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- Mar 15, 2006
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I dunno, I've won a lot of Brawl games button mashing. You just have to choose the cheapest character that's nearly impossible to counter.
It's a sociological fact that when people don't have anyone to be accountable to, the majority of them are malicious and vindictive towards anyone and everyone they don't have a reason to be friendly towards. Read The Lucifer Effect, continue the conversation with me. You know how human history is riddled with wars and conflict, major and minor? Bored high-ranking players PK low-ranking players for fun, and the gears of that game will come to a blindingly sudden halt when people become sick and tired of investing time and effort into something only to have some asshole take it away in the blink of an eye. I'm presenting it as a fact because it is very much a fact that permanent character death in multiplayer games is one of those ideas that only starts off sounding cool.ephy, you obviously didn't hear me the first time......
You should go start a thread on why permanent death in games is so bad if you're so opposed to it. Obviously, a lot of us aren't opposed to it and like the idea. You are opposed to it, and you know what, that's fine, but like I said, don't shove it down our throats and say, no ur wrong, u suck, ur a moron. You realize how pissed off people get? You've yet to say anything about it being your "own opinion." You're stating it like a fact and like I said, I'm really getting tired of it and I'm about ready to report you. I've asked you to stop multiple times and you keep going. I'm ok if you say it's your own opinion, because that's exactly what it is.
I only put down one of his ideas, and he already knew people were putting it down anyways? While I am saying that you are wrong, I'm not saying you suck and are a moron for thinking it sounds cool, I'm saying you suck and are a moron for believing it's a workable idea when I can blow it out of the water in a matter of minutes. Implement it and it will definitely be blown out of the water in a matter of weeks, if not days, if not hours.It's just really rude because people are just putting down ideas. You can say that you yourself don't really like them and stuff, but don't just say they plain right out suck -.-...
Most of the cheap tactics I can think of you win by spamming, not mashing.I dunno, I've won a lot of Brawl games button mashing. You just have to choose the cheapest character that's nearly impossible to counter.
Spamming takes a quarter of a brain to set up, though.Spamming, mashing, it's all the same deal![]()
"Permanent" kind of implies permanence. I have no problem with being killed and needing to lurk around in some alternate world, even if it would suck to level up in the real world. Make sure people have big incentives for randomly reviving other people, or else they won't.As for character death, I know that some people agree and some people disagree, but I happen to work. I agree with you no the points that you said, which is why I added in different levels of the spirit, this way dying is worth while. I also worked on lots to do in the spirit world, and [HIGHLIGHT]I put in rezzing so that even if you die, you have a good chance to get revived[/code] with 0 losses. It's not all as bad as you think it is. I mean, as long as there are checks and balances for a given system, it should work.
And obviously, the 1337er a spell, the more outrageous the MP/TP cost, right?And I've yet to see anyone really comment on my kool idea for spell creation ^_^
2: Permanent death. This was suggested earlier only to be knocked down, but think about it, sure PKs would exist, but that would be what makes the game interesting. Also, assuming that you did get attacked by a bunch of guys, they would be dead if you killed them as well, if you wouldn't do something, not many others will either.
6: Free killing. If any single person could just run to another person and kill him, no matter his race, class, faction, or clan/guild.
3: No NPC quests. What if the NPCs didn't have quests but players were the ones who gave the quests.
With these things, yes, it would be chaotic at first but would pay off greatly in the long run.
It's just really rude because people are just putting down ideas. You can say that you yourself don't really like them and stuff, but don't just say they plain right out suck -.-...
Of course magic has its own rules. The essay just goes into potential valid scientific explanations for those rules, in greater detail than he needed to IMO.And to think that magic is just physics : D. So magicians are just physicists, which is so cool : D.
I never said there were lots.People that play MMOs are usually different from RPers, and RPers are generally a small percentage of those players. Also, I agree with Mecheon that the majority of these ideas sound cool until you try them out.
I never said there were lots.![]()
No offense, but PHHHhhhh yeah. They will not be learning physics and pseudo-physics, they will be learning rules and conditions. Let me know when τ = Fd and 1/2(v+v0)t = v0t + 1/2at2 end up any useful, though.In reality, the magicians and what not in the game would actually be learning real-world physics, and some theoretical physics as well : ).
I think it sounds fun, especially the fact that you'd be learning things that you could actually use in the real world : D
Fucking show off.No offense, but PHHHhhhh yeah. They will not be learning physics and pseudo-physics, they will be learning rules and conditions. Let me know when τ = Fd and 1/2(v+v0)t = v0t + 1/2at2 end up any useful, though.
Let it out. Seriously. No one will think any less of you. It's better for your state of mind as well as the furthering of the discussion.Erased my post..
i'm in a really bad mood
and ephy, that was a dumb remark (i bet you didn't even read the article, so you don't even know what I'm talking about)... read the article and you'll know they aren't using basic newton formulas.. it's multi-planar physics...
