• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

Ziggurat Pack

This bundle is marked as pending. It has not been reviewed by a staff member yet.
Based on: Ziggurat (Undead) and Derivatives by Ujimasa Hojo

More of my work you can find here: Edited and changed work of Ujimasa hojo by Ilya Alaric

If you yourself want use these models for own work or projects, you are absolutly free to do it.

Altar of Darkness
331612-7d019be2f428d3d288fe245285eb66a8.webp
331613-3b6fedda8ae036feafe8dcf774e5245f.webp
331614-422c1b6be1e47b71f3f2149e9eca18e1.webp

Boneyard
331615-2b9908a473f398fe1a98ca4e70f528d2.png
331616-6c0b28a06eec4bb4188d2a2dd26c0fb1.png
331617-ec1f01180d9bbbd38cd271924f0f9b64.png

Graveyard
331618-1893aae0d23465c83f12a459ba5b940b.webp
331619-fe897b3136cfa9d0ea41e3013bb24e56.webp
331620-a1e39eccbd6f3495a67723b37fb069ed.webp

Icecrown
331621-49c52832dec77b6602a9a8ee3389c94f.webp
331622-5b5153a4d4a4080f6347eb6a1767540b.webp
331623-d441f44a912f38a85bde29f72e3af6fc.webp

Necropolis
331624-ba53bffaf7bb66e2565bce50582d66e7.webp
331625-8c3a6b0ff972c174ce311e14a9420a7a.webp
331626-833f741a183a5d77a12f25cd9b505ce6.webp

Tomb
331627-6e8ac119e3f844c37b92386e5b04602f.webp
331628-b75b10fe01abd2702576767603830a49.webp
331629-dedc4fb49c2703ec09db93944ad88421.webp
Contents

Altar Ziggurat (Model)

Boneyard Ziggurat (Model)

BTNAltarZiggurat (Icon)

BTNAltarZigguratUpgrade1 (Icon)

BTNAltarZigguratUpgrade2 (Icon)

BTNBoneyardZiggurat (Icon)

BTNBoneyardZigguratUpgrade1 (Icon)

BTNBoneyardZigguratUpgrade2 (Icon)

BTNGraveyardZiggurat (Icon)

BTNGraveyardZigguratUpgrade1 (Icon)

BTNGraveyardZigguratUpgrade2 (Icon)

BTNIcecrownZiggurat (Icon)

BTNIcecrownZigguratUpgrade1 (Icon)

BTNIcecrownZigguratUpgrade2 (Icon)

BTNNecropolisZiggurat (Icon)

BTNNecropolisZigguratUpgrade1 (Icon)

BTNNecropolisZigguratUpgrade2 (Icon)

BTNTombZiggurat (Icon)

BTNTombZigguratUpgrade1 (Icon)

BTNTombZigguratUpgrade2 (Icon)

Graveyard Ziggurat (Model)

Icecrown Ziggurat (Model)

Necropolis Ziggurat (Model)

Tomb Ziggurat (Model)

Sadly the Birth and Upgrade Animations don't seem to work properly or they seem to trigger very late.
I tried to use the Altar Ziggurat as the standard model, but it became just too hard to tell whether it was building or upgrading to a tower.
Could you please fix those? They all look really cool and I would love to use them as Ziggurat replacement!
At least the Altar Ziggurat working would be enough for me!
 
If you could make one themed around the Burning Legion(Like Demon Gates textures?), and make it 3-Tiered(aka something like normal ziggurat -> spirit tower -> grander Spirit Tower) That would be amazing... I've needed a 3-Tier Ziggurat for ages due to the foolish choice to use it as a Town Hall.
 
If you could make one themed around the Burning Legion(Like Demon Gates textures?), and make it 3-Tiered(aka something like normal ziggurat -> spirit tower -> grander Spirit Tower) That would be amazing... I've needed a 3-Tier Ziggurat for ages due to the foolish choice to use it as a Town Hall.
Hello. If you look for demon variant, I recommend Ujimasa's original derivates.

About 3-tier... No. Sory, but I say this nonstoply. I am but a mere skinner. I mostly do UV mapping, simply "drawing". My skills are too short for that
 
Hello. If you look for demon variant, I recommend Ujimasa's original derivates.

About 3-tier... No. Sory, but I say this nonstoply. I am but a mere skinner. I mostly do UV mapping, simply "drawing". My skills are too short for that
I already used that variant, but thats fair, apologies. Nobody has replied until you but I figured I'd ask just in case. That being said, thank you for replying and have a good day!
 
I think I mentioned this on the page for the Sacrificial Pit, but the Hojo version of this one is actually bugged in that it does not have the correct summoning animation (portal comes out of the ground with the big bone fingers). I didn't have enough experience modeling to add that back in myself but figured I would bring attention to it. If you do know how to add it back it might be worth fixing for your versions, in addition to perhaps adding a fixed version of the original here.
 
Dear Ilya Alaric, your models are magnificent and highly thematic! I'm using two of your undead sets for my project. As part of it, I have a special request.

For the Icecrown Ziggurat, in the Stand Upgrade First form, please remove the crystal effect and add an attachment point "Head" in the same place as it is in the Stand Upgrade Second form, so that custom effects can be attached.

Screenshots below.
Screenshot 1 — remove the effect, set the attachment point.
Screenshot 2 — A long time ago, in my previous request, the effect was already removed for the default tower, but the "overhead" point was still quite high. I would like to see it at the same height as in the Nerubian Ziggurat.
 

Attachments

  • IcecrownZiggurat.png
    IcecrownZiggurat.png
    423.4 KB · Views: 9
  • WC3ScrnShot_041326_231611_000.png
    WC3ScrnShot_041326_231611_000.png
    4.4 MB · Views: 10
Dear Ilya Alaric, your models are magnificent and highly thematic! I'm using two of your undead sets for my project. As part of it, I have a special request.

For the Icecrown Ziggurat, in the Stand Upgrade First form, please remove the crystal effect and add an attachment point "Head" in the same place as it is in the Stand Upgrade Second form, so that custom effects can be attached.

Screenshots below.
Screenshot 1 — remove the effect, set the attachment point.
Screenshot 2 — the effect has already been removed for the standard tower, but the "overhead" point is still quite high above the building.
If this could be done for a Variant based on the demon Obelisk textures, That would help me as well.
 
Dear Ilya Alaric, your models are magnificent and highly thematic! I'm using two of your undead sets for my project. As part of it, I have a special request.

For the Icecrown Ziggurat, in the Stand Upgrade First form, please remove the crystal effect and add an attachment point "Head" in the same place as it is in the Stand Upgrade Second form, so that custom effects can be attached.

Screenshots below.
Screenshot 1 — remove the effect, set the attachment point.
Screenshot 2 — A long time ago, in my previous request, the effect was already removed for the default tower, but the "overhead" point was still quite high. I would like to see it at the same height as in the Nerubian Ziggurat.
Hi. Glad you like my models. However:
1. I do not know how to do such thing. My entire thing is skinning, I literally could not import the most simple of animations or parts, I tried. Giving axes to footman, swords to paladins... Did not work. Fact there is pack of such is thanks to RexusMax in the first place.
2. I have a lot of stuff happening right now irl. So I do not have time
3. If you, or someone willing to help you know how to do that, feel absolutly free to modify it yourself. I took models of Ujimasa, and gave them different cloaks. It would be highly hypocritical if I had problem with other people making their models based on mine.
 
Back
Top