- Joined
- May 7, 2010
- Messages
- 9,278
I guess it will cut a bit from the quality (don't use it too often on the same texture), but it will save some file size.
Wow...@_@ 130kb reduced to 23 kb ..I'ts impossible!!!Don't know really, as far as I'm concern "Save Optimized" doesn't really optimize your blp. I don't really use that option.
Ok.. thats the best solution I can do to decrease the size... the sacrificing of HQ loading screen is a must!!
Thanks I really appreciate your feedback !! + 30% motivation xD ...I'm gonna solve my problem 1st about the size before anything else... Fog of war makes it more suspense xD I suggest this map is played more than 1 player![]()
Thanks :3 ... I'm gonna update map tommorow ^^Yea, it does help... but sometimes can get really annoying. Still, not a reason to quit playing the map. Good luck.![]()
i bin waiting for a new zombie map i hope this will be hosted looks so great
Thank you!!+15% motivation... why don't you try it and post your feedback .. it will give me more motivation hehe xD
I lol at that +15% motivation xD
Great job on releasing new patch! Ill try it again soon.
btw, how do you end the game? (Primary objective?)
i have already play this,and i suggest to add secondary weapon
oh yeah,overall this map is really good,love it![]()
...The thing is.. I haven't really finished the story yet.. xD I'm thinking that there will a timer that the military decided to nuke the whole city because it's the only solution they have and you need to ride the helicopter..... survive as long as you can till the helicopter arrives and rescue you xD It is still an idea ..
Secondary weapon... hmm.. I guess I can do it with the medic since it has two attack animations... the assault and sniper says no :/
Mercenaries has 3 kind of guns swapping + 3 melee attacks, even though he only has 1 attack animation xD
The thing is.. I haven't really finished the story yet.. xD I'm thinking that there will a timer that the military decided to nuke the whole city because it's the only solution they have and you need to ride the helicopter..... survive as long as you can till the helicopter arrives and rescue you xD It is still an idea ..The thing is.. I haven't really finished the story yet.. xD I'm thinking that there will a timer that the military decided to nuke the whole city because it's the only solution they have and you need to ride the helicopter..... survive as long as you can till the helicopter arrives and rescue you xD It is still an idea ..
Please no. That is just bad story-telling and a very lame way to escape a theme (zombie apocalypse) that is very deep and complex. I already had enough of zombie games and movies having lame endings just because they have no idea what they're doing.
Maybe something like this. Since the players are investigating the city why not make the story the right way? They find trails of what might have cause the infection, they follow leads, learns that it isn't a natural disaster, finds the one behind the mess, interrogate them, they tell you how it all started, some scientist guys on your side discover that there might be a away to revert everything back to normal because of the information you extracted from the bad peeps. Profit.
Awesome, survival sounds exciting to me![]()
i'm sorry venger07 this map is boring well i like the textures the enviroment but i saw a few bugs there well not much actually.
so i think that you make more fun ok.
well.. that's why it is still a beta.. Can you suggest a specific way to make it more fun to play ? Your opinion ofcourse![]()
•I'm working on my objectives..1. Objectives
2. Better camera system (Make it move smoothly, this is possible by setting up target distance, so your camera will try to move towards target distance with a steady velocity or so, instead of moving to the target immediately.)
3. You will need enemies with abilities, not just auto attacks.
4. its better to use a projectiles system.
i have played your game this is my few comment:
1) please make a litter bit fast when turning left or right, it might save player life
2) it will be awesome if unit can hit and walk at the same time
else, your map are AWESOME!!!
i have played your game this is my few comment:
1) please make a litter bit fast when turning left or right, it might save player life
2) it will be awesome if unit can hit and walk at the same time
else, your map are AWESOME!!!
i think you should make a melee weapon that deal minor damage and have a very short range such as 100 or 125 range in front of marine but, have a very low cooldown such as 0.55 sec, like a knife for example. It might extend players life a litter bit longer when there is no ammo left to reload, just long enough to overcome 1-3 max zombie at low health.
..I'm having trouble with this one because of the animation... maybe I'll just make a single shot but will not cost ammo... cooldown is fast but low in damage..
are u using time every 0.30 sec or something for floating text for the life bar? if u do, try reduce it a bit, else, still awesome even without 3rd person view...![]()
Add ammo system (for grenades) to your varibles
Fix the healthbar above ^^
Make the healthbar visible when you see the enemy. (it makes it more challenging)
Fix the cam sys.
Switch Targets (thats a featrue)
and while aiming i can't do anything else (like ineract) (Besides shooting)
Ok i played your (newest) map but i like how you did with the auto-aim system very nice though and nowBTW the grenade is overpowered because you don't have varibles for grenade ammo. :? and lastly, why did you disable the TPS system incase that your inside a resteraunt at the apartment vil. you'll be stuck, well at least you could see the heath bar on to your soldiers and vils. and suchi could gun-run!
So you might fix these
Thats all good luck!
Changelog v1.1c beta
•Added ability Change Target
•Added custom DNC
•Bullets can now only be used by sentry guns and has 50 charges
•Removed reload ability because of the Auto-reloading system.
•Fixed the sliding animation thingy
•You can now access the laboratory in survival mode.
•You can now press other abilities when you are aiming except for radar, grenade and gps.
•Aiming is disabled for medic while in sprint mode.
•Added a floating txt which indicates the player's color above their character
•Added a delay for the auto-reload to be more realistic
•Ammo clips gives specific bullets for specific character.
-Assault: 30 bullets
-Medic: 12 bullets
-Specialist: 5 bullets
-Mech: 1 bullet
Wait whats mech and how your gonna get ammo? Oh and thanks for the new update.![]()