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Zombie Civilization

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I lost interest in the Infinity Project so...

Zombie Civilizaton
or
Not Yet Developed Enough To Be In The Main Forum Project

Basically, I'm going to show you a screenshot, and then talk to you about my current project.
ultimateteasersc8.png

Its by me, and its got zombies in it.
Heh.

Anyway, more updates as the project unfolds. Which will be very soon.

Okay, Update #1:
I've finished all the units on the human side, and have only just started work on the second town, which I am going to show you using an even worse screenshot:
evenmoreteasytv6.png
 
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I laughed. Not because there would be anything good about this post, but because it was most utterly useless post.

Ever.

The screenshot nor the text don't tell anything. Everything this thread needs to fulfill the purpose at this moment is the thread title.
 
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That was sort of the idea. Well done.

The project is kind of unplanned and...well...empty...as of yet, but I'm working on something to show.
 
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Sorry. I forgot I was still technically new here, plus this place seems so vast I doubt I could ever take those liberties.

*regrets*

Anyway, time for a decent explanation. I guess you deserve it.

Zombie Civilization is another Marine game, basically involving you to travel across a huge map defending towns and villages form zombie hordes. I am talking a very large map here, maximum bounds with multiple cities dotted around the place.
Team 1 players will take control of a Marine hero, recruit a platoon using gold (meaning you can replenish your platoon if you lose members) and go between the towns making sure as few fall as possible. The end result will be to eradicate as many zombies as you can, but if the zombies kills a town they can raise the corpses into more zombies using special Necrozombies. These Necrozombies will be vulnerable, and they can only raise at short range, meaning that some tactics are required on the zombie side of things. Zombie players will also be able to go to graveyards and invoke more powerful walking dead using (modified) lumber. Planned additional dead include Meat Shields (abomination model, huge HP, weak attack) and Rush Zombies (ghoul model, basically has faster speeds) and of course, more Necrozombies. The additional Marines available are (list finished):
-Armed Villager (vry. weak)
-Std. Marine (standard)
-Assault Marine (high power and close range)
-Sniper (guess)
-Medic (guess...again)
-Flamethrower Orc (special mercenary)
-Rocket Team (basically a mortar team for artillery bombardments)

I will post a screenshot when I finish the zombie units and/or a decent chunk of the terrain.
 
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9 marine players, 2 zombie players, and one computer on the marine's side.

The water barriers are a good idea. I think I may use them.
 
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