- Joined
- Nov 10, 2024
- Messages
- 49
Warcraft x Starcraft Converge
General Notes
-Rally Point now works, whenever rally is placed, if on goldmine or tree, workers/drones will automatically harvest it, while others will go to the target of the rally as intended
-Creep Behavior updated: Prevents Building placements from other races, but wont prevent build when the blight is from an undead player(see post), and now the creep recedes when the source is destroyed and the other players can freely build on that spot again
-Player can't move larvaes anymore and it only has the command to morph to units
So far 95% of the Zerg techtree functions are now working as intended, the rest of the work left for the Zerg Race are some QoL and some missing/need tweaks abilities, and maybe some unit if there some need for status tweaks for balancing, updates might take longer for now since Im currently on rest/break, very pardon
- I scrapped the custom blight and texture since as of now it causes massive lag to further mimic creep behavior but don't worry I made sure the creep gimmicks remain.
- I checked out this basic/advanced build system shown to be by @Kotol and tested it, and I found a bug in it, since it hides/removes stuff to mimic of showing basic and advanced building, where if a unit has one of the disabled building as a techtree requirement it also removes all buttons for abilities and other stuff that is involved with that, so if spawning pool is hidden, the larvae ability to morph to zergling will be gone, as of now, still looking for any workarounds so even now, currently gonna try dummy requirements, temporarily still using the "Mutation Egg" placeholder building to access: Spore/Spine Crawler and Nydus Network
- Select Larvae remains disabled whenever hatchery/lair/hive is on a state of upgrading researching(tried items, and does not work it seems) still working on this one as well....
- Larvae number is gonna be added soon...
- Nydus System will be added when I release the next updated testmap for players to test the Nydus System
Updates
-Progress Bar no longer use HP, and now a custom bar above instead-Rally Point now works, whenever rally is placed, if on goldmine or tree, workers/drones will automatically harvest it, while others will go to the target of the rally as intended
-Creep Behavior updated: Prevents Building placements from other races, but wont prevent build when the blight is from an undead player(see post), and now the creep recedes when the source is destroyed and the other players can freely build on that spot again
-Player can't move larvaes anymore and it only has the command to morph to units
So far 95% of the Zerg techtree functions are now working as intended, the rest of the work left for the Zerg Race are some QoL and some missing/need tweaks abilities, and maybe some unit if there some need for status tweaks for balancing, updates might take longer for now since Im currently on rest/break, very pardon
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