- Joined
- Oct 26, 2014
- Messages
- 87
(7 ratings)
Thanks for the tip, I'm pretty much new to modeling.I think you should smooth normals, because they currently look very sharp. Even on your screenshot it's noticeable. Look at his head. And right forearm.
I actually made the vest from scratch in blender and didn't know how to reduce the size. i will replace it with a new part.It is very interesting and cool to see an adaptation of Blizzard's other works, however the quality of this model edit is quite poor for now and does not meet the lowest standards yet.
Please fix the following issues:
- There are a lot of warnings, issues and unused animation tracks with this model. You can see this here: Sanity Test
You can probably get rid of the unused tracks with this tool: MDLX Optimizer . Just drop your .mdx file onto the blank site and will give you an optimized .mdx file back-- The wrapping of the model needs a lot of improvements and fixing. Head, shoulders, chest and knees have very scuffed wrapping.
- There are holes in the mesh.
- The portrait model has a lot of misaligned vertices that tear the model apart during animations.
- Event objects are somewhat faulty. Check the footprints for instance. See how it is done correctly for regular wc3 models.
- The worst 'offence' of this model is the massive amount of quite useless polygons. 11000+ polygons for a model that is an edit of the grunt model is simply too much. The vest geometry could be modelled with less than 2% of the faces allocated for the geoset. Try to keep the overall polygon count of the model to less than 1000.
Please do. Also fix all the other issues I mentioned.I actually made the vest from scratch in blender and didn't know how to reduce the size. i will replace it with a new part.
I have fix the known issues of the model. it took me awhile to figure out the problems however the model has passed the sanity Test.Please do. Also fix all the other issues I mentioned.