- Joined
- Nov 10, 2024
- Messages
- 48
Warcraft x Starcraft Converge
Zerg Tech Tree 100% Complete!
In the test map you can now play the zerg race in its fullest with its tech tree complete
Everyone can test and download the new test version Here, feel free to provide feedbacks and tell me if there's any bugs I missed
Latest Additions:
Fixes/Tweaks/New:
Experimental State
Abilities or gimmicks that are still on work/not the final version still
General Notes
I did looked up into the custom blight that everyone recommended, and Ill think about whether to implement it, since I did notice the sc2 creep looks very similar to blight and the sc2 zerg models do look more natural with darkish creep/blight, but still might implement it after finished removing some bugs and fixing abilities
Also, you all might notice most abilities are still using default warcraft effects, they're just placeholders along with some that does not have an effect, although I might just use default model effects on some ability to make the map file notas big as possible
Showcase
Broodlord
Viper
Nydus System
This system is still experimental and still not really fully fixed and complete, there's still some bugs and still currently being fixed
In the test map you can now play the zerg race in its fullest with its tech tree complete
Everyone can test and download the new test version Here, feel free to provide feedbacks and tell me if there's any bugs I missed
Latest Additions:
- Broodlord
- Viper
- Spine Crawler
- Spore Crawler
- Nydus Sytem/Nydus Worm
- (Edit, forgot to add)Blight/Creep now increases Zerg unit's movement speed
Fixes/Tweaks/New:
- Infestor Abilities
- Blight/Creep movement bug
- QoL such as to select all larvae from a hatchery/lair/hive
Experimental State
Abilities or gimmicks that are still on work/not the final version still
- Nydus Sytem - Still being worked on, but it already kinda works...
- Viper's Blinding Cloud - Since in SC2 it makes all ranged units and building's range into melee range, still thinking how to make it work in warcraft, currently just prevent all units in area to unable to attack is in mind, something like cloud but affects units
- Infestor's Microbial Shroud - seems the damage reduction still isnt firing, still looking into it....
General Notes
I did looked up into the custom blight that everyone recommended, and Ill think about whether to implement it, since I did notice the sc2 creep looks very similar to blight and the sc2 zerg models do look more natural with darkish creep/blight, but still might implement it after finished removing some bugs and fixing abilities
Also, you all might notice most abilities are still using default warcraft effects, they're just placeholders along with some that does not have an effect, although I might just use default model effects on some ability to make the map file notas big as possible
Showcase
Broodlord
Broodlords can hit up to 2 units/structures at once, each hit target spawns 1 broodling at the target's position
Viper
Nydus System
This system is still experimental and still not really fully fixed and complete, there's still some bugs and still currently being fixed
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