looks and feels, changing not only the visible equipment parts, but also the clothes worn by the character.
    To further customize your character, you can change your hair color and hide your equipped headgear.


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    The last update implemented the first new character class since the early days of developement of Gaias Retaliation back in 2009. Unleash the raw mental powers of the Psion or hone your skills on the bending of metal and play as a tanky Hexblade.


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    Find lost souls on your travels and explore the depths of the mysterious Soul Vault.
    These souls will grow and gain power while in your sanctum, granting stronger bonuses as you progress through the game. Soul Vaults can be saved and loaded independent of...
  4. PurgeandFire
    Created by PurgeandFire
    Jun 6, 2016
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    One of our users, Abelhawk, recently created a youtube series to showcase the fascinating and hilarious easter eggs within Warcraft III's campaigns (check it out here!). David Fried, one of the campaign designers for Warcraft III, noticed those videos and contacted Abelhawk for a fun interview! Check it out below, or on Abelhawk's blog.


    [​IMG] Abelhawk: First things first, what was your specific position at Blizzard? Did you just design the campaign levels themselves, or did you have a hand in designing anything else about the game?
    [​IMG] David: So at Blizzard I started in Quality Assurance. It was my first job in the game industry and my second job at all. I was working at a technical book store and I was running out of money for college. I didn't want to go into debt, so I thought, why not work in games? I was technical-minded, and I loved games. So, why not give it a try? I called 4-1-1 and asked for the number for Blizzard, and they gave it to me. I immediately called and asked if they were looking for anyone who had Macintosh experience (I was a big Mac person at the time). Lo and behold, they needed Mac QA testers for Diablo and Starcraft! I went in for an interview and immediately felt at home. Everyone was wearing T-shirts and jeans, and playing games. I knew I wanted to work there, and my background in computers and games made the interview a breeze. I got the job and...