The essay just goes into potential valid scientific explanations for those rules, in greater detail than he needed to IMO.
That was actually torque = distance * force; what you said doesn't even make sense. The units of time are seconds, the units of force are kilograms meters / seconds2, and the units of distance are meters. s != (kg*m2)/s2you learn the stuff you just said in HS -.-
And for those of you who don't know what that stuff means..
Time = Force * Distance
Average velocity = velocity + average acceleration * timeand .5 * (velocity1 + velocity2) = (velocity1 * time) + (.5 * acceleration * (time^2))
You require additional pylons. If basic torque and linear velocity are just that, what the hell is a crazy spell you can't think of yet?very basic stuff.... which tells me.. are you a Junior or a Senior in HS?
Newtons do not "stand" for anything, one Newton is the force that is required to accelerate one kilogram of mass one meter per second under ideal conditions. x = width, y = depth, z (which you forgot) = height, and each one can have the linear velocity formula I listed applied to it separately, since they do not affect each other. Also, with the exception of air resistance, frictional forces (and therefore net force) are also constant. Useless semantics that show you're still in a bad mood. Just let it out.btw, when dealing with forces, there is an x and a y component (in basic algebraic physics). For example, if you were to launch a rock, it's acceleration would have an x and a y component. When we look at a force like gravity, that only effects one component, that being the y component. This means that if there was no ground below, it would continue launching forward at the same rate of velocity. Now when you start adding in other factors (which we don't deal with in basic Physics, but are added in for AP Physics for HSers), we start dealing with various friction elements, such as air, which has a continuous impact on our current forces. By the way, forces are measured in a measurement called Newtons (N for short), and if you're unsure about what that stands for, look it up on wikipedia. There is your basic introduction to physics.
You are wrong for semantic reasons. Learning the metaphysical excuse for rules and conditions is different from learning why the rules and conditions are what they are; knowing "why" is different from knowing "how", and one is frequently more interesting than the other. People will be interested in the "why", but the "how" is best left to simple rules and conditions instead of calculus.Now, if you really feel like pissing on that article, knowing just this isn't going to help you at all. The article talks about multi-planar physics (forces between different planes of reality) and multiverse physics (forces between different universes). To get to this stuff, first you have to understand how our universe works (read up on some M Theory), then you have to go into some very theoretical physics (the other 2 things I mentioned). The article hits on this just a little bit, in fact, just by reading the article, I can tell that the author is a physicist. Now, at this point, you can't really debate. Why? We don't know about other universes in the multiverse and no other planes of reality have been proven to exist. If you did somehow prove one to exist, then you could study the relationships between that plane and this plane and from there get some physics down. You really need 2-3 to start studying though (examine the relationships between the planes). Once you have this done, you can form up some laws that these relationships follow, and from there we can study and see how something like *magic* (multi planar physics) would really work. It's all about taking energy from one plane of reality and moving it to another. What would be the reactions? What would be the effects?
There is a show that goes into some of this called Dr. Who. They barely hit on it, but they were dealing with tendrils between different planes of reality, and they had their own little theories on how those would work and so on. But in reality, it's all just theory at the moment because the human race lacks the technology to really look into these fields of interest.
Now that that's all settled I say this...
#1: You can't piss all over the article if you don't even know the physics
#2: You can't go about saying everyone's wrong because nothing stated in the article is fact, it's all theory. If you don't like one theory, that's fine. You can't disprove it, so stop prancing about.
#3: If you really want to say you're right, you need to do what I said above, and I say... gl with that.
#4: Your comment back there, as I said before, is totally off base. I sincerely doubt you read the article, so don't say I'm a moron and what not... like I keep saying, it pisses me off and you look like a total idiot especially when you don't read the stuff we're even debating on. First, read the article and then talk crap about me, and no, you can't touch the physics because of what I've said above. The most you can say is, As If people would learn multi-planar physics theories ><. That's about all you can say, and you know what, I would. It intrigues me a lot, and I'm sure others would. I'm the type who loves solving puzzles and loves action, so I see a few fields of interest in this proposed MMORPG. I'm sure other people would have other interests (like the weaponsmithing, and the construction, and so on). The fact is, you can't even talk crap about any of it unless you did a bloody survey with 1% of the world population (totally random of course) and you found out what people like. From there you'd have to group them into categories, and then finally you can say whether these ideas would fail or not. So seriously, like I keep saying, I'm getting tired of your bs.
Ideally, yes. Unfortunately, your train of thought seems to be taking it towards unnecessary and unwanted details that do not help in the actual creation of spells, but in understanding the mechanics behind how spells work after they are created.to give people more power over the creation and manipulation of their own spell, the system should be as detailed as possible = )
Mech, you forget the community of RPers. They'd actually be able to pull off quests. Some guys would be willing to give away stuff, and sit around all day making up quest stories.
to give people more power over the creation and manipulation of their own spell, the system should be as detailed as possible = )