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Zombie Map - Terrain

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Level 9
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May 31, 2010
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I'ts just the start of a Zombie map, and wan'T to share what i've done and maybe someone can give me hints to improve the style/atmosphere of the map



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Level 6
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Sep 8, 2008
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A very good modern landscape. And the fog shows that the whole city's on fire. But you'd better lower some colors to make doodads darker. For example, that white sport car. It's on fire too, so make it darker and it won't look like if smb had just parked it there burning))) And it would be better if you use imported models of marines too, starcraft marine doesn't look very good in such environment.
 
Level 9
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@David
thanks, but it's not the final design^^

@diazzz
thanks, i removed the white car completely cuz it doesn't fit with rest as you said^^
i'm still looking for a soilder with attachment poits for weapons to use him, the marine was just an example unit for camera system and scaling^^
 
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Level 3
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In general, I like it :)

Critics : The white subaru looks kindof out of place. Looks too "clean" and shiny for the general atmosphere imo.
The spotlight should probably be down during a zombie apocalypse unless NPCs are in the actual building.
I feel during an apocalypse there shouldn't be that many emergency vehicles parked ; scatter em around the map !

Keep it up :)
 
Level 18
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Almost always is a proper way of saying it indeed.

It'll take time until I might bother to help a person.

I'll say that everything is way too bright, do something about it.
Also I'd suggest you to change the time of day to night, as there are millions of lights set on for no reason. When that's done you can create a fancy atmosphere with light models (Which I could perhaps provide)

As this is a map, I would like to see a view from the game camera as the fog might be too thick. Trash the blizzard fire models.

Also I do wonder how have people managed to blow off all those buildings while just killing zombies? As I doubt that zombies have the power to wreck whole buildings. So I'd expect to see tanks and other military vehicles in general.

I might return for further informative idiotism.
 
Level 9
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first: the maps is still in work
@Bernkastel: thx, this better now^^
when you like to work with night settings in the we, i don't like it, i've just forgot that on the screenshot...
i lowered coloring of some objects and i removed the white car so the brightest things are gone
game camera is a bit closer to the unit as the normal camera, so it isn't
those houses are burned down, if you ever used models of houses wich are this big you maybe noticed that they disapear ingame when the centre of them is out of your camera view, if i build a whole city out of big buildings it would just look wierd cuz of the disapearing, so i decided to use more burned house, also i can make them walkable so you can hide inside destroyed buildings
will add some military stuff but later, i just startet the work last week, but its a nice idea, maybe u know some good models wich will fit?
trash the blizz fire models? they don't look that bad and i did not find any good looking SMALL fire models the most fire models are to big and if i scale them down they look wierd...
@ gorillabull
the reason for no heads is, that i didn'T found a model for that xD
i added paper, cans and corpses in the last days if i have finished this city i will upload the new pics^^ (maybe today or tomorrow)
 
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Level 7
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if you ever used models of houses wich are this big you maybe noticed that they disapear ingame when the centre of them is out of your camera view, if i build a whole city out of big buildings it would just look wierd cuz of the disapearing, so i decided to use more burned house, also i can make them walkable so you can hide inside destroyed buildings

You need to open these models in magos model editor and re-calculate extents, this will stop that horrible bug where the model dissapears when its centre point is off camera.

I really like your terrain but please change that fog, the orange looks terrible, way too bright and very unrealistic. I would also make sure the camera is sufficiently zoomed out, wc3 models look horrible close up, even the normal melee game camera is way too close.

Other than that it looks very promising!
 
Level 9
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You need to open these models in magos model editor and re-calculate extents, this will stop that horrible bug where the model dissapears when its centre point is off camera.

I really like your terrain but please change that fog, the orange looks terrible, way too bright and very unrealistic. I would also make sure the camera is sufficiently zoomed out, wc3 models look horrible close up, even the normal melee game camera is way too close.

Other than that it looks very promising!

this is the way of hint's i wanted, really thank you for that, i will do this^^
edit: tried to calculate extends but then model does not work, in the editor it still works right
edit2: got it work, i had to import the texture again^^
 
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